New features and gameplay mechanics
Day and night cycle
Experience Gray Zone Warfare in an entirely new way. A full in-game day lasts 3 real-world hours, with 2 hours of daylight followed by 1 hour of night, offering a seamless transition between dusk, dawn, day, and night
Visibility shifts drastically at night, altering player strategies and requiring precision tools for night combat
Interior and exterior lighting, such as lamp posts and candles, become critical at night. Players can switch off breaker boxes to darken buildings for stealth or turn on lights for advantage
New gear to help you fight when the darkness sets in
Night vision goggles, tactical devices (flashlights, lasers, IR lasers)
New gear to help you fight when the darkness sets in
New weapons
MP5, Colt M1911, AKS-74U, AK-12, AK-15, AK-19, AK-308
Weapon and item durability
We are introducing a new mechanic to bring a new challenge to your gameplay
Your items gradually lose their durability, leading to deteriorating benefits if you don’t manage your gear properly
Replace worn parts to remain effective in the action
Donation box in the Base Camp
Share your surplus gear and items to help other players
Low on gear? Check the donation box!
Backup package
When you are defeated and have less than $1,000 to your name, you get a backup package from Handshake once every 24 hours to help you get back into the fight
Locker Cases
Store your gear - weapons, armor, ammo, provisions, meds - in specialized cases to save space
Increased locker size through game progression
You can now earn more locker space as you progress through the game
While the DLC editions grant you a bigger locker from the start, all players can now earn the same expanded storage capacity as they progress further into the game
Valuable loot items
Loot and extract valuable items to boost your bank balance
Emotes
Communicate with other players quickly and silently
Tasks updates
Completely new tasks and storyline updates
Reworks and updates to existing tasks: Some tasks can only be completed at a specific time of day; some had their objectives changed or relocated - don’t always rely on your previous knowledge of the tasks
Task rewards now have expiration timers
Failed tasks may bear consequences now; they are now displayed in the list of finished tasks
Added an indicator to remind you to bring task-critical items with you
Keys required for task progression are now also available to be found in the world in addition to dropping from enemies
You can now turn in task items placed in the locker
The player character now communicates with the vendors through messenger while progressing through the tasks
New environmental points around the map and new landing zones
Faction patches
Every operator now has a faction on their sleeve for easier identification
Faction chat
Chat with your faction mates, coordinate on travel destinations, or warn about other factions’ presence at locations
New reporting system
Easily flag disruptive behavior to ensure a safer, more positive community experience
Aggressor system
A set of mechanics to discourage unfriendly behavior toward fellow faction members
Rendered character preview in the character screen
Check out your character's look right in the menu
New status indicators will help you understand what may be causing issues with your performance, such as low video memory, increased latency, and other
The shader compilation indicator will show when shader compilation is in progress - wait for the process to finish before entering the game for the best experience
Squad waypoints
Plan the way together with your squad and coordinate easily
Canted aiming
Ideal for a combined loadout with an optic for long range and using lasers at close range or for aiming with deployed NVGs
Players can now use weapons without a magazine
Sometimes, a single bullet can save your life
Players can now loot squad mates in a coma
A new option if you don't have the required medical items to bring your squad mate back to life
Players can now loot backpacks on the ground without picking them up
Quality of life features
New keybinding option - toggle - now available for aiming down sights, sprint, lean, push to talk, freelook, canting, and holding breath
Diagonal sprinting is now possible
Active headset deactivation
Press O and suppress the noise around you; useful during heli flights
Item packing
Clean up your locker quickly and easily
Item filtering in the locker
Looking for parts in the locker just became much easier
New 3D preview for items in the inventory
You can now wipe your character once before triggering a cooldown; furthermore, your friends and chats now persist between wipes
Updated DLC edition rewards, new notification popup after purchasing the DLC
No more missing out on your purchased goodies
Chat improvements
You can now delete chats to clean up your messenger
Messages are now sorted from the top by the latest
Added option to right-click the name to add to friend list, report, block, etc
Chat improvements
Landing zone icons on the compass now show the helicopter timer
All apparel pieces are now displayed, even those not yet unlocked
Menu screens can be closed by their respective shortcuts
Open your inventory by pressing “I,” and close it with “I” as well
Added minimap zooming and increased the maximum zoom level on the main map
Tasks in the task list are linked to the respective vendor, while in the Base Camp
All magazines now have a clear, short name
Compatible items are now highlighted after selecting an item
Weapon part names at the vendor screen now show up when hovering over them for improved legibility
Selling ammo to vendors now uses the full stack by default
The weight of a container is now updated in real time when adding or removing items
You can now speed up the helicopter take-off by pressing L
Enemy health panel and the cause of death are now presented on the looting screen
Projectile directions added on the health panel, death screen, and loot screen
Improved ultra-wide monitor support
Latency widget on the region selection panel
Other changes and additions
Helicopter improvements
Optimized flight paths, including the helicopters spawning closer to the player
Faster travel speed
The helicopters widget shows the status of the helicopters
The heli seat reservation system was improved to make it clear when all remaining seats are reserved
Helicopter improvements
Improved notifications for new messages, auto-accepted tasks, and more
Improved notifications for new messages, auto-accepted tasks, and more
Additional options in the messenger, in the squad menu, and on the map screen
Add friends or message other players more easily
Additional options in the messenger, in the squad menu, and on the map screen
Updated biomes - Rice fields, jungle, city
Updated biomes - Rice fields, jungle, city
Revision of ammunition and armor to balance weapon viability
Revision of ammunition and armor to balance weapon viability
Barbed wires now allow you to move through them
They also deal damage - it is up to you if the shortcut is worth the pain
Barbed wires now allow you to move through them
Squads are no longer limited to just one chopper
Squads are no longer limited to just one chopper
Vendor stock is now limited for some items
Vendor stock is now limited for some items
New animation to indicate your character is checking the menu
New animation to indicate your character is checking the menu
The number of enemy NPCs in Tiger Bay Central has been reduced
The number of enemy NPCs in Tiger Bay Central has been reduced
Motion blur removed
Motion blur removed
The profanity filtering in the chat and when creating characters was updated
The profanity filtering in the chat and when creating characters was updated
Bug fixes and improvements
Fixes for unintended situations
Players will no longer be taken to the edge of the map when returning to base if there is an AFK player on the landing pad
Players will no longer be taken to the edge of the map when returning to base if there is an AFK player on the landing pad
Players no longer get stuck in a healing animation after healing another player
Players no longer get stuck in a healing animation after healing another player
Players can no longer pick up backpacks with a weapon in the backpack weapon slot
Players can no longer pick up backpacks with a weapon in the backpack weapon slot
Bullets now penetrate bushes correctly
Bullets now penetrate bushes correctly
Hits to organs increase the bleeding rate of wounds
Hits to organs increase the bleeding rate of wounds
Fixed a possible unintended handling of task items in the Terminal Initiative task
Fixed a possible unintended handling of task items in the Terminal Initiative task
Players can no longer duplicate task items by placing them on dead bodies
Players can no longer duplicate task items by placing them on dead bodies
Players can no longer close the game using Alt + F4 to circumvent dying in the game
Players can no longer close the game using Alt + F4 to circumvent dying in the game
It is no longer possible to use another player to prevent fall damage
It is no longer possible to use another player to prevent fall damage
Fixed a possible grenade-jumping exploit
Fixed a possible grenade-jumping exploit
Belt bags now cannot be stacked indefinitely
Belt bags now cannot be stacked indefinitely
Friendly players can no longer be marked as the killer on the PVE server
Friendly players can no longer be marked as the killer on the PVE server
Pressing the Ctrl + right mouse button no longer works as a “quick equip” action
Pressing the Ctrl + right mouse button no longer works as a “quick equip” action
It is no longer possible to equip a tactical carrier and a chest rig by swapping it from a body
It is no longer possible to equip a tactical carrier and a chest rig by swapping it from a body
Ammo unloaded from magazines will no longer disappear if players have no free slots in the equipment or the locker
Ammo unloaded from magazines will no longer disappear if players have no free slots in the equipment or the locker
Players can now top up ammo and money even with a full locker
Players can now top up ammo and money even with a full locker
Players can now load magazines in containers on dead bodies
Players can now load magazines in containers on dead bodies
Players can now heal and revive other players with medical items placed in medkits
Players can now heal and revive other players with medical items placed in medkits
Players can no longer loot a container while another player is using an item inside it
Players can no longer loot a container while another player is using an item inside it
Disconnected players no longer leave a standing corpse
Disconnected players no longer leave a standing corpse
Blood no longer regenerates with energy and hydration at 0
Blood no longer regenerates with energy and hydration at 0
Player bodies no longer sink below ground in Midnight Sapphire
Player bodies no longer sink below ground in Midnight Sapphire
It is no longer possible to bind multiple actions to the same key and the same action type
It is no longer possible to bind multiple actions to the same key and the same action type
It is no longer possible to interact with items while the player is aiming
It is no longer possible to interact with items while the player is aiming
Hit registration with knives was improved
Hit registration with knives was improved
Hit registration, in general, was improved
Hit registration, in general, was improved
Changes and fixes in the game world
Fixed a wall at the YBL-1 where players had trouble passing through
Fixed a wall at the YBL-1 where players had trouble passing through
Ground Zero now properly emits radiation
Ground Zero now properly emits radiation
Many places around the map where players could get stuck in collisions were fixed
Many places around the map where players could get stuck in collisions were fixed
Various object and vegetation collisions throughout the game world were fixed
Various object and vegetation collisions throughout the game world were fixed
Various instances of floating vegetation or objects were addressed
Various instances of floating vegetation or objects were addressed
Various places where players had issues vaulting were reworked to improve the vaulting experience
Various places where players had issues vaulting were reworked to improve the vaulting experience
Players can now shoot through blinds and camo tents in Fort Narith Headquarters, windows in Lakeside Villa, posters on the convenience store windows, and various other windows in Midnight Sapphire
Players can now shoot through blinds and camo tents in Fort Narith Headquarters, windows in Lakeside Villa, posters on the convenience store windows, and various other windows in Midnight Sapphire
Players can no longer walk through the command tent in the base camp
Players can no longer walk through the command tent in the base camp
A broken bridge near the LRI base camp was repaired
A broken bridge near the LRI base camp was repaired
A window in Ban Pa can now be opened properly from inside the hut
A window in Ban Pa can now be opened properly from inside the hut
Gaps between concrete walls in Fort Narith were removed
Gaps between concrete walls in Fort Narith were removed
Fixed several light sources that were placed incorrectly
Fixed several light sources that were placed incorrectly
Players can now shoot through smaller trees and bushes without issues
Players can now shoot through smaller trees and bushes without issues
A floating section of a road near Pha Lang was fixed, as well as holes in roads near bridges
A floating section of a road near Pha Lang was fixed, as well as holes in roads near bridges
Specific doors now reset correctly to their original state
Specific doors now reset correctly to their original state
Fixed a building that was scaled improperly and was too small to enter
Fixed a building that was scaled improperly and was too small to enter
Fixed a graphical artifact when shooting kitchen tiles in the Base Camp
Fixed a graphical artifact when shooting kitchen tiles in the Base Camp
Fixed various objects that didn’t react appropriately to shots
Fixed various objects that didn’t react appropriately to shots
It is no longer possible to vault through closed wooden windows at various locations
It is no longer possible to vault through closed wooden windows at various locations
The spawn position of loot loose at various places to prevent them from floating or clipping through other objects
The spawn position of loot loose at various places to prevent them from floating or clipping through other objects
Players can no longer crouch in deep water
Players can no longer crouch in deep water
Water and mud replaced regular dirt on the ground in rice fields
Water and mud replaced regular dirt on the ground in rice fields
A river near Sawmill is now placed correctly in the terrain
A river near Sawmill is now placed correctly in the terrain
An invisible wall on a hill overlooking Midnight Sapphire was removed
An invisible wall on a hill overlooking Midnight Sapphire was removed
An invisible platform was removed from the area near UNLRA Container Dorms at Tiger Bay
An invisible platform was removed from the area near UNLRA Container Dorms at Tiger Bay
Various terrain transitions were smoothened to look more natural
Various terrain transitions were smoothened to look more natural
The route from India 2 to Golf 3 is now more direct
The route from India 2 to Golf 3 is now more direct
Changes and fixes for weapons/weapon parts
Foregrips are now attached to the X7M-13 handguard properly, not from the side
Foregrips are now attached to the X7M-13 handguard properly, not from the side
Pilad P2.5X24L scope is no longer obstructed by the helmet when aiming while crouched
Pilad P2.5X24L scope is no longer obstructed by the helmet when aiming while crouched
Players will no longer be unable to load new ammo after reloading in the heli
Players will no longer be unable to load new ammo after reloading in the heli
AK 5.45 magazine is now in Artisan’s stock
AK 5.45 magazine is now in Artisan’s stock
AK firearms now have the correct weight
AK firearms now have the correct weight
Recoil is now correctly applied while in the helicopter
Recoil is now correctly applied while in the helicopter
Weapon collision detection with other objects was improved
Weapon collision detection with other objects was improved
The arms stamina drain modifier on foregrips now applies correctly
The arms stamina drain modifier on foregrips now applies correctly
Scopes no longer add weapon handling stat to the weapon
Scopes no longer add weapon handling stat to the weapon
Enhanced grenade physics - grenades also no longer get stuck mid-air after throwing
Enhanced grenade physics - grenades also no longer get stuck mid-air after throwing
Foregrips no longer clip with magazines on the AK platform
Foregrips no longer clip with magazines on the AK platform
Handguards now show the weapon handling properties when inspected
Handguards now show the weapon handling properties when inspected
Adjusted the size of the PBS-01 suppressor to the correct dimensions
Adjusted the size of the PBS-01 suppressor to the correct dimensions
X-Factor choke now correctly affects the accuracy and dispersion of shotguns
X-Factor choke now correctly affects the accuracy and dispersion of shotguns
Fixed loudness value for the Salvo 12 suppressor
Fixed loudness value for the Salvo 12 suppressor
Fixes for tasks
Players can no longer obtain a second briefcase for the Native Negotiations task if they die with the briefcase in their secure container
Players can no longer obtain a second briefcase for the Native Negotiations task if they die with the briefcase in their secure container
A possible task bottleneck when working on the tasks Baked, Noble Powder, and Academic Interest at the same time was fixed
A possible task bottleneck when working on the tasks Baked, Noble Powder, and Academic Interest at the same time was fixed
The NPC in the task Little Bird Down no longer clips through the wall
The NPC in the task Little Bird Down no longer clips through the wall
The key for the Family heirloom task now spawns correctly
The key for the Family heirloom task now spawns correctly
The location description for the task Rat’s Nest was cleared up
The location description for the task Rat’s Nest was cleared up
Killing AI with a knife now counts toward kill tasks
Killing AI with a knife now counts toward kill tasks
Sound improvements
Consumable sounds now stop playing when the action is canceled
Consumable sounds now stop playing when the action is canceled
Barbed wire now produces sounds when players collide with it
Barbed wire now produces sounds when players collide with it
Players can no longer hear the surrounding sounds after dying
Players can no longer hear the surrounding sounds after dying
Ambient nature sounds no longer leak into the YBL-1 bunker
Ambient nature sounds no longer leak into the YBL-1 bunker
AI NPCs’ voices are now played correctly in YBL-1, depending on how far players are
AI NPCs’ voices are now played correctly in YBL-1, depending on how far players are
Voice chat failing to work under certain circumstances was fixed
Voice chat failing to work under certain circumstances was fixed
Voice chat sound no longer distorts under certain conditions
Voice chat sound no longer distorts under certain conditions
Icon and name are now properly displayed for squadmates using the squad voice chat
Icon and name are now properly displayed for squadmates using the squad voice chat
Walking through the mud now makes proper sounds
Walking through the mud now makes proper sounds
M700 suppressed barrel is now properly suppressed
M700 suppressed barrel is now properly suppressed
Razor headphones no longer amplify the helicopter sound
Razor headphones no longer amplify the helicopter sound
The tinnitus effect is now correctly applied when affected by the stun grenade
The tinnitus effect is now correctly applied when affected by the stun grenade
Several missing pilot voice lines were added
Several missing pilot voice lines were added
Waterfall sounds are no longer present in the Base Camp
Waterfall sounds are no longer present in the Base Camp
Ambient sound levels were adjusted depending on the player's location
Ambient sound levels were adjusted depending on the player's location
Sound transitions when entering buildings were polished
Sound transitions when entering buildings were polished
Improvements in animations
Left-hand no longer clips with a foregrip on shotguns during weapon manipulations
Left-hand no longer clips with a foregrip on shotguns during weapon manipulations
Several hitches related to changing stances were fixed
Several hitches related to changing stances were fixed
Reload animations while in the helicopter were polished
Reload animations while in the helicopter were polished
Players now stand up correctly before kicking a door from a prone position
Players now stand up correctly before kicking a door from a prone position
Incorrect finger position and a flying bullet in 3PV in surgery kit animation were fixed
Incorrect finger position and a flying bullet in 3PV in surgery kit animation were fixed
Missing hit reactions while prone were added
Missing hit reactions while prone were added
Character pose while wading with a knife or a grenade now looks natural
Character pose while wading with a knife or a grenade now looks natural
Players can no longer sprint before they cock their weapons after shooting
Players can no longer sprint before they cock their weapons after shooting
AK animations were polished to make them more natural
AK animations were polished to make them more natural
Using foregrips no longer overstretches the left hand when using AKs
Using foregrips no longer overstretches the left hand when using AKs
Transitions between animations of Mossberg 590 were polished
Transitions between animations of Mossberg 590 were polished
Interactions while in the dynamic crouch now look more natural
Interactions while in the dynamic crouch now look more natural
Sprinting animation when repeatedly tapping the sprint button is now smoother
Sprinting animation when repeatedly tapping the sprint button is now smoother
Transitions between animations for AI NPCs were polished
Transitions between animations for AI NPCs were polished
Players no longer rotate when recovering from a coma
Players no longer rotate when recovering from a coma
Fixed a rare issue where a player might recover from a coma and be missing a weapon
Fixed a rare issue where a player might recover from a coma and be missing a weapon
Vaulting has been improved, and several bugs related to vaulting have been fixed
Vaulting has been improved, and several bugs related to vaulting have been fixed
General AI/NPC fixes
AI behavior was updated and improved
AI NPCs are now less reactive to sounds. They also use a new, more realistic sight system with refined fields of view and dynamic distance recognition
AI NPCs react to the new day/night cycle and have to rely on exterior lighting or flashlights
They can now also take cover and crouch during firefights
AI behavior was updated and improved
AI NPCs no longer see through bushes
AI NPCs no longer see through bushes
Players will no longer see AI NPCs sliding when observing them from a greater distance
Players will no longer see AI NPCs sliding when observing them from a greater distance
Various incorrect spawn locations for AI NPCs were fixed to prevent collisions after spawn
Various incorrect spawn locations for AI NPCs were fixed to prevent collisions after spawn
AI NPCs will not get stuck in doors or clip through walls in Forth Narith anymore
AI NPCs will not get stuck in doors or clip through walls in Forth Narith anymore
AI NPCs will no longer be able to push through a concrete fence near YBL-1
AI NPCs will no longer be able to push through a concrete fence near YBL-1
AI terrain detection was improved to prevent unnatural vertical movement
AI terrain detection was improved to prevent unnatural vertical movement
AI pathing was improved to prevent AIs from colliding with objects and other AIs when walking around or during fights
AI pathing was improved to prevent AIs from colliding with objects and other AIs when walking around or during fights
AI NPC bodies no longer disappear into the ground in the starting towns
AI NPC bodies no longer disappear into the ground in the starting towns
AI NPCs no longer clip with various objects and warp between them
AI NPCs no longer clip with various objects and warp between them
A rare issue where AIs were not rendered when scoping in near Tiger Bay was fixed
A rare issue where AIs were not rendered when scoping in near Tiger Bay was fixed
Fixes for the UI, squads, messenger
Fixes for the UI, squads, messenger
An intermittent issue where a player would be unable to return from the menu by pressing Esc or Tab was fixed
Fixes for the UI, squads, messenger
An intermittent issue where a player would be unable to return from the menu by pressing Esc or Tab was fixed
The inspect window for items from a task reward now closes when leaving the messenger
The inspect window for items from a task reward now closes when leaving the messenger
All weapon sockets now have the correct icons
All weapon sockets now have the correct icons
Icons for Critical and Locked parts no longer overlap on weapon sockets
Icons for Critical and Locked parts no longer overlap on weapon sockets
The accept task button is now always displayed correctly, even if accepting tasks in quick succession
The accept task button is now always displayed correctly, even if accepting tasks in quick succession
Friend requests no longer reappear on each restart if the requesting player wiped their character
Friend requests no longer reappear on each restart if the requesting player wiped their character
The friend list now correctly updates when removing an offline friend
The friend list now correctly updates when removing an offline friend
Players no longer need to be added as friends each time they wipe their account
Players no longer need to be added as friends each time they wipe their account
Squad chat history now persists after switching between the menu and the game
Squad chat history now persists after switching between the menu and the game
The mute icon in the squad menu now persists
The mute icon in the squad menu now persists
The squad invite button now correctly deactivates when three players are invited to a squad
The squad invite button now correctly deactivates when three players are invited to a squad
Players are now correctly notified if they send a squad notification to a player with disabled squad invitations
Players are now correctly notified if they send a squad notification to a player with disabled squad invitations
Multiple squad invitations are now handled correctly, with the oldest one staying on top
Multiple squad invitations are now handled correctly, with the oldest one staying on top
Accept and Decline buttons are now consistent in notifications and chats
Accept and Decline buttons are now consistent in notifications and chats
Placeholder names no longer appear in the chat
Placeholder names no longer appear in the chat
Skip coma no longer appears on the screen after respawning
Skip coma no longer appears on the screen after respawning
Players can now see the landing zone and navigation to it after reconnection properly
Players can now see the landing zone and navigation to it after reconnection properly
Players will no longer experience repeated healing animation due to the interaction menu not updating immediately
Players will no longer experience repeated healing animation due to the interaction menu not updating immediately
Vendor messages no longer duplicate and clutter the messenger window
Vendor messages no longer duplicate and clutter the messenger window
The messenger window now closes when switching between tasks
The messenger window now closes when switching between tasks
Resolution change now only takes effect after pressing Apply
Resolution change now only takes effect after pressing Apply
Various other minor fixes and improvements throughout the UI
Various other minor fixes and improvements throughout the UI
Visual issues
A visual bug where a player is repetitively dropping below ground after stepping off the heli was fixed
A visual bug where a player is repetitively dropping below ground after stepping off the heli was fixed
A weapon is no longer displayed in the hands while using medicals or consuming provisions
A weapon is no longer displayed in the hands while using medicals or consuming provisions
Switching between grenades no longer causes a weapon to be displayed in the player’s hands
Switching between grenades no longer causes a weapon to be displayed in the player’s hands
Giant weapon parts will no longer appear in the game
Giant weapon parts will no longer appear in the game
Sunglasses no longer appear "shiny" when observing through a magnified scope
Sunglasses no longer appear "shiny" when observing through a magnified scope
Car windows are now rendered correctly at all distances
Car windows are now rendered correctly at all distances
Rendering of starter towns, when viewed from a longer distance, was improved
Rendering of starter towns, when viewed from a longer distance, was improved
Various typos and other text discrepancies throughout the game were fixed
Various typos and other text discrepancies throughout the game were fixed
Scope preview now correctly updates while leaning
Scope preview now correctly updates while leaning
Backpacks no longer obstruct view under certain circumstances
Backpacks no longer obstruct view under certain circumstances
Water bottles now have proper icons and don’t look the same anymore
Water bottles now have proper icons and don’t look the same anymore
Bandanas no longer clip through headphones
Bandanas no longer clip through headphones
The Patrol backpack strap no longer shows in view when running
The Patrol backpack strap no longer shows in view when running
The Delta backpack no longer obstructs player vision in prone
The Delta backpack no longer obstructs player vision in prone
NPC's limbs no longer clip through chest rigs
NPC's limbs no longer clip through chest rigs
Crye Precision Ranger Green shirt now reacts to wind properly
Crye Precision Ranger Green shirt now reacts to wind properly
Shadow flickering on weapons and environments was reduced significantly
Shadow flickering on weapons and environments was reduced significantly
Holographic sight reticles no longer flicker when used with frame generation
Holographic sight reticles no longer flicker when used with frame generation
A rare issue where players would hold a weapon while holding a grenade in a 3PV view was fixed
A rare issue where players would hold a weapon while holding a grenade in a 3PV view was fixed
Various minor visual issues were fixed, including incorrect collisions, floating or sinking assets, or vegetation growing through solid objects
Various minor visual issues were fixed, including incorrect collisions, floating or sinking assets, or vegetation growing through solid objects
Technical updates and fixes
Unreal Engine updated to version 5.4
Unreal Engine updated to version 5.4
NVidia DLSS is available with any upscaling methods for NVidia 40 series cards
NVidia DLSS is available with any upscaling methods for NVidia 40 series cards
FSR, DLSS, and XESS updated to the latest versions
FSR, DLSS, and XESS updated to the latest versions
IMPORTANT: FSR Frame Generation is temporarily disabled for NVidia cards while we work on optimized implementation
IMPORTANT: FSR Frame Generation is temporarily disabled for NVidia cards while we work on optimized implementation
Nvidia Reflex Low Latency is now turned on properly when switching to DLSS
Nvidia Reflex Low Latency is now turned on properly when switching to DLSS
Graphical artifacts on the apparel screen or while scoping when using the Intel A770 GPU were fixed
Graphical artifacts on the apparel screen or while scoping when using the Intel A770 GPU were fixed
The screen no longer gets stuck after quitting the game or ending the expedition outside of the Base Camp
The screen no longer gets stuck after quitting the game or ending the expedition outside of the Base Camp
Hitching when shooting from the helicopter was fixed
Hitching when shooting from the helicopter was fixed
Scope flickering when using FSR frame generation reduced/removed
Scope flickering when using FSR frame generation reduced/removed
Flickering of the environment when using FSR frame generation was reduced in various situations
Flickering of the environment when using FSR frame generation was reduced in various situations
The performance when ADSing with FSR frame generation enabled was improved
The performance when ADSing with FSR frame generation enabled was improved