nuevo parche, sistema de armaduras que tienen mucho menos coste para el ordenador por lo tanto mas fps, muchos fixes, nueva criatura añadida el cocodrilo con nuevos mats y balanceos.
Changes:
New armor system! This new system is a lot cheaper on your client.
Everyone gets a single re-customize for all characters.
Buffed blunt resistance a bit on Scale materials.
Reworked the Crop Seeds so you only get them from extracting.
Thymus, Nymph Herb and Allium can now be used in extraction to get crop seeds for farming.
Breeding ground pets will no longer spawn with very high stats.
Nights made a bit brighter.
The Earthquake spell will now also damage the caster.
Fixed some TC Wall deed upgrade prices that were wrong.
Battering Ram price lowered to 100g.
Battering damage rebalanced.
Increased the reaction timer when you use a Battering Ram.
Mines no longer comes with a novice miner, miner deeds needs to be bought separately.
Aiming Technique stamina reduction changed from 50% to 60%
Reduced the max size of a chat message from 256 to 128.
Reduced mounted thrust damage by 30%
Removed all random parent deaths from stable breeding.
Economist no longer shows the average cost per day instead it will be showing how much so far today buildings have cost.
All TS buildings now have a 25% chance of dropping their blueprint in their loot.
Severely cut down the cost on phys calculations.
Handle hits on mounts will now do armor calc as blunt but won't trigger knockdown check.
Added:
Novice miners can now be dismissed.
You can now combine your own torch.
You can now combine your own campfire.
Added a new creature to the world along with a new resource.
Hitting a mount with blunt damage will now trigger a knockdown check on the player using half the final blunt damage just like if you would have hit the player.
Added a panic-find-ground-mode for the client when falling through world
Finished eating message now uses the pets name.
Feeding messages for pets now contain the item and pet name.
The fishing float will now sink differently when a fish nibbles to make it more clear what is a nibble and what is a fish that can be hooked.
Added a cleanup check for AI to make sure NPCs correctly respawn.
TS breeding grounds now also need pets at above level 25 to breed (same as stable)
TS breeding grounds and stables can no longer breed pets at above level 75.
Pets in stables that breed will now gain level once the breeding is done.
Pets in breeding grounds will now also level up until they reach a level where they can no longer be used for breeding. At that point you will have to replace them.
Added potion crafting stat.
Added alchemist titles.
TS buidings will now drop 10% of their materials as building scraps in their loot.
Added support for buildings scraps these can be used as building materials when building TS buildings or siege weapons as any material.
Fixes:
Fixed an issue where Lance heads on long handles counted as Clubs skill.
Fixed issue where economist showed income as upkeep for guild members
Improved spawn positioning for farms.
Melee can now damage TS.
Fixed issue with syncing of AI attacks the first time they are used.
Improved ranged vs NPC hitbox tracing.
Improved connection check to avoid random disconnects.
Fixed issues with dye that made other people get dyed the way you where.
Changed the fishing big and small splash effect to make it easier to see when you should pull in and not.
Fixed issue with pressing Z while mining where it would turn off the animation but keep on mining.
Fixed bug where you could turn your mount while charging a spell by swapping out an item.
Fixed issue with mounted mounts sometimes setting their pitch to a very odd number when swimming.
Improved placement of objects on the client side to avoid loot bags that end up in bad spots.
Further improved placement of crops by the TS farmer.
Fixed issue where riding over nodes would remove mount defense.
Fixed maul head icon into something a bit better.
Fixed better tax manager spawning to avoid them spawning inside bank houses.
Fixed issues with damage not correctly being calculated and sent to the a player that hits a mounted players mount.
http://www.mortalonline.com/forums/threads/armor-performance-patch-1-81-02-03.107520/#post-1860640