#1019 mucho?
Por cierto, el buffo del Holy Shock + bonus (30% mas de heal con Holy Shock), se nota bastante en 2on2. Ya no cojearemos tanto los palas.
Eso si, es curioso que todos los grupos de Druida + X nunca los pueda ganar... en fin.
30k d honor con cada char he pillado gracias a las chapas :q
#1023 y una zona nueva + instance enteras.
#1021 Bastante si, 1 de los dos golpes de muti siempre es critico ahora mismo, y bastantes veces los 2 (47% crit con muti vs 0 resilience tengo).
no se donde meterlo pero con:
http://eu.wowarmory.com/character-sheet.xml?r=Minahonda&n=Grestle
no puedo hacer el ultimo boss de la nueva maz? he ido con un grupo y el pul anterior al boss nos mataba y un paladin dps me dijo que no tenia equipo para levantar al grupo xd
pd: donde la fusta va otro igual o uno para regenerar mana xd
#1029
Para hacerla en modo normal tienes ekipo de sobra, en heroic irias mas justo y necesitarias una party con un tanke y dps (con cc) bien ekipaos.
alguien que explique lo del haste anda.
aprox500 haste = global cd de 1.5 a 1 sec, no? xd
aprox250 haste . una habilidad de casteo de 1.5 sec se castea en 1.3, no? y reducirias el global cd a 1.25, no?
pd: veo como suben las visitas y aqui no habla ni coco :_
#1033, creo que el haste tiene DR. Y aun no he hecho los cálculos de ello, así que no te puedo responder con seguridad xD
#1033
Q: How much haste do I need to reduce the GCD from 1.5 to 1.0 seconds?
A: 788 haste. 50% haste is required at 15.76 rating per 1% haste.
fuente: http://forums.worldofwarcraft.com/thread.html?topicId=5539875655&sid=1
?¿
no sera que el dps se mantiene constante xD, como lo van a bajar, ya lo que faltaba, combates eternos
#1037 Comprension Lectora: Suspenso.
Lo que disminuye es la ganancia porcentual de DPS que te aporta el haste, no el dps que haces.
matematicas: muy deficiente
DPS = Daño por segundo.
Como puedes bajar el daño por segundo y seguir haciendo el mismo daño por segundo?
sin comentarios xD
Sabes lo que significa por unidad tiempo? pues eso xD.
Sera que bajan el bonus del daño total de un hechizo conforme al haste para mantener el dps constante.
No lo entiendes.
A mas haste mas dps (logico)
Pero a medida que vas adquiriendo haste, el dps sube pero en menos cantidad
A ver igual es q me he expresado mal, de forma grafica
si
10 de haste te dan 10 dps
20 de haste no te dan 20 dps te dan algo menos.
Es igual q stackear crit para un melee, llega un punto q pierde eficacia en tu dps frente a otros stats
Joder, si estamos diciendo lo mismo ¬¬
Que el haste lo que hace es reducir el daño total de un hechizo para mantener el dps constante, o que no suba exageradamente, ya esta xD
2.4 Undocumented Patch Notes
New items
• The Fists of Fury (Weapon set: Claw of Molten Fury + Fist of Molten Fury) added to Hyjal loot table.
General
• Game physics have been changed to prevent wall climbing.
• New music in Orgrimmar/Thunder Bluff inns.
• The buildings connecting the various bluffs in Thunder Bluff no longer dismount you.
• There are new loading screen tips.
• When landing in water - you now initially sink enough to have to hold your breath (underwater).
Druid
• Druids that were in Moonkin Form or Tree of Life Form will now be able to auto-shift out to mount up.
Hunter
• Ammo Pouches and Arrow Quivers can no longer be simultaneously equipped in your character's bag slots.
Rogue
• Cheat Death ability now properly reduce incoming damage (was bugged since 2.3.2 patch: it decreased all incoming damage by 90% and then absorbs 90% of damage taken. In summ it is 99% of absorbtion for 3 seconds.)
• If you try to pickpocket a mob that already had it's pockets emptied, one will receive a message saying so.
Mage
• The absorb values of Ice Barrier have been increased.
• Icy Veins now has a sound when cast.
Priest
• Power Word: Shield has a new sound.
• Touch of Weakness no longer interrupts channeling when it procs.
Warrior
• Charge and Intercept will now always get player casted it to his target (not miles away).
Dungeons & Raids
Black Temple
• Reliquary of Souls is bugged and isn't casting Deaden nor shielding in Phase 2.
• Supremus is much, much bigger now. Also, the hitbox of Supremus has been increased significantly.
Mount Hyjal
• 12 rep for each mob kill, 375 rep for each boss. 1500 rep for Archimonde.
• Horde Camp Witch Doctors no longer put down healing totems.
• Archimonde's Targetting hit circle is now about the size of the one on ROS.
• Mining nodes in MH don't appear to drop green gems anymore, have a higher rate on epic gems and now drop a grey fragment that sells for 30g/stack (20 stack).
• The area around Archimonde in Battle for Mount Hyjal has been decreased in size and players are no longer able to go into the hills around his area.
Tempest Keep
• It seems that Void Reaver in TK no longer temporarily switches target to ranged player before lobbing an orb at them. Boss mods that rely on VR's target switching to announce incoming orbs no longer function properly, so players have to actually watch the air to figure out if any orbs are headed toward their general area.
Magtheridon's Lair
• The duration of the Mental Exhaustion debuff has been reduced, such that you only need one person to per cube.Also, there can only be one Infernal per Channeller.
Karazhan
• Releasing a chess piece in kara sometimes bumps you back to Curator's room now.
Professions
Engineering
• 350 epic goggles have a L62 requirement.
• Mining nodes now drop more blue gems than before.
Quests
• Sporeggar repeatable quest "Now That We're Still Friends..." changed. Now requires to kill 6 Bloodscale Enchantress instead of 12.
• The "Netherwing Crystals" daily has had the number of crystals required reduced from 40 to 30.
Item changes
• Tiny Vodoo mask had it's CD lowered to 10 minutes from 16.
• Quest item that leads to Jaguero Isle, has had it's level requirement reduced from level 45 to level 42, to be in line with the dropped level of the quest and island from at patch 2.3.
• Stats of Shifting Tanzanite changed from +5 Strength +4 Agility to +5 Agility and +6 Stamina.
• The PvP mounts Swift Warstrider and Reins of the Black War Elekk have been added to the game.
• Golden Cenarion Greaves - Blizzard took away 35 spell damage and healing from this item.
• Philosopher's Stone is now a trinket with +5 to all stats (level requirement 35)
• Battleworn Tuskguard - Changed from 40 block rating to 40 defense rating.
World Environment
• Ravagers in the Netherwing Mine spawn more frequently, and there are more of them.
• Monstrous Kaliri now fly way more quickly and more or less dismount you with one hit.
• Netherwing Transporters will now hover above you and shoot you full of arrows before finally descending into melee range.
Graphics & Animations
• Will of the forsaken animation was changed.
• The animation and flight speed of Avenger's Shield has been increased. It's now more like a gold laser beam.
• Sprint has a new animation when casted below your feet.
• New animation for Zapthrottle Mote Extractor.
• New skin for druid gladiator headgear: the faceguard portion is now colored to match the rest of the set.
• They changed the way warlock vengeful gloves look.
• Human female's weapon sizes are completely out of proportion.
• Dwarf male shoulderpads have decreased in size, and weapons have increased in size.
#1041, pero no es que disminuya el daño que haces por hechizo, sino que el haste rating tiene DR. Que es lo que comentaba xD
Por cierto, los que estéis ya dándole a SWP aprovechad a farmear trash, porque está buggeado y dropean una Polearm del 3er boss muy over. A nosotros de momento sólo nos ha caído una, pero bueno xD
edit: #1046, entendido xD
#1044 no es un bug, lo han cambiado a proposito
"And while we're talking about Sunwell Plateau, please note that [Shivering Felspine] doesn't drop from Felmyst anymore and drop from trash mobs instead. "
#1047 lucido es poco, ayer nos tiramos en cola para EoS, desde las 11 hasta las 2 de la mañana, ibamos cojiendo pickups porque la gente se piraba, 3 horas y no entro ni una vez...
pd: No exagero...