#1657 y no pones este artículo?
http://black-desert.com/news/how-the-euna-version-should-look-like-part-1/
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How the EU/NA Version should look like Part 1
It’s probably not a big secret that the western Community is pretty upset about the Korean version of Black Desert. PvE is way too easy and singleplayer oriented, open world PvP is not worth it duo to heavy penalty’s etc. Anyway, we should remember that we are talking about the Korean Version of the Game and according to our information Daum and PA made those chances based on the feedback of the Korean Playerbase. Since the release in Korea, the western Community came up with tons of ideas how to improve the European and North American Version of Black Desert. Let’s start with the general PvE System of the game.
Player VS Environment
-PvE should offer a better group Gameplay experience by adding Open World Bosses, “Elite Monster” Areas with monsters you can only kill in groups, Open World Dungeons and Quests you can only do in groups.
-Open World Events (Monsters attacking Towns, blocking trading routes etc.)
-Bring back the formation system from the first Closed Betas.
-Leveling Curve should be changed.
curve
Questing
Questing should be more rewarding. Most quests should give you a small amount of experience and gold.
Player vs. Player
-PvP restriction should be removed or at last reduced to Level 20.
-Penalty System should be reworked. If a Level 50 Character kills a Level 1-30 Character for example, the penalty should be higher as if he kills another Level 50 Character. Also, Players who continuous killing low level Characters should be displayed on the Worldmap.
-Removing negative Karma should be easier. Karma could also reset every 24/48 hours.
-Safe Zones should be removed.
-When a Player with positive karma dies, he only drops money and items from his inventory. Player with negative karma can also lose their equipment.
-Killing players with negative should be rewarding. They could drop some kind of “Headhunter Tokens” which can be exchanged for gold and items.
-Classes should be re-balanced with the help of active PvP Players and Guilds during Alpha and Beta Stages.
Guild Wars
-Remove blue visual effects on allied players.
-Guild War should be available more often.
Housing
-Remove (most) instanced Houses. Add instanced Inn Rooms instead.
Economy
-Add player trading Option.
-Add player shops.
-Remove the minimun and maximum value from Auction houses.
-Remove daily quests that gives you tons of gold.
Crafting/Gathering
-Workers should be more expensive. It should be more rewarding when you gather everything by yourself.
-Crafting should only be available at houses and crafting stations. Small stuff like Potions and Food can be crafted everywhere.