#90 Pues mira la cloak de ilevel 600 que debe venir de por ahí: http://ptr.wowdb.com/items?filter-patch=16758&filter-ilvl-min=600&filter-ilvl-max=600
Roles para las BGs random
"Le he dao a jiler para que me saltase antes la cola pero en realidad soy depese" incoming
He actualizado #1
Aparece en negrita lo que han añadio en las notas del parche, a fecha del 4 de abril (link a fuente incluido)
El link a la fuenta en español esta actualizado al 2 de abril
Ligia, he intentado seguir el estilo que me marcaste. Si quieres modificar algo, adelante
#93 Juega una bg de banderas sin tanque si el otro equipo lo tiene y es apoyado con heal y CC, tal vez cambies de opinion. De hecho cuando jugaba BGs rated lo hacia de tanque y no veras un grupo serio que no lleve tanque.
#93 Hay que ser muy ingenuo para creer que a estas alturas el tanque es una clase única y exclusiva del PvE.
Yo que juego el dk blood pvp (full 476... unos 10ks de resi y 11 o 12ks de pvp power) y eso es una sobrada, como te vengan 2 o 3 dps y no tengan manos y/o equipo te los haces, y si tienen healer suele ser tablas xD
Luego en AV rush, me tankeo al boss mas los adds con el gear de pve cuando solo hay 1 torre down y hago 23millones de dmg en lo que baja, con suerte el 1er dps hace 8... xD
tank pvp es muy divertido la verdad, un poco trol cuando ves que te pasa un horda cerca, se baja de la montura y empieza a pegarte... xDDD
Lo del rol en pvp es un win, jugar una bg sin healers cuando el otro equipo tiene la cantidad adecuada, es una jodienda...
#107 http://www.wowhead.com/spell=134735 En entornos PVP todo el mundo recibe un 30% menos de healing. Lo suben a 45% para que el PVP power en los healers tenga un valor añadido, frente al equipo PVE.
Con lo fácil que era dejar el temple tal y como estaba...ahora tiene que mover Roma con Santiago para ajustar las cosas...
#108 Joder no tenia ni zorra, con razon mi alter pala curaba una puta mierda en las bgs xDD
Nuevo hilo de Q&A sobre 5.3, por si le queréis echar un ojo...
http://www.arenajunkies.com/news/645-ask-the-devs-we-got-answers/
Ultimos cambios de hoy mismo:
Experience needed to increase from level 85 to level 90 has been reduced by 33%.
Druid:
-
Tranquility now targets 12 raid members (up from 5) each time it heals when used in a 25-player instance. This change also applies to players using the Symbiosis version of Tranquility.
Restoration
-
Ironbark now has a cooldown of 60 seconds, down from 2 minutes.
-
Swiftmend's area-of-effect component now heals injured allies within 10 yards, up from 8 yards.
-
Wild Mushroom: Bloom now heals all allies within 10 yards (up from 8 yards) for 100% more, and includes bonus healing from Rejuvenation overhealing.
Item Sets
-
Restoration PvP 4-piece set bonus now reduces the cooldown of Ironbark by 30 seconds (down from 90 seconds).
Hunter:
Revive Pet now has a cast time of 4 seconds, down from 6 seconds.
Monk:
Mistweaver
-
Revival now has a healing cap of 15 raid members (up from 6) when used in a 25-player instance.
Paladin:
-
Devotion Aura can now be used while the Paladin is silenced.
-
Glyph of the Battle Healer now heals a nearby injured friendly target, excluding the Paladin, for 20% of damage dealt while Seal of Insight is active, down from 30%.
Priest:
-
Glyph of Smite no longer causes the additional 20% damage dealt by Smite to transfer into Atonement.
Discipline
-
Atonement now heals nearby friendly targets for 90% of the damage dealt, down from 100%.
-
Penance now deals 10% less damage, but healing done is increased by 10%.
Holy
-
Divine Hymn now targets 12 raid members (up from 5) each time it heals when used in a 25-player instance.
Shadow
-
Vampiric Embrace now has a healing cap of 15 raid members (up from 6) when used in a 25-player instance.
Warlock:
-
Demonic Gateway cast time has been reduced to 4 seconds, down from 5 seconds, gains its first charge after 5 seconds (down from 13 seconds), and gains a new charge every 10 seconds (down from 15 seconds). The summoned gateway has 100% of the summoning Warlock's health, 100% of the Warlock's resilience, and can now be attacked and killed by enemy players.
-
Warlock PvP 2-piece set bonus no longer reduces cooldown on Unending Resolve and have been replaced by the former 4-piece set bonus where the Warlock's Twilight Ward absorbs damage from all magical schools.
-
Warlock PvP 4-piece set bonus now increases damage dealt by Agony, Corruption, Doom, Immolate, and Unstable Affliction by 10%.
Pet Battles:
-
Pandaren Spirit Pet Supplies now has a chance to drop a family specific rare Battle-Stone.
-
A new achievement and reward has been added for characters that complete every Pet Battle daily quest in a single day.
-
Protection for bad luck streaks have been added to Battle-Stones from pet supplies bags and wild battles. Each bag or battle that does not provide a stone has a progressively better chance to award a stone to the player.
Raids, Dungeons, and Scenarios
-
Reduced the number of Lesser Charms of Good Fortune needed for the Mogu Runes of Fate weekly quest to 50, down from 90.
-
Players no longer need to have defeated Grand Empress Shek'zeer to enter the Terrace of Endless Spring in Normal difficulty.
-
Primordius: The Genetically Unmodified Organism achievement has been redesigned. It now requires players to defeat Primordius while none of the players in the raid received a harmful mutation.
-
Completing the Challenge mode daily quest now awards a Heroic Cache of Treasures with a chance to contain an epic item!
Items:
Shado-Pan Assault belts now require Friendly reputation to purchase, down from Revered.
Shado-Pan Assault chest pieces now require Honored reputation to purchase, down from Revered.
The following PvP trinkets now have a cooldown of 2 minutes, down from 5 minutes.
-
Bequeathed Insignia of the Alliance
-
Bequeathed Insignia of the Horde
-
Inherited Insignia of the Alliance
-
Inherited Insignia of the Horde
-
Inherited Mark of Tyranny
-
Insignia of the Alliance
-
Insignia of the Horde
The following trinkets have on-use effects reduced by 33%, but have a 100% increase to duration when used in a Battleground or Arena.
-
Fabled Feather of Ji-Kun
-
Renataki’s Soul Charm
-
Steadfast Talisman of the Shado-Pan Assault
-
Wushoolay’s Final Choice
The following trinkets have on-use effects reduced by 75%, but have a 400% increase to duration when used in a Battleground or Arena.
-
Delicate Vial of the Sanguinaire
-
Gaze of the Twins
-
Primordius’ Talisman of Rage
-
Talisman of Bloodlust
All other trinkets above ilevel 502 have on-use effects reduced by 50%, but have a 100% increase to duration when used in a Battleground or Arena.
Pues me da a mi que voy a dejar de jugar hasta el parche, subí ayer al 85 y tengo 0 ganas de seguir leveando la verdad, por suerte encima hoy se me acaba la suscripción asi que perfect.
no te pierdes nada igualmente... esta expansión a sido la mas absurda de todas XDDD.
O vuelve una expa q enganche como la bc / wrath, o gl, y a un así dudo q volviera toda la gente de entonces...
A ver si lo meten ya, que tiene varias cosas que estoy esperando.
#117 Simplemente te has cansado del juego. Son fases de la vida, a otra cosa.
#117
Esta exp no es mala ni mucho menos(bueno quitando los primeros meses en pvp xD) Es que los años pesan xD
Si el juego estuviese ahora tal cual sobre el 2007-2008, estaríamos ludando como críos quinceañeros xD