Release Notes (B1)
General
(BETA only) The Outgoing Healing contribution from Might is now 10 as intended.
Level 30 Class Quests no longer have the pre-req to finish the previous level 15 class quest
The typo horde, the bane of all existence and the plague of our time, has been engaged. We continue to battle valiantly, but alas the foe is strong…the battle rages ever on.
Both monster play character selection and normal character selection now properly keep track of your last played character of each type.
Classes
Burglar
Mischief Maker: Additional 3-set Bonus: -5s Cooldown on Reveal Weakness.
Mischief Maker: Additional 4-set Bonus: -5s Cooldown on all Tricks.
Skill: Counter Defense: Reduced the Block, Parry, Evade Rating debuff to be more in line with other skills, monster ratings, and to work properly with Finesse.
Captain
Legendary Traits: "Defy Corruption" has been changed to "Fellowship-brother". This trait allows the various 'Brother' skills to affect your fellowship with lesser versions of their effects.
Legendary Trait: "Leader of Men" now allows Routing Cry to be used without a Defeat Event.
Trait: Blood of Númenór: Reduces the cooldown of Escape from Darkness by 10m.
Legendary Trait: Leader of Men: Captains are able to Block when wielding a 2-handed weapon.
Champion
Glorious Exchange will now add a fervour pip 75% of the time that the reactive vital procs.
BETA ONLY: Champions who trait 4 deep into the Martial Champion trait set no longer get a whole bunch of heals when they fall below the health threshold - they correctly just get one.
The trait Time of Need has been altered to reduce the cooldown of Dire Need by 5 minutes and to provide 5 pips upon activation. Dire Need now advances to Improved Dire Need at level 7.
The Deed Dirt Cheap has been altered to reflect that it no longer enhances a skill called Fighting Dirty; all references correctly identify Battle Acuity.
Ardour has returned to the game. We found it hiding under a rock refusing to acknowledge that it was useful now. It still thought that it was an ugly skill and that it would continue to be much maligned. After some coaxing and holding a mirror up to the revised skill. It has returned to be tested by the masses.
As champions can now only block with their faces, the deed for At the Ready has been altered to no longer require block; the skill will, instead, use Ebbing and Rising Ire to advance and will have a greatly reduced requirement.
Bonuses from Ardour, Fervour and Glory should now be applied correctly. There was an issue that was preventing these from working.
Improved Feral Strikes once again uses the correct animation. The animation issue was an artifact of a bygone stage of development where the skill was going to merge...are you actually still reading this?
Controlled Fury should now add the Red Haze bonus effect to the Controlled Burn skill. Additionally, we fixed the duration of the Controlled Burn skill. It will now last for 45 seconds, as it was supposed to. Let the cry of "Orion sucks! He nerfed CB!" commence!
Swift to Anger will now correct alter Red Haze while in Ardour. There is even a handy icon visible to show you that the effect is there...and working...and stuff.
Continuous Blood Rage was dealing too much damage to the Champion. We have made adjustments to the damage dealt by the skill. These numbers may not yet be final, but they are far more friendly to the Champion now.
We fixed an issue with Improved Feral Strikes where it was using the Brutal Strikes icon.
Controlled Fury would like to go on record and say that Controlled Fury no longer mentions altering Controlled Fury. Instead, Controlled Fury now correctly identifies that Controlled Fury alters Controlled Burn in Controlled Fury's tooltip.
Battle Acumen now correctly identifies Battle Acuity as the skill which it modifies.
The tooltip for the trait that improves Second Wind has been changed to reflect what the bonus will actually be, 2% power every 2 seconds for 1 seconds.
The Improved Seeking Blade effect will now correctly be removed when using Relentless and Remorseless Strike and it will also correctly apply the buff...once removed.
Iconography used to denote the negative flurry effect on targets of the True Heroics skill while in Ardour is no longer green. It is now yellow like most debuffs.
Battle-hymn no longer references Cry of the Valar.
Fixed a typo in the description for At the Ready.
Blocking Blades Legacy has been renamed and repurposed - Seeking Blade Critical Chance increases the critical chance of Seeking Blade.
Sudden Defence Cooldown legacy reduced to 120seconds max.
Dire Need Cooldown Legacy reduced to 60 seconds max.
Ferocious Strikes Cooldown legacy reduced to 5 seconds max.
Invincible no longer resets skills when activated. It now increases the level of mitigiation significantly. This is pretty epic in scale.
Wild Attack Tooltip will now correctly inform the player of the abilities that are being added to the skill via traits.
Blade-wall now correctly displays information when it is being modified by the trait Aggressive Exchange.
True Heroics in Fervour will now corrected add 1% to critical chance.
Sudden Defence now provides greater detail on the magnitude of the defensive bubble that will be placed on the Champion.
Raging Blade will now correctly reapply Combat Acuity buff, provided it is still active on the Champion.
Cleaned up the additional information offered on strikes from the trait Deep Strikes.
Because we have removed the -% healing on Fervour we have made bracing attack heal the same amount regardless of stance.
Hunter
(BETA only) The Hunter's Art skill will now animate more smoothly.
Lore-Master
BETA ONLY: The Inner Flame examination tooltip has been cleaned up a little
Removed the ability of Lore-masters to lock up their computer when disarmed while in the process of casting Frost-lore.
Back from the Brink: Targets now revive with 30% Morale.
Minstrel
Minstrel medium armor that is both bound and equipped will be converted to light armor upon login. The rest of the armor's statistics will remain unchanged.
Anthem flags will now be removed. This will result in codas functioning the way they should rather than applying a healthy dose of every anthem bonus associated with every anthem that you have previously played.
Codas can now be used on players and on monster players. Apparently, players and monster players did not like hearing the end of a musical movement.
The tooltip for Major Ballad was drawing from the wrong skill.
Changes to the Minstrel Major Ballad caused the newbie quest to train it to become confusing. This has been addressed.
Major Ballads will once again apply the healing bonus to the Minstrel while in Harmony and War-speech.
Major Ballad is now a very small healing skill that can only be used in combat. The skill will heal fellow members within 12 meters of the minstrel for a very small amount and apply all appropriate buffs. When the Minstrel moves into War-speech or Harmony, the skill will become a damaging skill.
Cry of the Chorus will now apply ballad buffs according to stance. Melody will give you 3 healing buffs, Harmony three power buffs and War-speech will provide three damage buffs.
Legacies for Anthem of War and Anthem of Flame no longer reference the previous Ballads.
The Anthem duration legacy should now correctly be increasing the duration of Anthems.
Graceful Demeanor will now reduce the cooldown of Rally by 5 minutes.
The bonus calls while healing should once again function for those not in war-speech.
Warrior-skald tooltips and the tooltip for the trait set for Warrior-skald no longer reference Dissonance. War-speech is the correct term.
Anthem of War should no longer display the coda effects twice.
Song of the Hammerhand will no longer expire too quickly. At the same time, Gift of the Hammerhand will expire more quickly. The skill duration were transposed and have now been fixed.
Song/Story of the Hammerhand and Gift of the Hammerhand will now correctly cost 5% of the Minstrel's maximum power.
The Cooldown on Improved Chorus of Salvation has been decreased to 15 seconds.
The Deed for Life-singer has been altered to reflect being advanced by all Healing and Motivation skills.
Fixed a typo in the description for the trait Discordant Melody.
The tooltip for War-speech has been cleaned up a little.
The free Bolster Courage offered by the Anthem of the 3rd Age Coda will now be removed after being used.
Added clarity to the tooltip for the trait Enduring Morale.
Cry of the Wizards, Cry of the Valar and the Improved Cry of the Valar can now be used while moving.
Gift of the Hammerhand now correctly identifies the damage protection bubble being placed on your ally.
Text for Cry of the Chorus and Improved Cry of the Chorus has been updated to reflect the new versions of the skill.
Song of Aid has been altered for Minstrels to now grant the warspeech unlock, the healing unlock and a free bolster courage.
Heralded Resolve now correctly modifies Herald's Strike to give power back instead of health.
The icon for the minor ballad bonus has been altered to reflect that it offers damage. The background was made red.
Tooltip for Anthem of War no longer repeats the word coda three time within 6 words.
The Deed for Enduring Morale has been altered to use any healing skill not just Major Ballad (in Melody).
The Deed for Powerful Voice will now advance off of any cry or invocation use.
The Deed for Light in the Dark now correctly refers to the Minor Ballad skill.
The Deed for Enduring Morale has had its difficulty tier reduced to level 15, since the deed is now bestowed at level 1.
The Deed Harmonic Resonance will now advance on the use of any ballad or coda.
Anthem of the third age (War-speech) will only reset Call of the Second-age, this is the correct implementation of the skill.
Warden
It should no longer be possible to be stunned while using shield tactics. Anamolies may still occur...but should be far less frequent.
Fierce Resolve will now be able to affect up to ten targets surrounding the Warden.
Due to the changes with the Skill and Power trait, we have altered the level at which the deed is acquired. The new level is 2.
Mighty Blow and Unerring Strike will no longer remove the bleeds. Instead, they will deal extra damage while the bleeds are active.
The Trait Skill and Power has been modified to allows for Careful Step to set Ambush to Auto-critical.
Monster Play
Monster players can now use the random name generator to generate appropriate names for their races.
Enhanced Skill: Efflorescence has had it's cost to slot drastically reduced.
Skirmishes and Instances:
Please note, the Inn of the Forsaken is currently unavailable until several pathing issues can be addressed.
Some bosses (always the final boss, and some of the interim bosses in longer instances) in Classic instances over level 45 will now drop unique loot in addition to the usual Skirmish marks. This loot is all level scaled to the level on the instance, to a max of 75.
Instance: Lone-lands - Instance: Inn of the Forsaken - Players can no longer be stuck in combat after entering the water slide.
The following skirmishes may now be scaled down to level 60.
Breaching the Necromancer's Gate
Assault on the Ringwraith's Lair
Battle in the Tower
Rescue in Nûrz Gâshu
Attack at Dawn
Billboard now displays in chat when a goblin attempts to flee during the final fight.
Goblin Scouts now despawn as soon as the Chieftan is defeated.
If you secure both the east and west gate, the billboard displays text now hints that less monster's may spawn. Please note by securing both of these gates there is a chance that less lieutenants may spawn within the skirmish.
Warg swarm monsters should will no longer proc dot's and debuff's
The wall of fire will now despawn if you loose the boss fight, or when you are victorious.
Goblin Firelobbers will now despawn when you defeat the final boss.
The first pull in the instance has been changed so it should now be easier to split the pull.
Graug will now use a bow instead of a fearsome black line to attack people at range.
Ongurz Warriors now have the correct texture
Krampum should no longer drop the the Lefnuilan campaign mark.
Protectors of Thangúlhad:
Rodelleth is no longer damaged by the ballista hits.
Ost Dunhoth:
Sticky Sap quest no longer advances when a friendly bog lurker dies.
Halls of Night:
Quests are now gated on having purchased the Halls of Night instance and not the Angmar region.
Tortured Spirits have a nameplate portrait image.
Fil Gashan:
The disguises are no longer unique
Garth Agarwen:
Defeating the red-maid very quickly will no longer break the fight
Quests
Dunland - Bonevales - Instance: Rise and Fall - Banners should now have proper names and appearances.
Dunland - Bonevales - Instance: Something Foul - TBD lever name/flavor text and incorrect name for dungeon
Dunland - Bonevales - Instance: Odd Benefactors - Updates to the quests within the dungeon to give initial objectives.
Dunland - Bonevales - Quest: A Bit of Breathing Room - Spaces now between objective text and number count
Dunland - Bonevales – Quest: Routing Scouts - Scout tokens for Routing the Scouts now can be taken correctly.
Dunland - Bonevales – Quest: A Message Sent - Updated Bestowal text
Dunland - Bonevales - Quest: Quell the Overseers - Quest no longer autocompletes
Dunland - Bonevales - Quest: Deeds and Words - Quest can now be started from quest item in the instance as well as outside
Dunland - Bonevales – Quest: Vessel Shattered -The quest starter for Vessel Shattered now requires that the player has completed Something Foul. This will make it so that if you find the quest starter on landscape, you cannot use until you can interact with the appropriate NPC's.
Dunland - Bonevales - Quest: Break the Sentries - Dunlendings renamed to Sentry to match quest text.
Dunland - Bonevales - Quest: Mysterious Happenings - Quest directions updated.
Dunland - Bonevales - Quest: Finding Rest - Keystones are now actually keystones rather than stones lying around causing caveins from 1 feet from the archway.
Dunland - Isendale - Quest: Gifts Taken - Orc names have been updated to reflect quest text.
Dunland - Isendale - Quest: Cave-in: The quest object was incorrectly named, this has been updated
Dunland - Isendale - Goods and Services: Crates now taken, no longer burninated
Lonelands - Naerost - Quest: Half-breed Thieves - Quest item no longer under ground
Forochel - "Cold as Death" has been altered to no longer require a fellowship to complete
Enedwaith - Lich Bluffs - Quest: Corruption of Cairns - Bestowal dialogue now properly directs you westward
Moria - Defeating Globsnaga Goblins in Dar Narbugud will count toward the Moria Globsnaga-slayer deed.
Quest: Lothlórien - Completing the Lothlórien sacking quests should now give you reputation with the Galadhrim
Monster AI
Enedwaith - Thror's Coomb - Draig-Lûth Camp Sentry spawns on the ground instead of on a hut.
Enedwaith - Nan Laeglin - Buzog no longer respawns too quickly
Items
Examining items from links in chat windows should now properly include dye and crafter info.
The bow Cuguru has been resized for a better fit on the player
(BETA ONLY) Melee, Ranged, and Tactical Defense has been removed from all existing items and replaced with Physical or Tactical Mitigation. In some cases where an item had all three defense stats the third was replaced with a Critical Rating bonus.
BBETA ONLY: Scrolls of Warding have been updated so that the Melee, Range, and Tactical Defense bonuses have been replaced with Physical/Tactical Mitigation.
Vendors & Town Services
(BETA ONLY) The Halls of Night jewelry sets on the skirmish barter vendors are being changed to Unique. The "old" sets will remain as they are on live today.
‘Vendors will now restrict the sale of reputation and glory specific items. As a player you will still be able to see all available items but will not be allowed to purchase the item unless you meet the reputation and glory required to use it.’