Franky y malganis en el MO ya no juego pure noobs.
No os fieis demasiado del Skill Planner que nostros ya lo utilizamos para hacer nuestras builds hace tiempo, y el resultado que te da no es el mismo del juego
Kallard? O_o, si lo quieres para guerrero un kallard no tiene ni la mitad de stats que un thursar xD. Y respecto a la actura el par de centimetros mas no le da un 1% mas ni nada, asique no merecen la pena.
La verda que las razas estan un poco hechas al boleo, hay 1 que es la mejor para melee, otra para usarla cmo arquero, otra para mago, y la ultima para crafter... 4 razas, y pusieron tropecientas que no sirven para nada.
pero esque solo estas viendo las ventajas hay unos supuestois inconvenientes a corto plazo, monturas armaduras...
<@HenrikNystrom> you need a strong horse ala "bullhjorse" or similar if you are big and use heavy gear
<@HenrikNystrom> or it will look like your riding a donkey
Aqui la completa, muy interesante:
http://www.mortalonline.com/forums/43558-henrik-irc-yday.html#post887428
<@HenrikNystrom> busard, I just found out that the correct armor system is not in this patch... pretty anoying..
<[LGSN]Sakho> HenrikNystrom the server seems more stable, no lag or desync, sounds look great, IA is better but there are a few mounts bugs
<@HenrikNystrom> ya, we got one major important patch left, to solve most areas, then further tweak from there.
<narsor> annoying mount bugs, agreed there also
<@HenrikNystrom> ya, we have a crossing node bug, fixed in next patch
<@HenrikNystrom> it mess up all mounts pets etc
<narsor> henrik will plate armors have any form of penalty to wear on release:
<@HenrikNystrom> narsor yes in next patch
<[V]Busard> some mobs still aren't very smart. For example, pigs near Morin Khur still have some pain to attack me =p
<@HenrikNystrom> busard, is it when it tries to get to yuou or simply to slow to hit yuou?
<[V]Busard> when it tries to get to me
<@HenrikNystrom> ok, ya we know we will probabnly still have navigation problem in a few areas till we got a fix from epic
<@HenrikNystrom> ya, it will get one more improvement patch, but navigation wont be perfect in all areas tillw e get a patch from epic
<@HenrikNystrom> light to heavy armor will effect, stamina drain, jump height, speed, swimming in next patch
<@HenrikNystrom> it was suposed to be in but it was not active...
<@HenrikNystrom> busard, there will be depleatable nodes later on, atm we make it so the "harvesting" process is more in handling the raw materials
<@HenrikNystrom> aster no Tindrem wont be open for release
<@HenrikNystrom> you need a strong horse ala "bullhjorse" or similar if you are big and use heavy gear
<@HenrikNystrom> or it will look like your riding a donkey
<@HenrikNystrom> busard, there will be more bow types and arrow types, some more effiient for heavy armor
<@HenrikNystrom> we have not even got to the xbows yet
<@HenrikNystrom> there are gonna be hand xbows to heavy stationeary bows
<@HenrikNystrom> we wont stress in to much now this close to release if we aint sure it aint crashing a node or so
<DenonSix_> are more weather fixes coming...like cloud lightning flashing every 1/2 a second...vs more natural?
<@HenrikNystrom> denonsix yes, there are further tweaks on weather
<[AI]Sindas> Henrik, do you think we will ever see water-based mounts?
<@HenrikNystrom> sindas, good question... hard to say
<@HenrikNystrom> thou we have big plans for underwater
<[OL]Revir> Henrik will the player vendors be in for sure on release?
<@HenrikNystrom> revir no
<@HenrikNystrom> there will only be manual hard work mouth to mouth trading in release
Mas cosas de nuestro hamijo Henrik (muy MUY interesantes):
Henrik on IRC today
<@HenrikNystrom> It's raid time!
<@HenrikNystrom> first MO raid eva!
<@HenrikNystrom> Im hyped for this one
<@HenrikNystrom> we gonna raid a dungeon
<@HenrikNystrom> here at the office
<@HenrikNystrom> and your gonna do it tomorrow it seems
<@HenrikNystrom> tomorrow is gonna be a large patch to rule them all (Monday)
<[CIR]Bosh> will we be able to lower skills again?
<@HenrikNystrom> skills will work yes
<@HenrikNystrom> get busy on the armor stamina usage tests tmorrow
<@HenrikNystrom> so we can get new feedback
<@HenrikNystrom> lots of changes there
<Bigg> Henrik, we getting houses tomorrow
<@HenrikNystrom> houses/guilds
<[CIR]Campana> Any chance of a res timer Henrik?
<@HenrikNystrom> res timer yes
<@HenrikNystrom> new mobs
<@HenrikNystrom> new dunegon
<@HenrikNystrom> one kick ass dungeon
<@HenrikNystrom> its not an instance
[CIR]Abremylin> Henrik - if you want us to test armor / weapons stamina we need to have refining fixed
<@HenrikNystrom> Abremylin it is fixed in the patch as well
<@HenrikNystrom> I dont think we need to whipe for the patch
<kyledoubleyou> Henrik do you guys ever plan to implement a cooking/food system?
<@HenrikNystrom> kyledoubleyou yes
<[WSX]Kaylem_Sothenic> Are patch notes done Henrik?
<@HenrikNystrom> we release them tomorrow as well
<@HenrikNystrom> ritual, server is up, login server is down every now and then cause of its being updated
<Erinian> LOL i logged in my acount and got someaone acount here...
<@HenrikNystrom> erinian fixed in tomorrows patch
<@HenrikNystrom> we gonna get to the boss room now, this is gonna be so hard.
<@HenrikNystrom> taming fixesd tomorrow
Not sure if this was a response to this:
<tongar> who cares bout taming i want wotking inventory
<@HenrikNystrom> dismount problems all related to that
<@HenrikNystrom> ya we got a small isssue on the login server, we are working on it
2nd Q&A session today.
<@HenrikNystrom> Raid was chaops
<@HenrikNystrom> if we didnt "cheat" we would never make it
<[Myrm]Warchild> Hey Henrik: Will the armor balancing tomorrow be based on equipment weight or the armor type you are wearing?
<@HenrikNystrom> warchild, weight effects
<[Myrm]Warchild> Henrik: Will it be total equipment weight that impacts speed (to include weapon weight) or simply the armor weight?
<@HenrikNystrom> both have effects
<Fosk> any idea on the ratio US v EU players?
<@HenrikNystrom> I think its closer to 55-60 us rest eu
<[AI]BaurusJA> Henrik, butchery at release?
<@HenrikNystrom> baurus no, after release
<[Myrm]Angarato> henrik what is SV gonna do about naked zerging with thiefs mages brawlers and tamers
<[Myrm]Angarato> what will you do to give more risk to being naked
<@HenrikNystrom> angarato, nerfed
<[IMG]Jeln> @Henrik is the support staff fully staff now are not until gold?
<@HenrikNystrom> Jeln not full "strenght" atm, so ya more on rel day and forward
On cooking : <@HenrikNystrom> Madelene yes food will have a good reason, for stats and wounds
<[Mahti]Zheo> HenrikNystrom will u make int and psyche more important.. they are almost useless stats atm
<@HenrikNystrom> zheo yes
<[Inc]RichTBiscuit> henrik, i know quests arent planned, but have you thought about epic 1 time quests or quests that are availible every month or something. once someone completes them they arent availible?
<@HenrikNystrom> richbiscuit yes
<Katana> henrik will we ever get a option to change the lod distance for those whith better computers
<@HenrikNystrom> katana, there will be more options soon yes.-
<[Myrm]Warchild> will sledgehammers and other large mace weapons become viable after the patch tomorrow?
<@HenrikNystrom> viable in what way uyou mean?
<[Myrm]Warchild> if they will become useful. At this point the stam drain is not worth the damage value
<@HenrikNystrom> warchild, yes they should get a better purpose
<@HenrikNystrom> those weapons have their strenght vs armor
<Harkrom> henrik, in next patch there will be a full option menu in game? I mean, can we set audio, video, controls, ui in game?
<@HenrikNystrom> harkrom, there will be a few ones in next patch yes, the most inmportant ones, such as invert mouse, music on off yes
<Hellros> Henrik, any plan to have murder counts tied to your account and not to your character?
<@HenrikNystrom> hellros not really
<Swen> henrik, will you change the default sensitivity of the game in the future? it's way too high now
<@HenrikNystrom> swen, there will be a option for that as well
<@HenrikNystrom> theres a huge mob balance patch tomorrow
<@HenrikNystrom> will change everything as well
<@HenrikNystrom> also taming
<Hellros> are the new magic schools added tommorow?
<@HenrikNystrom> no hellros
<@HenrikNystrom> magic gets a large update after release
#2302 pos supongo que si, basicamente porque jugaras con gente que habla en ingles. aunque creo que se pueden editar las frasecitas esas que sueltan pero con npc hablas 0 asique la traduccion seria facil pero n tendria sentido
ersion 0.16.28.37 – Beta
2010-06-07
Patch Size: 250 MB
------ ADDITIONS & CHANGES ------
General:
- Your total equipment weight will now affect the amount of stamina that gets drained, your movement speed and your jump height. With this change we hope to see a larger variation in what armor types are worn by players. In short, there is now a reason to wear lighter armor.
- A resurrection timer has been added. Players must now wait at least ten (10) seconds after dieing to resurrect.
- Most of the stamina-drains have been reduced.
AI & Mounts:
- Stats optimized for every creature in Myrland.
- A blue priest has been added in Fabernum City.
Art & Sound:
- Clouds will now move across Myrland.
- A new Risar dungeon has been added. Don't venture in alone!
Guilds & Housing:
- Housing is now re-enabled (Including Bridges and Palisades). Also the amount of materials needed for construction and costs for plans etc have been heavily reduced to help speed up the testing process.
- Guilds are now re-enabled (Please note that the Guild War system is not active). Cost of Guild Stone Deeds reduced to make it easier to form Guilds.
Skills & Attributes:
- Locking and Decreasing of skills and attributes is now re-enabled.
- Alchemical Minerology has been moved up one level and is now a child of Petrology.
- The amount of jumping height gained from the Jumping skill has been reduced.
- The lowest height you can jump out of combat mode has been increased.
- Catalysts used in Extraction will now get consumed.
------ BUG FIXES ------
General:
- Fixed a bug that allowed dual-wielding two-handed weapons.
- Fixed a bug that allowed Red flagged players to resurrect at Blue priests.
- You will no longer be able to use/swing weapons while in "mouse-mode" (and players playing in windowed mode came together to celebrate this joyous occasion and all was well!).
- Added some missing client-messages.
- Guard zones removed outside city borders.
Art & Sound:
- The rain should no longer stop falling when you mount.
- Bow Graphics have been fixed.
- All NPCs should now correctly play animations.
- All animals should now have the correct textures.
- Weather has been removed from caves and dungeons.
- Music removed from all spider caves and mines.
- Fixed some collision errors in Morin Khur that caused players to fall through the ground and get stuck.
- Fixed collision errors in Houses that caused players to fall through the floor and get stuck.
- Fixed the graphical issues in Toxai that caused the water foliage to float in the air.
- The broken torch effects have been fixed.
AI & Mounts:
- Creatures should now react faster in combat. The rotation issues have been polished (though not perfected) and the attacks are more accurate.
- Mounts will no longer clone themselves.
- You should no longer be stuck on your mount after crossing a node line.
- Stabled creatures won't re-spawn by your side after a server crash.
Magic:
- Fixed a bug that caused Magic damage/healing messages to not get displayed in the chat window.
- Fixed a bug that caused creatures that were killed by Magic to not drop loot.
Skills & Attributes:
- Refining will no longer create a stack of one material when the actual result gained was zero materials.
- The attribute cap listed in character creation no longer differs from the actual in-game cap.
- You should no longer deal more damage when you do not have a melee skill when using a weapon assigned to that skill.
- You should no longer gain skill experience from beating on defenseless NPCs.
- Fixed certain exploitable issues with Extraction.
UI:
- The backgrounds in Character Creation are now corrected (Recruits are Recruits and so on).
- Stacks in your inventory window will now update correctly when diminishing (For example: Consuming a potion).
- When splitting stacks in the inventory window the stacks should no longer auto stack themselves.
- Weapons now have their correct icons (This fix won't show for weapons created prior to this patch).
- All UI windows should now correctly close when you move away from things you interact with.
- Icons can now be removed from the actionbar by right-clicking them.
------ KNOWN ISSUES ------
Issues not listed here can be found in previous patch notes and on the Bug Tracker under the 'confirmed' status.
- If you delete a character without leaving a guild and then recreate the character with the exact same name, that character will be in “guild limbo”. It can't get invited to a guild again and it can't get kicked from the former characters guild.
- Issuing an 'attack' command to your pet followed by a 'follow me' command will not make the pet follow you. Between 'attack' and 'follow' issue a 'stay' command and it should then work.
------ DISABLED SYSTEMS ------
- Thievery
Hoy es el gran día, el juego me lo descargo de la pagina web, no¿? Lo compre hace eones (la edición digital)