Same shit, different expansion.
mola que tras media hora de cola te salga deadmines y delante del lobo, por lo que sabes que la media hora que has esperado no va a servir de nada.
o que en un vortex pinnacle junte 2 dk dps y un warrior dps para que sea divertido ver como los adds de despues del segundo boss se curan una y otra vez.
Veis las clases equilibradas? DK frost (OP), HUNTER SV (OP), warlock destruction op, estos son siempre los mismos top.
Es tremendamente frustrante esperar 40 mins para que te tiren a la cara grupos de gente que parecen elegidos a dedo de entre los mas "especiales".
A lo largo de esta semana me habre buscado grupo 10 veces, y no he conseguido hacer gran cosa con ninguno.
He pasado rapidamente de la admiracion por el gran trabajo hecho con las quests de leveo, a la frustracion de sentirme rodeado de gente con secuelas de algun golpe en la cabeza durante su infancia.
#336 y la expansion con mas retrasados, eso o que en la wotlk se disimulaba muy bien dada la dificultad de las hcs y raids
Es mas mucho mas facil encontrarte healers inutiles que tankes xDDD , encima los repairs de tanke son mas bestias! XD
A mi me pasa lo mismo. Ya lo que me remató fue juntarme con un grupo que nada más llegar suelta esto:
Druida oso: Seeeee grupiii aii, a liarnos a palos con los bixos estos!! Perdonaz si al prinsipio me cuesta un poco, pero es el primer druida que yebo!! Es de mi awelo y se lo he pillao a escondias! Yo tengo un rouge y no parese iwal!
Healer: No te preocupes tio! Aquí el chaman visionario fumeta no te dejará morir tiooo.
Resultado: No pasamos del primer pull y no he vuelto a meterme en pugs, me quedé traumatizado :s
P.D.: De Los Errantes tenían que ser los dos.
es mejor los tanques que acaban de subir a 85, tienen 115k de vida, se meten a hero y segun entran se lanzan a por todos sin poner ni una marca. si eso no fuera suficiente, no es capaz ni de aggrear a 1, va pulleando con el taunt y luego no les pega. si con tener que curar a un tanque asi no fuera suficiente, todos se comen todo el daño que pueden, nadie corta, nadie sabe como van los bosses pero cuando se pregunta te dicen que si. mueren los dps echan la bronca al healer, ponen marcas de cc y los dps no las hacen... tantas cosas he visto en tan pocas heroicas...
#342 Míralo por el lado positivo...por lo menos tenían buen rollo entre los dos y se divertían .
De eso va el juego, ¿No? xD
Por que la gente dice que si sabe como van los bosses cuando en el primer try se ve claramente que no tienen ni puta idea? tienen miedo a quedar mal con gente que no van a volver a cruzarse?
#340
Lo decia basicamente por no tener que estar esperando 40min de cola para entrar, porque ahora mismo por lo que tengo comprobado estan mucho mas escasos los tanks, que los healers.
#343
Yo a estas alturas no hago ni un misero cc con mi tank, me tiro de cabeza y au, mas o menos como a la semana de la woltk, eso si, tengo un equipo considerable, voy con 160k de vida minimo y 30% de dodge (soy un oso azulico muy reshuloooh)
#345
Las votaciones han creado ese miedo a callarse la boca como putas xDD antes por lo menos, con caerle bien al lider te valia, ahora... tienes que estar en la sombra sin destacar mucho y sin cagarla, si no, se te tiran al cuello
#346 yo nunca hecharia a alguien por preguntar, es mas normalmente pregunto siempre si alguien no lo sabe hacer prefiero una explicacion que un wipe
#347 Por preguntar yo tampoco he hechado a nadie, pero por callarse wipear, wipear, wipear y seguir sin decir nada, si tiene delito.
Yo normalmente antes de tirarme pregunto: sabeis hacerlo o doy una explicacion rapida? si no responden lo tomo como un si y voy a ello, si no, prefiero explicar, aunque muchas veces se pasan la explicacion por el forro.
Grupo de hoy: Tol'vir - Boss del fenix. Estoy kiteando al fenix oscuro para que no le lleguen las copias y de repente se va al dk, se come 3 copias y matan al dk, el try sigue pero escribo: por que me lo taunteas? y me dice que no ha taunteado noseque. Termina el boss y pongo el recount, que muestra el taunt:
Mi main en la wotlk fue un dk, en esta expansion lo he probado con las 3 specs y que yo sepa no hay nada de un combo con death grip, alguien me lo explica? xD
Pero bueno, el healer le hace un c-c-combo-breaker
Y al final intenta ninjear el anillo de tank.
Creo que todos los dias podria poner un post nuevo con los grupos que me tocan en la random diaria xD
A los DK's nos han puesto mecánicas del aion ahora y si le damos 34 veces a las chains nos tira death grip solo
Futuros cambios:
We have a lot of players at 85 now doing everything from Heroic dungeons to rated Battlegrounds, and the class design team is starting to prepare our list of items to investigate for our next patch.
Before you dive down into the meat below (not really a pleasant image, that), be advised that we’re still early in the preliminary stages. The patch isn’t coming out tomorrow. I wrote this before the end of the year and other things may have cropped up in the meantime. Just because your class or pet problem isn’t mentioned below doesn’t mean we won’t address it.
PvE
We’re happy with damage overall. We have very few traditional tank and spank fights (even Argaloth likes to parry melee) so it’s hard to get consistent numbers without very large data sets. Still, we see Survival hunters and Unholy DKs on top of a lot of single target fights. Arcane, Marksman, and Beastmaster damage is too low. Retribution, Shadow, and Fire and Frost mage damage might be too low, but we’re still watching them. We aren’t seeing a lot of Subtlety rogues in PvE yet, so that sample size is still small. On fights where there is a lot of area damage, Demonology warlocks, Frost DKs and possibly Survival hunters are all too high. Shadow priest AE, mostly due to a weak Mind Sear, feels too low.
Healing in PvE is working out pretty much as intended. There are some Heroic dungeon bosses that are probably tougher than the required item level average permits. In general, you might have a tough time upon zoning into a Heroic dungeon with a bunch of strangers as soon as Dungeon Finder permits, especially if your group isn’t willing to communicate and work together. We want Heroics to be challenging -- if you want to zerg the content, stick to normal dungeons.
Tank balance overall seems good at this point in time. Threat seems to be in a good place -- good tanks don’t have much of a problem, but they can’t “phone it in” either. We’re seeing all four tanks get a lot of use, even on Heroic raid fights. That could change as more guilds are able to make serious heroic attempts.
PvP
The larger health pools, decreased impact of Mortal Strike debuffs, and slower healing are all having the desired effect in PvP. Burst damage has its place, but doesn’t determine the outcome of every encounter. There are several individual abilities that we aren’t happy with in PvP.
We’re keeping a close eye on dispels. We still like the design of making dispels more of a commitment rather than liberally sprinkling around dispel resistance or consequences for every class. Defensive dispels (removing a debuff) generally feel good, but we think offensive dispels (removing an enemy buff) feel too powerful, especially for DPS specs. In particular, Purge and Spellsteal will probably get nerfed.
We’re also looking at crowd control, interrupts, and self-healing in PvP. It’s possible we’ll reduce the durations of some crowd control effects, especially the area effect ones, and decrease the duration of interrupts.
Priests are a little weak in PvP, especially at mobile healing. We have made some changes to glyphs and talents to enhance their survivability and instant healing.
We also want to make sure the epic PvP gear isn’t too easy for just anyone to obtain, given that the PvE endgame content is more challenging than it was in Lich King. We don’t want the player base to just migrate to the most efficient epic delivery mechanism; we want you to participate in what you find most enjoyable.
Stats
We’ll make a pass to make stats that aren’t attractive (but are supposed to be) more attractive. For example, we don’t want Assassination rogues to dismiss crit or Feral tanks to dismiss haste. We are considering making some physical attacks such as Lacerate, Steady Shot, and Slam scale with haste.
Mastery is a new stat for us, and there are a few specs that don’t value it enough. In some cases (e.g. Combat rogues), the design for mastery is fine and we just need to buff the effects to make it more desirable. In others, we don’t think it’s possible to buff mastery enough in its current form. For example, the Retribution mastery, Hand of Light, is fun, but it doesn’t contribute enough damage. To make it contribute enough damage, the proc would need a very high chance, which then can cause paladins to devalue other sources of Holy Power. Instead, we are redesigning Retribution mastery to add a percentage of the damage of Templar’s Verdict, Crusader Strike, and Divine Storm as Holy damage (which also plays better with Inqusition). Because Hand of Light is fun, however, we are going to change Divine Purpose as a chance to proc Hand of Light instead of a chance for extra Holy Power (which will also remove a little of the randomness from the rotation). Unholy DKs are another spec for whom mastery just isn’t working out. Our current intent is to redesign their mastery so that their attacks cause more damage to diseased targets (in a similar manner to the Restoration druid mastery).
Potpourri
Some additional class-specific tweaks (keeping in mind this is not the full list):
General
* We’re making some additional buffs, such as Pain Suppression and Barkskin, undispellable.
* We think we overnerfed Every Man for Himself, and are reverting it back to a 2-minute cooldown again. We might evaluate other racials after we’ve seen more PvP.
Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
* We want to make sure Unholy DKs prefer two-handed weapons.
* Necrotic Strike needs to be affected by resilience.
* For Cataclysm, we changed Death Strike almost completely into an ability for Blood DK tanks, which is a bit unfortunate. We want to make sure it is still a useful button for Frost or Unholy DKs who need healing.
* We also want to address DK mobility in PvP.
Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
* Even after we fixed their mastery, Feral druid bleeds still do a lot of damage and are undispellable. We plan to shift some of that damage back to main attacks. They are also a little too hard to control. Given that they are already hard to root, snare, or polymorph, we think the fear immunity from Berserk is too much.
* We’re buffing Wild Mushroom. It’s a cool spell that isn’t getting enough play.
* Empowered Touch will now benefit from Regrowth as well. We’re also buffing the Glyph of Regrowth.
* We are looking at Holy Concentration (after our most recent buff) and Omen of Clarity to make sure they don’t account for too much mana savings.
Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
* As part of the Marks and Beastmaster buffs, we’re buffing Aimed Shot, Kill Shot, Chimera Shot, and Kill Command.
Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
* To reduce mage control, we are discussing reducing the duration of Frost Nova and Ring of Frost.
Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
* Censure will no longer break Repentance.
Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
* For Holy priests, we’re increasing Chakra’s duration and changing Surge of Light so it can now from Flash Heal and Greater Heal and can crit.
Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
* We want to make it clear that Combat is intended to use fast off-hand weapons. We also want to polish Revealing Strike a bit.
Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
* We want to make sure Enhancement shaman avoid caster weapons.
Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
* We are probably going to remove Drain Mana from warlocks. It is incredibly situational in PvE but causes problems in PvP. This might mean we need to evaluate Mana Burn as well.
* Inferno will no longer increase the radius of Hellfire.
* Shadow and Flame can now proc from Incinerate in addition to Shadow Bolt.
* We want to redesign Improved Soulfire.
Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
* Arms warrior burst damage might still be too high in PvP, while we don’t have a great way to adjust their sustained damage for PvE. The Lambs to the Slaughter talent is a good place to address this. We also might nerf warrior stuns.
* We think Arms and Fury warriors are getting too much damage out of Heroic Strike. We want it to be clear that it’s a rage dump and not make it the hardest hitting ability.
“GC, is this the final list of changes? Does this mean I can expect no changes for my class? Does this mean you don’t care about me?”
No. This is some stuff we are looking at so that you’ll have some context if you see changes on a future PTR. The final list of class patch notes for the next patch will doubtless be much longer.
- Greg “Ghostcrawler” Street is the lead systems designer for World of Warcraft. He uses words like “potpourri.”
#351 Nah... Yo creo que lo que le ha pasado a este notas es que ha hecho un Copy & Paste de "La macro que te hace parecer que tienes manos" de cualquier página por ahí y el notas piensa que hace combos... xD
#349 No encuentro ningun combo en el que meteria un DG sin ser tanke o estar en PvP. Yo tambien tengo un DK , y salvo por peticion del tank para traer a un caster molesto no usaria el DG para nada. Vaya suerte que tienes XD, a ver si nos volvemos a encontrar en alguna hero.
Cuanto daño han hecho las macros de las paginas cool...