muy guapos los videos y muy muy original lo de morir de calor, como le ha pasao a rita barberá . Aun me animaré un día de estos a volver...
Si me quisiera hacer un archer, que cruce de razas me aconsejariais?
Bajando, ¿ he visto que hay una guild de jugadores que estan empezando a quien hay que mandarle MP para entrar ?
Buen trabajo matando caballos. Veo que se ha convertido en Jousting Online Desync.
¿Qué os han hecho estos de ELY?
http://www.mortalonline.com/forums/threads/patch-notes-1-82-00-14.119899/
Added:
Added 10 new pickables to Sarducaa.
Added new Ai camp to Sarducaa jungle.
Added Eavesdropper NPC's that will give you the latest rumors.
Added new starting point in Morin Khur with a full tutorial.
Added 2 new armors.
Added a mount equipment vendor to Aur.
Added a meter marker to the noob-arrow.
Added new waypoint system to the tindrem garden.
Added a talk volume to help new players find the undead-head vendor.
Added more signs to the graveyard to guide new players.
Added support for talkers that can better guide players.
Built a better waypoint system for the NoobHelp that can support several minor waypoints instead of just pointing at a single points.
Changes:
Tweaked Nitre Spider queen attacks and movement speed.
Optimized node switch on Sarducaa
Tweaked the collision on all mobs to prevent them from walking inside the player.
Removed loot from Guard wolfs.
Improved Belrim FPS.
Tweaked loot on humanoids such as cultists and dall roba.
Tweaked loot value on Goriax, Intrepidus, AmYarasi Lurker etc.
Tweaked loot on Gravekeeper.
Increased fire arrow damage against wood structures.
Slightly increased melee damage against wood structures.
Pets now drink potions at a more reasonable speed instead of drinking it all at once.
Capped min-movement speed you get from con-dex to make new characters move faster.
Towers connected to a guild without a guildstone will now decay with every daily boot, The towers will lose 700 HP per boot until they are removed.
Rebuilt buff system so that AI can use it in a better way.
Pickaxes from vendors are no longer bound.
Did some minor work on the art in the garden.
Updated loot tables to nooks and crannies in Tindrem.
Improved stacking of items when looting / putting items in the inventory.
Fixes:
Fixed some issues with pets pathing inside none-wall collision structures, this should solve pets
suddenly running away from the player near certain TC structures.
Fixed several issues with TS brokers/mails on Sarducaa.
Fixed more floating objects in Myrland.
Fixed a couple of minor terrain problems.
Fixed armor crafting bug where the main material slot reset after each crafting.
Fixed friends list so that accepted requests, added friends and removed friends all show up immediately without having to re-open the friends list.
Fixed so that the shift key should no longer get "stuck" when splitting stacks of items in the inventory.