#24230 Del tema de las skills lo que rula por ahí es ésto:
spoilerWitchcraft:
- Courageous Action: do not give fear immunity anymore
- Lassitude: time before target will have sleep effect increased from 3 to 4 seconds;
- The sleep duration from lassitude decreased from 15 to 12 seconds (PvE) and from 8 to 6 seconds (PvP); Combo-sleep effect is decreased from 25 to 22 seconds (PvE) (still -50% time in PvP)
- Stats of Fiends Kneel summon got increased;
Defense:
- Bull Rush now have additional damage equal 50% of Mettle you have at the moment of using it (consumes all Mettle);
- Revitalizing Cheer now can dispell one negative effect from caster;
- Imprison time decreased from 15 to 12 seconds;
- Fortress now gives 50% decrease damage for everyone in radius instead of 30%. Also after using this skill caster gets 1500 Mettle;
Auramancy:
- Damage from Comets Boon and Vicious Implosion dramatically increased;
- Global cooldown of Mirror Warp improved from 0.5 to 0.3 sec;
- Leech sleep effect duration decreased from 16 to 8 seconds (PvE);
Occultism:
- Passive skill Caster's Enrichment have new effects:
- after using the Hell Spear, Summon Crows and Stillness caster gets new "buff" effect called "Stigma":
- Effect lasts 6 seconds, can be stacked up to 15 times. Every "stack" increases damage of all occultism skills for 3% (maximum is 15*3=45% if you have all stacks)
- When you reach 15 stacks of Stigma you get Aura-effect called "Death-Stigma":
- This Death-Stigma have AOE effect on enemies that decreases their damage and all healing recieved by 15%.
- Urgency cooldown decreased from 5 to 3 seconds.
Sorcery:
-Passive skill Mana Flurry have new effects:
*After using the Magic Circle, Frigit Tracks and Flamebolts (counts only third one) caster gets buff called "Magical Inspiration" that lasts 3 second and can stack up to 8 times. Every "stack" decreases skill cooldown and cast.speed of caster for 2% each stack also increases attack speed for 2% each stack, but decreases the caster defence (dont know what type of defence means) for 3%
- God's Whip's first attack and all others have less range (nothing about damage)
- First God's Whip have now basic range of 22m. instead of 30
- Second God's Whip have now basic range of 25m. instead of 32
- Third God's Whip have now basic range of 28m, instead of 34
- Fourth God's Whip have now basic range of 31m. instead of 36
- Fifth God's Whip have now basic range of 34m. instead of 40
Shadowplay:
- Every Overwhelm gives 3 bloodthirst stacks instead of 1.
- Stalker's Mark dont give additional damage bonus anymore.
- After Stalker's Mark ends the damage that it DEALS calculated not only from ranged attacks that was dealed but from every attack (magic, physical, any)
- Using Pin Down skill now stacks 9 bloodthirst instead of 6;
Vitalism:
Passive skill Defiance will have additional effect:
After use the Antithesis, Mend, Fervent Healing (first heart) caster gets buff "Clear Mind":
this effect lasts for 8 seconds and can be stacked up to 5 times; every stack decreases the cast time to 2% (max is 10%)
after you get all 5 stacks you get new buff "Self sacrifice", effect lasts for 4.5 seconds and decreases cast speed to 10% and doubles the post-Mend buff on allys . Also when this buff is on your allys YOU (caster, healer) got minus 28-32% of stamina and your allys are restoring HP for 152-163 HP while buff is active (every second);
Damage of Antitesis increased and healing decreased.
Cast time of Skewer decreased from 2 seconds to 1.5 seconds; also added more DMG that this skill deal;
The buff from Mend also have anti-fear effect while active on allys, but it cannot cancel the fear if your allys already feared;
Skill Aranzeb's Boon now increased not only Spirit and Intelligence but all stats (STR, STAMINA, AGILITY)
Songcraft:
Passive skill Disciplined Performance now have additional effects:
When you use any of your songs, every 3 seconds of non-stop playing it you got buff "Rhytm madness":
this effect lasts for 6 second and can be stacked up to 25 times. Every stack gives magic power and healing power +4, and also decreased the skill cooldown (only affect the songcraft skills) for 0.2 second per stack;
Dissonance now deal more damage;
Damage that you deal from combo-effect with your Ode to Recovery skill increased for 89%;
Ode of Recovery, Bloody Chantey and Grief's Cadence have new combo-effects with target that affected by Dissonance.
Fuente de la traducción: http://forums.archeagegame.com/showthread.php?195379-Upcoming-1.8-patch-notes-about-classes&highlight=1.8+skill
Yo creo que el pvp va a cambiar bastante, el witchcraft da asco, se han pasado tres pueblos entre el nerfeo anterior y éste xD
Para mi los más beneficiados los combos con Battlerage/Aura que ya estaban bastante OP de por sí, ya no hay fear/sleep del que tanto se quejaban que los pare, ahora la batalla la controlan ellos xD
Los peor parados los magos, cualquier cosa con witchcraft, y los arqueros... pobres, ellos si que necesitaban el dmg bonus de la marca xD
Los skullknights también se ven beneficiados, y los healers ni idea, por un lado nos bufan y por otro nos nerfean, como el nerf al healing del antithesis sea muy severo al final va a curar su prima... :¬¬:
PD- Que irónico, el courageous action que te daba corage para pelear sin "miedo" ya no te protege contra el "miedo", se ve que los valientes tienen insomnio o algo xD