No sé si es mejor, ahora mismo desde luego que no. El tiempo dirá.., obviamente espero sacar un producto mucho mejor. Si se hacen las cosas medianamente bien no es muy difícil y teniendo ejemplos tan claros de como no hacer las cosas como el de SV todavía mejor.
Además mano, este hilo es para hablar de MO. En el momento que crea conveniente hablar de lo que está por venir no te preocupes que seré el primero en daros la noticia.
Un saludo.
Vaya, y yo que pensaba que el hilo había dejado de ser un forochat de chupipandis metiéndose mierda unas a otras
Ley marcial en el hilo a partir de ahora. Comentario no relacionado directamente con el juego y sus noticias, chocopunto.
Alguien podria dar una vision actual y un tanto neutral del estado actual del juego? es decir, graficos, sonido, y un apartado asi como jugabilidad dividio en estado del craft, comercio, housing, combate, pvp, pve y demas cosas que se crean convenientes?
Sería de agradecer, yo lo tengo comprado y lo sigo todo lo que puedo, pero entretanta pelea ya no se realmente como se encuentra actualemente el juego.
Un saludo.
Pues lo mejor es que te crearas uan trial y probaras las cosas por ti mismo, pero bueno el crafting es muy bueno, sobretodo la cocina, es una pasada, el combate pues esta muy nivelado, depende de la arma y armadura que uses y el material que este hecho, nose que mas contarte xdd
#1178, las pataletas entre la gente siempre indican algo malo o que no va bien en el juego, evidentemente xD
Yo no estoy jugando mucho, pero por lo que leo en los foros oficiales el PVP está bastante tocado, con muchos bugs que han vuelto de nuevo, etc. Si cuentas con que el juego sigue teniendo sólo PVP, te queda que evidentemente está mal.
Como siempre, a la espera de que lo corrijan pero claro...
Sebastian comenta que hicieron esto con el fin de ver las zonas del mapa menos transitadas y poner ahi puntos de interes, pero que eless quedo to resulon y por eso lo publicaron.
Fix:
- Decreased the damage that arrows did to siege equipment
- Asset Destruction has been Disabled
- Fix for invisible players so they are unable to do damage
- Crashing Node Fixes
We have disabled asset destruction in order to give us time to work on keep security, and confirm that our combat fix did not do anything really destructive, we need everyone to please try to get your groups together and confirm that we have fixed the issue with invisible players dealing damage or not.
El proxima dia 6, habra un evento por equipos de 2v2 en la arena, para mas info o apuntrse os pongo el link:
http://www.mortalonline.com/forums/64934-tindrem-arena-event.html
Ya que nadie lo comenta. Chiquita desbandada de gente en el Mortal xD.
Y seguro que ni así bajan del burro.
Patch Notes - Version 1.51.01.10
Notice: We can't stress this enough. When the launcher is running the patch installer, let it run its course. It will take some time to apply the patch and it might seem like the installer is doing nothing, but it is working. If you reboot or kill the patcher process you run the risk of corrupting you installation, forcing you to do a full reinstall.
As always, the Patch Notes are posted a little bit ahead of the actual patch.
------ ADDITIONS AND CHANGES ------
General:
* House destruction enabled
* Added Alchemy
* Added a “Save Username” checkbox to the login window.
* Enabled task system (test purpose)
Art:
* Corpse decals should now better convey the size of the corpse rather than being large for everything.
* NPCs and Players that get hit will now sometimes spawn blood decals. The more damage is done, the higher the chance of spawning blood decals.
* Cleaned up the death ragdoll code. The force of the last hit should now have much more impact on the corpse.
* Added more blood to the death effects
* Added a couple of UI sound effects
* Added a sound when you use a key on a house
* Added a sound when you buy things from vendors/houses
* Added a login sound
* Player Corpses that got their head hit with blunt damage before dying will now have a visibly damaged skull.
* The death-scream of an NPC or a Player will now follow the corpse.
* Death-Screams will now follow a decapitated head.
AI & Mounts:
* You can no longer drag an item from a mount bag directly into the bank
* NPC’s will now look at players that are around them.
* Interacting with an NPC will make them look at you.
* NPC’s will now focus on certain events, such as players that draw a weapon, or players that get killed.
* NPC’s should now smoothly turn to face a player using Animation Tweening.
Combat:
* Attempting to block while holding or charging an attack will now cancel the attack and block
* The charge animation will now be twice as fast for a counter attack.
* Removed weak-spot hits from bows on siege machines and structures
------ BUG FIXES ------
General:
* Black Bears now correctly drop a Black Bear Carcass
* Corpses should now lose the correct limbs on death
* You should no longer be able to spin while sleeping
* Prediction system updated for players
* Prediction system updated for mounts
* The taming icon should now correctly be usable from the quick-bar
AI & Mounts:
* Fixed a glitch in the mounted camera.
* Mount items that were put in the bank directly from the mount will now be fixed upon login.
* Modified the calculations for turning with mounts, it should now be a lot easier to turn even at higher speeds.
Combat
* Shield bash should now correctly register more often
* Perfect-Blocks should now correctly register
* Handle hits will now count as blunt damage when it comes to hit-feedback, rather than not giving anything at all.
Housing & Guilds:
* Pre-Dawn items within houses should now be fixed. The items will appear in the first floor chest, and may be “under” any items that have been placed since then.
* Players from the same guild should no longer get flagged grey when hitting one another.
* Fixed player-vendor issues
* House Bank NPC’s should now correctly respawn
Patch Notes - Version 1.80.00.9
------ ADDITIONS AND CHANGES ------
General:
* You now take slightly less drowning damage
* Your character will no longer try to sink through the ocean floor when out of stamina. This should remove the chaotic “Shaky Cam”.
* You can no longer trade with mounted players
Art:
* Drowning damage now plays a hit-sound
------ BUG FIXES ------
General:
* Fixed an issue that could make you “Stick” to the bottom of the sea floor if you drowned.
Patch Notes - Version 1.51.02.11 (Hotfix)
Notice: We can't stress this enough. When the launcher is running the patch installer, let it run its course. It will take some time to apply the patch and it might seem like the installer is doing nothing, but it is working. If you reboot or kill the patcher process you run the risk of corrupting you installation, forcing you to do a full reinstall.
As always, the Patch Notes are posted a little bit ahead of the actual patch.
------ ADDITIONS AND CHANGES ------
* Counters should now correctly work with thrust and right swing.
* The minimum amount you need to draw a bow to be able to fire is now related to the bows drawspeed rather then being a fixed number.
* The task managers will no longer look in your bank for items when you deliver/start a new task.
* Removed blood-decal-spraying for structures.
* You will now correctly play an animation when you build siege-weapons.
* Siege weapons should now be visible again.
* Fixed a couple of server sided crashes.
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While AI and GUI is high prio, we cannot all only focus on those areas at the same time.
We are also working on bugs, some mount balances adding some minor content updates. We are also securing guild functions that also allows for us to take a real step on territory controll to make it more usefull for players to use keeps and own land in a dynamic way. As you know Magic is also close in this schedule, but since we have some more thigns to work on in magic, we decided to add those minor magic changes what effects int relation to magic, and solved the corrupt functions. We are also looking on trade tools, what it would mean to add the tools we have in mind. As we see there are more things needed to get player trade going.
bla bla bla bla bla bla bla bla
como siempre en Starvault, estamos trabajando en ello y tenemos miles de excusas.
bueno gente resucito el hilo para poner las ultimas patch notes que a decir verdad yo no las e probado pero parece ser que han arreglado (cambiado) unas cuantas cosas y lo mejor de todo que no se han cargado nada jajaja xD
enlace oficial http://www.mortalonline.com/forums/66191-patch-notes-23-august-2011-a.html