Ashes of Creation #HG | Alpha 2 LIVE

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Ashes of Creation | Comunidad MMO Hispana
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SERVIDOR DE LA COMUNIDAD HISPANA

Estamos en el servidor de Europa: Lotharia

CLANES QUE JUEGAN LA ALPHA 2

NIVIRUM CLUB
El mayor clan español de la Alpha 2, con más de 100 miembros activos. La mayoría de españoles estamos aquí. Si estás interesado en unirte, puedes enviar solicitud en su Discord.
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ACCESO A LA ALPHA 2

Para acceder a la Alpha 2, es necesario adquirir un paquete de juego que la incluya. Actualmente, en la tienda hay dos paquetes disponibles que incluyen acceso a la Alpha 2, así como también a la Beta 1, Beta 2, un mes de suscripción al juego y $15 en Embers. La diferencia entre estos paquetes radica en la fecha en la que podrás acceder a la Alpha 2.
  • Para conocer las fechas de acceso a la Alpha 2, haz click aquí
  • Para más información sobre el contenido de la Alpha 2, haz click aquí
  • A final de #1 tenéis el listado de usuarios que tienen acceso a la Alpha 2.
Mubris

Entrevista de dos horas de PirateSoftware con Steven:

2
Eiizos

#2995 El juego en cuanto a optimización está verdísimo, no te comas la cabeza si te va mal, es porque tienen que trabajar todavía mucho en ello.

3
legent

De la boca de Steven.... "El estado del juego actual no esta hecho para ser disfrutado.... es todo una alfa.. son pruebas"

https://youtube.com/shorts/Wf-RhWv4uJU?si=IymK82TFRPdh5STL

1 1 respuesta
Vandalus

#3003 y habrá gente que siga sin entenderlo

Alphaaaaa

GeGe

Ya esta on para darle, el parche es:

spoiler
Mubris

Servidores abiertos, notas de parche:

Happy Friday Glorious Testers,

This weekend is a larger release than the previous 3 weekends. We had a lot of changes that came up from our lower development streams. As a result, it is entirely possible and likely that some new bugs have been introduced, and some systems may have regressed. We have caught a majority of them this week during our PTR testing.
Remember as you test this weekend, to file bug reports so we can react to the ones we deem most urgent/severe. You have all been doing a wonderful job, and week after week the Intrepid team has been kicking butt. Forward and onward! 💪🙏❤️

StevenSharif

Highlights

  • To help new characters, we’ve added an opt-in to PvP safety option. This is available to non-combatants that are level 5 or lower, in the starting areas
  • Added a one-minute PVP protection option for characters resurrecting at an Emberspring
  • Looting other characters' non-corrupted corpses will now flag you as a combatant. The looting window has been updated to make the potentially dangerous action more clear
  • Guards will now attack characters flagged for PvP. This includes both Combatant (purple) and Corrupted (red) characters
  • The map will now display quest numbers corresponding to a character’s quest tracker

General Character Changes

  • Dodge will now be able to cancel other abilities when used
  • Guard will now be able canceled when other abilities are used
  • Self buffs will now be removed when respeccing your Skill Tree
  • Reduced Evasive Maneuver duration from 2 seconds to 1
  • Fixed issues with characters getting stuck inside of each other while loading into the game
  • Unstuck has now been changed to add a cast time
  • Gold maximum capacity is now set to 200
  • Changed it so when a character dies, they always lose some durability
  • Overall equipment durability has been increased
  • Added automatic target selection when you attack an enemy and have no target selected
  • Auto attacks now stop if the target dies or changes to a non-combatant
  • Food buff items no longer provide regeneration while eating
  • Increased the base rate in which characters will regen health and mana while out of combat and while sitting
  • Rations have increased health and mana regen
  • Separated the buffs for drinks and food, so characters can have both. We’re working on adding more food and drink in future updates
  • Updated visual effects for Stagger, Volatile, and death animations
  • Fixed a bug indicating that Chilled could stack
  • Fixed missing player footsteps
  • Fixed a visual bug causing the cast bar animation to not play correctly
  • Resolved numerous visual clipping issues with weapons and armor
  • Fixed targeting effects not displaying for certain abilities
  • Fixed a bug allowing climbing and mantling on non-walkable surfaces
  • Fixed a bug causing damage numbers to be delayed
  • Fixed a bug preventing characters from equipping purchased Harvesting tools
  • Improved the visuals of some cloaks for Vek characters
  • Improved player movement

Bard

Quick Wit

  • Increased base damage
  • Reduced passive fire damage slightly
  • The Fierce Wit passive now has a conditional tripped interaction with Quick Wit
  • Renamed Monologue to "Endless Jest"
  • Increased the charge count of Endless Jest
  • Endless Jest now adds the Pep buff to Quick Wit
  • Added optional skills, Jest and Mock (halves of Quick Wit) which have a shared cooldown for players who prefer separate buttons

Resonant Weapon

  • Automatically granted at level 5
  • No longer a free weapon combo finisher
  • Casting any non-Melody type ability now grants a stack of Resonance
  • Resonance stacks up to 10 times:
  • - Your next weapon combo finisher will consume up to 4 stacks for a scaling effect.

Shielding Dance

  • Shielding Dance from multiple Bards no longer stack
  • Reduced base shield slightly
  • Added Shielding Dance passive that boosts shield amount and allows fully absorbed shields to grant resonance stacks

Maddening Dance

  • Slightly increased damage
  • Changed Maddening Dance so it no longer interacts with Humiliation
  • Added a passive that will stagger and potentially stun nearby enemies

Hymn of the Mind

  • Increased turn rate of projectiles

Lovely Serenade

  • Slightly reduced base healing
  • Added a passive with interactions for single-target and AOE versions of Lovely Serenade
  • - Single Target: Grants shield and damage mitigation buff
  • - AOE: Increases healing and provides Glee if targets are below 50% health

Chilling Lament

  • Adjusted the debuff duration for single target and AOE versions
  • Now applies Weakened instead of Frozen

Marionette

  • Now applies Humiliated status after Fragile Stunned expires

Dark Lullaby

  • Corrected tooltip to show a 4-second stun instead of 6

Glee

  • Reduced healing
  • Added small damage mitigation bonus
  • Added passive that slightly increases damage mitigation bonus and provides a chance for Glee to bounce to nearby allies

Pep

  • Reduced base duration to 4 seconds
  • Added passive that increases duration to 5 seconds and causes nearby allies to gain Pep after Flourish
  • Fixed a bug causing Bard's drumsticks to be turned the wrong way
  • Fixed a bug causing Maddening Dance and Nimble Dance to not properly dispel

Mage

  • Updated visual effects on Imbue Weapon to show elemental weapon trails
  • Updated visual effects on the wand finisher’s beam
  • Updated visual effects for Magma Field
  • Fixed a bug causing Frostbolt, Fireball, and Lightning Strike to instantly cast after using Accelerative Blink
  • Fixed VFX bugs with Resplendent Beam and Chain Lightning
  • Fixed a visual issue with Magma Field and Blizzard when cast near a wall

Ranger

  • Updated visual effects on Ammo imbues to reflect the type of ammo imbued
  • Improved visual fidelity of Camouflage
  • Fixed a bug where parts of the Ranger’s body would remain camouflaged after exiting Camouflage
  • Fixed a bug causing Thorns to not flag its owner as a combatant when dealing damage

Tank

  • Added collision to Tank Walls
  • Major visual effects update for Tank abilities

Cleric

  • Resurrect will now be granted automatically to Clerics when they reach level 6
  • Changed the cooldown of Cleric Resurrect to 30 seconds
  • Updated visual effects for Chains of Restraint

Mounts

  • Mounts now despawn if they are 100 meters away from their owners
  • Mounts will now share their owner’s PVP status
  • Improved mount movement
  • Increased base HP of mounts
  • Fixed a bug causing mounts to flicker
  • Fixed a bug causing mount ability cooldowns to display incorrectly
  • Fixed a bug causing mount cooldown timers to be longer than intended
  • Fixed a bug causing mount special actions to not play for other players

Caravans

  • Added the ability to recover Caravans. When you’re close to a Caravan you can recover, you should see an option in-game to allow for caravan recovery
  • Fixed a bug allowing Caravan recovery outside of the intended area
  • Added messaging for the second stage of defending a Caravan
  • Reduced the health regeneration of Caravans from 0.1% to 0.01% of max health
  • Added an unstuck ability to Caravans
  • Fixed a bug preventing dismounting from a Caravan in raft configuration
  • Fixed a bug preventing walking on Caravan docks
  • Fixed a bug causing the Caravan’s turn-in radius to remain after dismounting
  • Fixed a bug causing Caravan turn-ins to display incorrectly
  • Fixed a bug that caused looted cargo to remain interactable
  • Fixed a bug showing purchased Caravans as unavailable
  • Fixed an exploit that allowed for Commodities to be duplicated

Environment

  • Improved the visual fidelity and lighting in many areas across Verra
  • Improved the visual fidelity of night
  • Enabled lightning storm weather
  • Added clouds that cast shadows from the sun and moon
  • Wind now varies in intensity and direction
  • Changed the visual impact of wind on clouds, trees, and tents to be less
  • Enhanced visual fidelity of fog
  • Improved road generation for a more seamless appearance
  • General updates to cliffs, mountain ranges, rivers, and shorelines
  • Updated the appearance of bridges across Verra
  • Improved lighting fidelity and performance for low graphics settings
  • Enhanced performance for cliffs and forests
  • Improved asset loading around Carphin
  • Fixed a bug causing distant water to not appear
  • Fixed multiple issues causing objects to pop in close to the player
  • Reworked collision for Metalworking Stations, Braziers, Rocks, and Node building roofs

Character Creator

  • Vek and Empyrean characters can now properly utilize tattoos
  • Added the Blessed Sandal to available tattoos
  • Fixed a bug causing skin to show when transitioning between archetypes in the character creator

Rewards and Loot

  • Enemies in the Tower of Carphin have had item drop rates and type of drops adjusted
  • Fishing rewards will now properly give items with a variety of rarities, and Certification experience
  • Adjusted the drop rate of items from named enemies
  • Giants are in the game and have reward tables
  • Fixed Carphin loot sources
  • Creatures now drop more Droppings
  • When Droppings drop, the chance to drop at rarity has been increased to be more in line with other raw material drops

Artisanship

  • Updated the user experience for Processing Stations and Fast Crafting menus
  • Processing stations will now be able to yield more than one item
  • Fixed a bug that could make Processing stations non-interactable
  • Fixed a bug with Artisanship station locations in areas with flat layouts
  • Replaced Mulch requirement in all Tier 1 farming recipes with Droppings
  • Fish can now be used as fuel
  • Fixed some resources that were set as fuel, but didn’t have their fuel value specified
  • Fixed a bug causing recipes for bags to have a fuel requirement and a longer than expected crafting time
  • Fixed a bug with the Buzhbud robe recipe requiring incorrect components
  • Fixed issues with tier 1 recipes that were requiring tier 3 resources
  • Fixed a number of tanning recipes that unintentionally required a gryphon carcass
  • Added more sources to get Cooking recipes
  • Fixed a bug causing the Tanning station to produce incorrect items
  • Huntable animals now have variable respawn times
  • Made changes to the tree population in the eastern mountain ranges
  • Fixed an issue with some plants and trees respawning much faster than intended
  • Fixed a visual bug displaying placeholder text on artisanship screens

User Interface

  • Reworked the User Interface (UI), and updated many icons and windows across the UI
  • Updated UI customization functionality
  • Updated the quest delivery window
  • Corrupted or combatant status now shows in the target window, target of target window, party, and raid interfaces
  • Added "Report a Bug" functionality to the escape menu
  • Added an option to adjust the display range for NPC and player nameplates
  • Removed the “Invite to Party” option for non-party leaders
  • Renamed City chat to Citizen chat
  • Fixed a visual bug causing the scrollbar to not always appear in dialogue
  • Fixed a bug causing crashes while scrolling in menus
  • Fixed a visual bug causing death location to not always display on the world map
  • Fixed a visual bug causing icons in the nameplate to not always disappear
  • Fixed a visual bug causing secondary and tertiary quest objectives to not appear after logging out
  • Fixed a visual bug causing chat text to sometimes turn purple
  • Fixed a bug with the skill tree reset location button
  • Fixed a bug causing party invites to not be received

Audio

  • Updated the distance at which some audio can be heard
  • Updated the sounds around Samia’s Hope
  • Updated audio for Tank, Ranger and Mage abilities
  • Added audio to Crystal Golems
  • Updated the sounds of different resources being mined
  • Fixed a bug causing Node music to not play
  • Fixed audio bugs with several NPCs
  • Fixed a bug causing unlit fires to sound like lit fires
  • Added more cowbell

Nodes

  • Characters will now be informed about the consequences when they go to renounce their citizenship
  • Node Buy Orders now allow characters to contribute a lower minimum number of items. NOTE: This applies to new Buy Orders. Any existing Buy Orders will have the old values
  • Updated the interface of several services in Nodes
  • Added dialogue to all Node Guards to inform non-citizens of the node’s activities
  • Rearranged marketplace location and placement so that all nodes have a consistent pattern
  • Updated the positioning of Mercenary NPCs in level 1 Nodes
  • Adjusted the text and description to make Node War and Territory War events more clear
  • Mayoral Commissions have had character contribution requirements reduced
  • Fixes for some NPCs so they’re no longer standing on top of buildings
  • Removed equipment from the list of what Mayor Vendors were selling
  • Removed rusty sword from the Guild Creation vendor
  • Added a variety of ambient NPCs such as a lute player and a crate loader
  • Node Summary now displays the tax
  • Non-citizen menu now displays a list of nearby nodes
  • Improved service building construction animation
  • Made changes to how vendor tax is displayed
  • Added citizen voting to service building demolition
  • Fixed a bug causing the tax payment popup to incorrectly show after paying taxes
  • Fixed a bug causing the Master Guard in Lionhold to have Node-related dialogue
  • Fixed a bug causing fake Crafting station icons to appear in Miraleth
  • Fixed a bug causing notification spam during a Node war
  • Fixed a bug causing newly registered citizens to not be participants in an active Node war
  • Fixed a bug allowing the daily contribution limit to be bypassed by logging in and out
  • Fixed a bug causing items and materials to be lost or duplicated in the storage warehouse
  • Fixed a visual bug causing the Node currency reward display to be too large
  • Fixed a visual bug causing node war guards to incorrectly display as 5-star elites
  • Updated some placeholder icons

Guild Wars

  • Fixed UI bugs with Guild War Declarations
  • Fixed a bug causing the Guild War UI to not display the current score in an active war

Commissions, Quests, and Events

  • Fixed a bug with incorrect resource spawning for the Sweat of Your Brow quest in south Lionhold
  • Updated Commissions to better align with their corresponding locations
  • Moved the Commissions quest giver in Samia’s Hope to be next to the commission board
  • Updated Cargo delivery quests to better align with their corresponding locations
  • Updated instructions for multiple Commissions to better indicate direction and completion objectives
  • Updated Fishing Commission objectives to more clearly identify requirements
  • Commissions have had font changes in the UI
  • The Goblin Counterattack event now provides rewards
  • The Sillasin Scale plunder quest has been updated to be level 23
  • Fixed a bug with the kill credit in the The “Kill Teddie” commission
  • Fixed bugs in the "Bonebinder Kill" commission
  • Fixed a variety of typos in Commissions and Quests
  • Fixed a visual bug causing quest markers and events to not appear on the map or minimap
  • Fixed a bug preventing characters from completing certain quests
  • Added a dialogue path to retrieve discarded quest items without abandoning the quest
  • The Woe of Xander - Fixed broken interactions and adjusted Broken Gravemarkers
  • The Marching Mausoleum - Fixed how objective completion displays, and loot phase issues
  • The Angry Harvest - Increased event area marker
  • Foul Presence - Inspection of the quest item is now an optional step
  • Horns of Betrayal - Updated the event radius to better reflect objective areas, and added rewards
  • The Wreckless Crew - Added loot required to progress the quest
  • Strategic Denial - Added slate and wyrdstone
  • The Blood Hunt - Added rewards
  • The Bloom Event - Fixed a bug causing the event tooltip to display an incorrect number of participants
  • The Outlaw’s End - Fixed a bug causing repeated dialogues
  • Proper Burial - Fixed quest marker locations
  • Justice and Redemption - Goblin Scavengers now properly drop the quest item
  • Banned of Brothers - Fixed quest marker locations
  • The Dig - Can now be completed
  • The Pests - Fixed an issue causing tracks to not be present
  • Burnt Ends - Fixed a bug with a missing interact
  • Treasure Hunt - Fixed a bug preventing quest completion
  • Lost Its Howl - Fixed incorrect quest dialogue, and added an objective
  • Rain of Rocks - Fixed a bug preventing quest completion
  • Territory Control Event - Event notification now provides more information on the start time and state of PVP, and XP debt accumulation has been turned off for a wider area around the event
  • Added new Bloom Bridge Blockade quest
  • Removed Mayor’s "Declare a War" starting quest
  • Removed Mayor’s "Build a Service Building Expansion" starting quest
  • Added new Invasive Species event near Samia’s Hope
  • Added new Ancient Epitaphs quest in Samia’s Hope
  • Fixed a bug causing town guards to incorrectly display a quest icon
  • Treasure maps will now grant a random treasure map quest on activation
  • Adjusted hidden cache rewards

Enemy NPCs

  • Updated the NPC enemy population in the following areas: South Lionhold, North Lionhold, The Tower of Carphin, The Church of Seven Stars, Hall of Judication, Western Beach of the Riverlands, The Second Sword’s Outpost, Scholar’s Academy Caravan Camp, The Rosewater Tower Event, Sandsquall Desert, and the Vandagar Tropics
  • Increased the aggro radius for Tumok, Firebrand, and Skla’Risha
  • Firebrand can now spawn in multiple locations
  • Tumok’s patrol speed has been adjusted
  • Adjusted Giants to be more difficult and increased how far they can wander
  • Fixed a bug causing the Bonebinder Shaman to permanently reduce a character’s physical mitigation
  • Updated the visual effects and sound effects for many enemy NPCs
  • Enchanting recipes now drop from humanoid enemies
  • Wolves will now sleep
  • Giant spiders now spawn spiderlings upon death
  • Updated enemy leashing behavior
  • Updated NPC navigation behavior
  • Adjusted the behavior of Spiders and Goblin Flayers
  • Fixed a bug causing dead NPCs to play the Tripped animation
  • Fixed a bug causing dead enemies to incorrectly cause nearby enemies to aggro
  • Fixed a bug preventing NPCs from spawning correctly on the ground
  • Fixed a bug preventing NPC projectiles from spawning
  • Fixed a bug causing some bears to instantly respawn
  • Fixed a bug with NPCs that would make them friendly to you, when they should be hostile
  • Fixed a bug preventing Cultists from properly applying the Rotten Blood debuff
  • Fixed a bug that was causing enemies to have a higher rate of HP regeneration than intended

Additional Updates

  • Removed Cargo storage in Lionhold
  • Fixed a bug causing players who sold Glint at the Hunter’s Lodge to lose all gold
  • Fixed an exploit allowing the duplication of inventory and storage items
  • Made changes to the NPC population leading to Samia’s Hope
  • Added voiceover for NPCs in Samia’s Hope
  • Made changes to the NPC population in western New Aela
  • Fixed several typos in item descriptions
  • Lighting related client performance improvements
  • Fixed a variety of server crashes
  • Fixed a variety of client crashes
Notas de parche anteriores

Para ser un scam curran bastante, no entiendo tanto esfuerzo en disimular.

5
Cocodiras

Animation cancelling, en TESO es bastante random, van a tirar por esa dirección?

1 respuesta
Mubris

#3007 Que yo sepa simplemente es para esquivar, la semana pasada si estabas casteando algo no podías rodar sin darle a Esc antes para cancelar el casteo y eso obviamente estaba mal para algo que necesita reacción rápida.

1
Mubris

La nueva iluminación en la noche es brutal.

4 1 respuesta
GeGe

Alguien hizo la mision de "process stale snowdrop to deliver to people on the frontier"? Me estoy volviendo loco, no se que tengo que hacer, fui a uno de los puntos en donde tengo que entregarlo, pero no pasa nada xd. Algo debo estar haciendo mal o esta bugeada esa quest.

edit: no dije nada, soy un puto inutil xddd

Vandalus

Joder me alegro que vayan metiendo cosas así con ritmo

larkkkattack

#3009 Se ve guapísimo

Masterjedai

Joder vaya parche, super buena noticia para calmar a los haters. Se notan in game?

A

He estado fuera por un tema personal pero se nota que están currando como fieras. Cada semana hay parche gordito que arregla bugs y mejora cosas. Ayer mismamente mejoraron la UI.

1 1 respuesta
Masterjedai

#3014 Genial, gracias y que sea leve ;)

1
forcem

Me gustaría saber la opinión de MV respecto a esto https://www.reddit.com/r/AshesofCreation/s/83ZC42otnR

spoiler

En mi opinión la gente no sabe dónde se ha metido, desde el minuto 0 Se sabía que eso era posible, e incluso una feature basica. Otra cosa es que ponga sitios de inicio.

4 respuestas
GeGe

#3016 Claramente no leyeron de que iba el juego. A mi este juego me recuerda al Argentum Online, bien hardcore pvp que es lo que me gusta.

1 respuesta
legent

#3017 Buff.. muchos años jugando al argentum ( aomania, imperium ao, aodrag etc). Es practicamente lo que me desperto el amor por estos juegos hardcore.

#3016 La gente no va a ir constamente en zerg.... eso lo hicieron en un momento concreto.... y que espera? esto sucede en TODOS los juegos pvp hardcore. Esto mismo pasaba en l2 con algunos spots

1
Masterjedai

#3016 Pero aqui te pones en corrupto y al morir te joden el equipo no? No veo tanto problema a esto la verdad

2 respuestas
A

#3016 no se ese chaval, pero en lotharia eu de momento solo me han gankeado una vez, y el tio se puso pk y lo insta-mataron, soltando una arma azul el muy gilipollas.

Vamos, que me han gankeado más veces en wow classic que en ashes of creation.

#3019 si eres corripto y te matan vas a soltar algo de tu equipo. Asi que segun lo que tengas, es un poco suicidio y estupido a menos que te guste el riesgo.

1 1 respuesta
forcem

#3019 eso dependerá de lo jodido que sea conseguir el equipo y de cuánto influye el equipo en el combate. ¿Dos o tres con equipo común se pueden comer a uno con equipo "épico"? entonces sale a cuenta.
Pero bueno eso son cosas de Balanceo

Mubris

Moraleja: no libres una batalla que no puedes ganar.

Si sois 6 colegas y vienen 50 tíos juntos no es de tener mucho IQ intentar defenderte porque les estás dando la oportunidad de matarte sin consecuencias.

Hay sistemas del juego donde la superioridad numérica no será relevante o será incluso una desventaja, porque las guilds pequeñas que no necesiten desbloquear más slots en la guild pueden progresarla en más bufos de combate y eso les hará tener ventaja en situaciones donde la igualdad numérica es forzosa (asedios, objetivos de las guerras, etc). Y ese tipo de eventos es donde realmente se determinan las dominancias.

En el mundo abierto lo que te protege de las guilds zerg es la corrupción y que el mundo es muy grande y sin viajes rápidos. No tienes el miedo, como en otros juegos, de tener una disputa con un pequeño grupo de una guild y que en 2 minutos tengas tpeados a 200 tíos.

Obviamente bosses de mundo una zerg siempre los va a tener controlados. Ahí ya depende de cómo se desarrolle "políticamente" el servidor, la capacidad de unión de los pequeños, espionaje, etc.

Tampoco será fácil para una zerg mantenerse en el tiempo habiendo escasez de recompensas y teniendo a tanta gente que nunca huela nada.

1
A

A todo esto, el 20 de diciembre (en 1 mes), hay wipe con la entrada de la fase 2. No try hardeeis mucho que en un mes os borran el (los) keko(s).

1 respuesta
IchiGoIn

#3023 No sabía que hacían wipe para la fase 2.

1 respuesta
A

#3024 lo dijo steven en una entrevista

2
A

Amplían unas horas, cierre: 18 de noviembre de 2024 19:00

1 respuesta
Masterjedai

A ver si dais mas feedback porfi __

Elprincipe

#3020 Eso lo llevo diciendo años a todos los fans de WoW que les da miedo el "world pvp" porque "no te dejarían jugar".

Literalmente el WoW es el paraíso para los griefers pues hay 0 consecuencias y encima hay 0 recompensas. No solo es grief fest sino que encima es PvP estúpido sin sentido.

Ojalá el género salga de esta década de single players masivos donde la interacción entre jugadores es totalmente inexistente y donde todo el mundo se comporta como bebes de 7 meses donde ni un aire con mal olor pueden respirar, o jugadores a los que tocas 1 pelito y sollozan hasta reventar en los foros del juego. Jugadores que se creen todos héroes de su propia partida de rol.

Ojalá reviva el perder, la emoción, las historias y la interacción.

5 1 respuesta
Vandalus

al que le duela morir en un juego, habbo hotel

1 respuesta
Ralf1977

#3026 Pues eso es muy buena señal, no?

Si en la primera apertura la acaban el lunes por la mañana, la segunda el lunes por la tarde y la tercera (En la que estáis, creo) también el lunes por la tarde es porque la gente quiere entrar, o al menos, esa es la conclusión que saco.

#3029 Ahí a más de uno se le han muerto las neuronas al creerse que estaba ligando y cuando se quiso dar cuenta creo que le llegaron a tangar. Tuve en su día un compañero de trabajo que jugaba a eso y me dijo que se ponía las botas timando a peña.