Great Axe
“Gravity” passive updated to “After you cause a pull, your foe is rooted for 0.25 seconds”
Whirlwind now has grit.
Hammer
wrecking ball fortify buff duration increased 4s → 7s
wrecking ball damage increased 120% → 130%
mighty gravel cooldown reduced 22s → 20s
mighty gravel base dmg increased 160% → 170%
mighty gravel final upgrade dmg increased 200% → 220%
armor breaker rend upgrade buffed 15% → 20%
armor breaker does 25% bonus dmg to full hp enemy instead of 15% (final upgrade)
warhammer exhaustion from abilities passive now reduces enemy stamina regen by 20% instead of 15%
Sword
leaping strike dmg buffed 135% → 150%
leaping strike cooldown reduced 25s → 18s
shield bash weaken extended 4s → 10s
Hatchet
aoe disease cloud duration 3s → 6s
disease throw debuff durations 5s → 10s
disease throw on <30% hp enemy debuff durations upgrade 15s
rending throw cooldown reduced 15s → 8s
Spear
Cyclone base dmg increased 110% → 130%
Sweep ‘coup de grac’ bonus attack buffed dmg 125% → 150%
Perforate base dmg of each hit increased 70% → 80%
Skewer bleed DoT/tick dmg increased 10% per second → 20% per second
Bow
Poison shot cooldown reduced 35s → 30s
Poison shot direct hit upgrade nerfed 200% → 150% dmg
Poison shot can no longer headshot.
Rain of arrows aoe radius reduced by 0.5 meters
Rapid Shot cooldown reduced 20 sec → 14 sec
Musket
sticky bomb base dmg increased 175% → 235%
power shot cooldown reduced 15s → 12s
shooter’s stance cooldown reduced 20s → 18s
stopping power cooldown redcued 18s → 15s
Rapier
Tondo (bleed) cooldown reduced 11s → 6s
Riposte stun base duration increased 1.5s → 2s
Riposte stun duration upgrade increased 2s → 2.5s
Riposte cooldown reduced 20s → 12s
Momentum final passive buff increased 25% → 30% damage
Fire Staff
Fireball can no longer crit.
Over 50% mana passive nerfed 10% empower → 5%
Bonus ability crit chance passive nerfed 15% crit → 10%
No dmg taken in for 3 seconds bonus dmg passive nerfed 10% → 5%
Holding fire staff crit damage passive nerfed 20% → 15%
Rune of Helious bonus dmg nerfed 30% → 25%
Flamethrower base dmg increased 34% → 50%
Dmg when under 50% max hp passive nerfed 20% → 15% bonus dmg
Pillar of Fire base dmg buffed 134% → 170%
Singe/Watch it burn swap places (makes it hard to reach rune of helios)
Ice Gauntlet
Ice shower cooldown increased 20s → 30s
Wind Chill base damage increased 16% → 20%
Bonus crit dmg at full stamina reduced 15% → 10%
Ice Storm damage ticks 3 times a second instead of 4 times a second
Ultimate chill nerfed from 35% damage to 25%
Heavy Freeze roots now have 5 second cooldown
Life Staff
Blissful Touch (LMB heal) → 20% —>16% (20% healing nerf)
orb of protection HoT nerfed 7.5% → 6% weapon dmg
beacon HoT nerfed 20% → 16%
light’s embrace base heal nerfed 100% → 80%
divine embrace base heal nerfed 150% → 120%
splash of light base heal buffed 50% → 60%
sacred ground HoT nerfed 20% → 16%
sacred ground duration nerfed 15s → 12s
sacred ground stamina/mana regen buff nerfed 100% → 50%
enchanted justice passive nerfed 10% HoT → 8%
Light’s Embrace Connection —> Increase from 1% mana per buff to 2% mana per buff
Splash of Light’s shared recovery → 5% mana restored for people under 50% health
Sacred Ground cast distance increased:
distance: 20 → 25 meters 60
Not skill tree related:
Light armor is 20% damage and 30% healing bonus
Medium armor is 10% damage and 15% healing bonus