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Death Knight (Forums)
Blood Boil Boils the blood of all enemies within 10 yards, dealing 790 Shadow damage. 3,858 Shadow damage.
Death Strike Focuses dark power into a strike that deals 280% weapon damage plus 2,094 185% weapon damage plus 923 to an enemy and heals you for 20% of the damage you have sustained during the preceding 5 sec (minimum of at least 7% of your maximum health).
Talents
Death Siphon Deal 4,985 Deal 7,478 Shadowfrost damage to an enemy, healing the Death Knight for 100% of damage dealt.
Purgatory An unholy pacts pact grants you the ability to fight on through damage that would kill mere mortals.
Blood
Crimson Scourge Increases the damage dealt by your Blood Boil by 40% 10%, and when you land a melee attack on a target that is infected with your Blood Plague, there is a 10% chance that your next Blood Boil or Death and Decay will consume no runes.
Heart Strike Instantly strike the target and up to two additional nearby enemies, causing 115% weapon damage plus 681 105% weapon damage plus 572 on the primary target, with each additional enemy struck taking 25% less damage than the previous target.
Rune Strike Strike the target for 175% weapon damage. 160% weapon damage.
Soul Reaper If the enemy dies before this effect triggers, the Death Knight gains 50% haste for 10 sec. 5 sec.
Frost
Soul Reaper If the enemy dies before this effect triggers, the Death Knight gains 50% haste for 10 sec. 5 sec.
Unholy
Soul Reaper If the enemy dies before this effect triggers, the Death Knight gains 50% haste for 10 sec. 5 sec.
Druid (Forums)
Mangle (Balance, Restoration) Mangle the target for 400% normal damage plus 62. 500% normal damage plus 78.
Mangle (Feral, Guardian) Mangle the target for 400% normal damage plus 62 500% normal damage plus 78 and reduce the target's movement speed by 50% for 12 sec.
Rake Rake the target for 118 99 Bleed damage and an additional 590 495 Bleed damage over 15 sec.
Ravage! (Balance, Restoration) Ravage the target, causing 750% damage plus 62 to the target. 1% damage plus 78 to the target. Awards 1 combo points. Awards 950 combo points.
Ravage! (Feral, Guardian) Ravage the target, causing 750% damage plus 62 1% damage plus 78 to the target and reducing the target's movement speed by 50% for 12 sec. Awards 1 combo points. Awards 950 combo points.
Symbiosis 6 2 sec cast.
Wrath (Balance) Causes (2,248 + 102.7% Causes (2,450 + 111.9% of SP) Nature damage to the target.
Wrath (Feral, Guardian, Restoration) Causes (2,248 + 102.7% Causes (2,450 + 111.9% of SP) Nature damage to the target.
Balance
Solar Beam Solar Beam lasts for 10 sec. 8 sec.
Starfire (Balance) Causes (3,962 + 175.9% Causes (4,080 + 181.1% of SP) Arcane damage to the target.
Starfire (Feral, Guardian, Restoration) Causes (3,962 + 175.9% Causes (4,080 + 181.1% of SP) Arcane damage to the target.
Starsurge Causes (4,439 + 213.3% Causes (4,572 + 219.7% of SP) Spellstorm damage to the target and generates 20 Lunar or Solar energy, whichever is more beneficial to you.
Feral
Shred (Balance, Restoration) Shred the target, causing 400% damage plus 62 to the target. 500% damage plus 78 to the target.
Shred (Feral, Guardian) Shred the target, causing 400% damage plus 62 500% damage plus 78 to the target and reducing the target's movement speed by 50% for 12 sec.
Feral & Guardian
Ravage (Balance, Restoration) Ravage the target, causing 750% damage plus 62 to the target. 950% damage plus 78 to the target.
Ravage (Feral, Guardian) Ravage the target, causing 750% damage plus 62 950% damage plus 78 to the target and reducing the target's movement speed by 50% for 12 sec.
Major Glyphs
Glyph of Solar Beam Increases the duration of your Solar Beam silence effect by 5 sec. radius of your Solar Beam by 100%.
Hunter (Forums)
Marksmanship
Aimed Shot A powerful aimed shot that deals 280% ranged weapon damage plus 19,541. 320% ranged weapon damage plus 7,974.
Mage (Forums)
Frost Armor Increases your spell haste by 5%. 7%.
Mana Attunement (New) Your mana regeneration is increased by 50%.
Talents
Blazing Speed May only be activated after taking a melee or spell hit greater than 2% of your total health, or after you kill an enemy that yields experience or honor.
Arcane
Arcane Barrage Launches bolts of arcane energy at the enemy target, causing (1,648 + 123.5% of SP) Arcane damage. 1,590 + 119.2% of SP) Arcane damage.
Arcane Blast Blasts the target with energy, dealing (728 + 104.5% of SP) Arcane damage. 702 + 100.8% of SP) Arcane damage.
Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2 sec, causing (392 + 29.5% 379 + 28.5% of SP) Arcane damage per wave.
Fire
Combustion If the target is currently affected by your Ignite, it also Burns the target for additional damage over 10 sec based on the Pyroblast and Ignite effects already on the target. equal to the damage per tick of the Ignite every 1 for 10 sec.
Minor Glyphs
Discreet Magic (New)
Glyph of Discreet Magic (New) Your Nether Tempest, Living Bomb, Frost Bomb, Arcane Barrage, Inferno Blast, and Ice Lance no longer affect targets more than 5 yds away from their primary target.
Monk (Forums)
Spinning Crane Kick (Brewmaster)
Spinning Crane Kick (Mistweaver) You spin while kicking in the air, dealing (1.59 * (MainHand DPS + 50% of mwb / mws + AP / 14 - 1)) to (1.59 * (MainHand DPS + 50% of MWB / mws + AP / 14 + 1)) damage to all nearby enemies and 4,013 2,809 healing to nearby allies every 0.75 sec, within 8 yards.
Spinning Crane Kick (Windwalker)
Spinning Crane Kick (Brewmaster)
Spinning Crane Kick (Mistweaver) You spin while kicking in the air, dealing (1.59 * (MainHand DPS + 50% of mwb / mws + AP / 14 - 1)) to (1.59 * (MainHand DPS + 50% of MWB / mws + AP / 14 + 1)) damage to all nearby enemies and 4,013 2,809 healing to nearby allies every 0.75 sec, within 8 yards.
Spinning Crane Kick (Windwalker)
Spinning Crane Kick Spinning Crane Kick While channeling Spinning Crane Kick, you also heal nearby injured allies for 4,013 2,809 every 0.75 sec for 2.2 sec.
Talents
Healing Elixirs Anytime you drink from a Brew or Tea, you gain 10% of your total health. This effect cannot occur more than once every 15 sec. Every 18 sec, you gain Healing Elixirs, causing your next Brew or Tea to also heal you for 10% of your total health.
Power Strikes Your Jab generates an additional Chi when used. This effect has a 20 sec cooldown. Every 22 sec, you gain Power Strikes, causing your next Jab to generate 1 additional Chi.
Brewmaster
Keg Smash (Brewmaster) You swing a keg of brew You smash a keg of brew on the target, dealing (8.12 * (9.1% of AP - 1)) to (8.12 * (9.1% of AP + 1)) damage to up to 3 all nearby enemies within 8 yards. Limited to 3 targets. Melee range.
Keg Smash (Mistweaver) You swing a keg of brew You smash a keg of brew on the target, dealing (8.12 * (MainHand DPS + 50% of mwb / mws + AP / 14 - 1)) to (8.12 * (MainHand DPS + 50% of MWB / mws + AP / 14 + 1)) damage to up to 3 all nearby enemies within 8 yards. Limited to 3 targets. Melee range.
Keg Smash (Windwalker) You swing a keg of brew You smash a keg of brew on the target, dealing (8.12 * (MainHand DPS + 50% of OffHand Base Damage / ows + 7.1% of AP - 1)) to (8.12 * (MainHand DPS + 50% of OffHand Base Damage / ows + 7.1% of AP + 1)) damage to up to 3 all nearby enemies within 8 yards. Limited to 3 targets. Melee range.
Mistweaver
Teachings of the Monastery Spinning Crane Kick While channeling Spinning Crane Kick, you also heal nearby injured allies for 4,013 2,809 every 0.75 sec for 2.2 sec.
Windwalker
Rising Sun Kick (Brewmaster) Also causes all targets within 8 yards to take an increased 10% 15% damage from your abilities for 15 sec.
Rising Sun Kick (Mistweaver) Also causes all targets within 8 yards to take an increased 10% 15% damage from your abilities for 15 sec.
Rising Sun Kick (Windwalker) Also causes all targets within 8 yards to take an increased 10% 15% damage from your abilities for 15 sec.
Paladin (Forums)
Holy Shock Blasts the target with Holy energy, causing (13,040 + 92.5% 1,428 + 136.0% of SP) Holy damage to an enemy, or (9,388 + 83.3% of SP) healing to an ally, and granting a charge of Holy Power.
Holy Shock Blasts the target with Holy energy, causing (13,040 + 92.5% 1,428 + 136.0% of SP) Holy damage to an enemy, or (9,388 + 83.3% of SP) healing to an ally, and granting a charge of Holy Power.
Talents
Eternal Flame 1.5 sec cooldown.
Holy
Holy Shock Blasts the target with Holy energy, causing (13,040 + 92.5% 1,428 + 136.0% of SP) Holy damage to an enemy, or (9,388 + 83.3% of SP) healing to an ally, and granting a charge of Holy Power.
Protection
Avenger's Shield Hurls your shield at an enemy target, dealing (4,488 + 21.0% 6,732 + 31.5% of SP) Holy damage, silencing and interrupting spellcasting for 3 sec, and then jumping to additional nearby enemies.
Guarded by the Light Increases your total Stamina by 15% 25% and your block chance by 10%.
Holy Wrath Sends bolts of power in all directions, causing (4300 8601 + 91% of SPH) Holy damage divided among all enemies within 10 yards, stunning Demons and Undead for 3 sec.
Priest (Forums)
Holy Nova Causes an explosion of holy light around the caster, causing (332 + 14.3% of SP) Holy damage to all enemy targets within 10 yards and healing up to 5 targets within 10 yards for (2,564 + 24.7% of SP). Healing is divided among the number of targets healed. These effects cause no threat.
Penance Launches a volley of holy light at the target, causing (6,606 + 63.5% 1,000 + 103.7% of SP) Holy damage to an enemy, or healing to an ally instantly and every 1 sec for 2 sec.
Penance Launches a volley of holy light at the target, causing (6,606 + 63.5% 1,000 + 103.7% of SP) Holy damage to an enemy, or healing to an ally instantly and every 1 sec for 2 sec.
Shadow Word: Insanity Consumes your Shadow Word: Pain to deal (2550 + 243.0% 3043 + 290.0% of SP) Shadow damage to the target.
Talents
Dominate Mind 30 sec cooldown.
Discipline
Penance Launches a volley of holy light at the target, causing (6,606 + 63.5% 1,000 + 103.7% of SP) Holy damage to an enemy, or healing to an ally instantly and every 1 sec for 2 sec.
Discipline & Holy
Prayer of Healing A powerful prayer heals the friendly target's party members within 30 yards for (6,957 + 67.1% of SP). 8,688 + 83.8% of SP).
Major Glyphs
Glyph of Holy Nova Causes an explosion of holy light around the caster, causing (332 + 14.3% of SP 0) Holy damage to all enemy targets within 10 0 yards and healing up to 5 targets within 10 yards for (2,564 + 24.7% of SP).
Shaman (Forums)
Lightning Bolt Casts a bolt of lightning at the target for (1,177 + 68.4% of SP) Nature damage. 1,270 + 73.9% of SP) Nature damage.
Restoration
Tidal Waves When you cast Chain Heal or Riptide, you gain the Tidal Waves effect, which reduces the cast time of your Healing Wave and Greater Healing Wave spells by 30% and increases the critical effect chance of your Healing Surge spell by 0%. 30%.
Warlock (Forums)
Create Soulwell The Soulwell lasts for 2 min or 25 charges.
Dark Intent Infuses all party and raid members with shadow, increasing their spell power by 0% for 60 min. 10% for 60 min.
Demonic Gateway The portal generates one charge every 15 seconds and lasts 10 min. 20 min.
Fel Armor Increases your armor by 2,603, total Stamina health by 10% and the amount of health generated through spells and effects by 10%.
Talents
Grimoire of Sacrifice (Affliction) 2 min cooldown. 30 sec cooldown.
Grimoire of Sacrifice (Demonology) 2 min cooldown. 30 sec cooldown.
Grimoire of Sacrifice (Destruction) 2 min cooldown. 30 sec cooldown.
Kil'jaeden's Cunning Passive: You can cast and channel while moving, but doing so increases the cast time or channel period of the spell by 50%. 30%.
Soul Leech (Affliction) Your Shadow Bolt, Soul Fire, Fel Flame, Chaos Bolt, Touch of Chaos, Incinerate, Haunt, Drain Soul and Malefic Grasp spells heal you and your pet for a percentage of the damage dealt.
Soul Leech (Demonology) Your Malefic Grasp, Drain Soul, Fel Flame or Haunt spell heals you and your pet for 20% of the damage dealt.
Soul Leech (Destruction) Your Shadow Bolt, Soul Fire, Fel Flame and Touch of Chaos spells heal you and your pet for 10% of the damage dealt.
Unbound Will Purge all Magic effects, movement impairing effects and all effects which cause loss of control of your character. or demon.
Affliction & Destruction
Rain of Fire (Affliction, Demonology) Calls down a fiery rain to burn enemies in the area of effect for ((534 + 50.0% of SP) * 4 267 + 25.0% of SP) * 8) Fire damage over 6 sec.
Rain of Fire (Destruction) Calls down a fiery rain to burn enemies in the area of effect for ((534 + 50.0% of SP) * 4 267 + 25.0% of SP) * 8) Fire damage over 6 sec.
Demonology
Hellfire Generates 3 Demonic Fury per target. Generates 10 Demonic Fury per second plus 3 Demonic Fury per second on secondary targets.
Destruction
Aftermath Your Rain of Fire does not need to be channeled and will stun all enemies struck three times for 2 sec. has a chance to generate burning embers.
Burning Embers Burning Embers are generated by primarily primarily by casting Incinerate and are consumed by Chaos Bolt to deal damage or by Ember Tap to heal you.
Immolate (Affliction, Demonology)
Immolate (Destruction) Critical strikes have a chance to generate Burning Embers. generate Burning Embers.
Pets
Shadow Bite Bite the enemy, causing (541 + 50.6% of SP) Shadow damage. 406 + 38.0% of SP) Shadow damage.
Major Glyphs
Glyph of Demon Hunting In addition, Soulshatter taunts your target, Twilight Ward becomes Provocation which taunts your target, Twilight Ward becomes Fury Ward which will absorb all schools of damage and Shadow Bolt becomes Demonic Slash.
Glyph of Soul Consumption You restore 20% of your total health after you kill a target with Chaos Bolt or Shadowburn that yields experience or honor.
Soul Consumption You restore 20% of your total health after you kill a target with Chaos Bolt or Shadowburn that yields experience or honor.
Warrior (Forums)
Execute (Arms) Attempt to finish off a wounded foe, causing 10,466 physical damage. 9,721 physical damage.
Execute (Fury, Protection) Attempt to finish off a wounded foe, causing 8,722 physical damage. 8,101 physical damage.
Raging Blow A mighty blow that deals 215% 190% weapon damage from both melee weapons.
Raging Blow Off-Hand A mighty blow that deals 215% 190% weapon damage from both melee weapons.
Arms
Mortal Strike A vicious strike that deals 185% weapon damage plus 2,703 175% weapon damage plus 2,693 and causes Mortal Wounds on the target.
Overpower (Arms) Instantly overpower the enemy causing 120% weapon damage. 105% weapon damage.
Overpower (Fury, Protection) Instantly overpower the enemy causing 120% weapon damage. 105% weapon damage.
Slam Slams the opponent, causing 215% weapon damage plus 2,144. 190% weapon damage plus 1,894.
Arms & Fury
Colossus Smash Smashes a target for 175% weapon damage plus 388 and weakens their defenses, allowing your attacks to entirely bypass 100% of their armor for 6 sec, and causes the Physical Vulnerability effect on the target.
Fury
Bloodthirst Instantly attack the target, dealing 100% weapon damage plus 1,246 90% weapon damage plus 1,121 with your main hand weapon and restoring 1% of your health.
Raging Blow A mighty blow that deals 215% 190% weapon damage from both melee weapons.
Wild Strike A quick strike with your off-hand weapon that deals 220% weapon damage plus 823 230% weapon damage plus 1,003 and causes Mortal Wounds on the target.
Racials
Blood Elf
Arcane Torrent Silence all enemies within 8 yards for 2 sec and restore 6% of your Mana. 2% of your Mana.
Professions
Enchanting
Enchant Bracer - Exceptional Strength Permanently enchants bracers to increase Strength by 170. 180.
Enchant Bracer - Greater Agility Permanently enchants bracers to increase Agility by 170. 180.
Enchant Bracer - Super Intellect Permanently enchants bracers to increase Intellect by 170. 180.
Enchant Ring - Greater Stamina Permanently enchants your ring to increase Stamina by 160. 240.
Engineering
Phase Fingers Permanently attaches lightweight transfluxers onto gloves, allowing you to partially phase and increase dodge by 480 for 10 sec. 720 for 10 sec.
Synapse Springs Reagents: Volatile Water (2), Electrified Ether. Reagents: Tinker's Kit.
Watergliding Jets Permanently attaches waterjets to your belt, allowing you to walk on water and swim quickly for up to 6 sec. 15 sec.
Inscription
Glyph of Discreet Magic (New)
Tailoring
Bipsi's Gloves (New)
Bolt of Windwool Cloth 2 sec cast. 1 sec cast.
Raid & Dungeon Abilities
Arcane Resonance Charges random targets with Arcane Resonance, which inflicts10,000 inflicts 30,000 Arcane damage to the target and all allies within 6 yards of the target. Each nearby player will amplify the damage done by 10,000. 30,000.
Arcane Shock An arcane-infused staff shocks an enemy target, inflicting normal damage plus 30,000 Arcane damage every 2 sec for 20 sec.
Blade Rush Once the sword lands, General Pa'valak charges to it, inflicting 120,000 Physical damage to all players within 4 yards, knocking them back. 0 yards, knocking them back.
Blade Rush Once the sword lands, General Pa'valak charges to it, inflicting 120,000 Physical damage to all players within 4 yards, knocking them back. 0 yards, knocking them back.
Brew Explosion 1 sec cooldown.
Flaming Spear A fiery spear sears the flesh of an enemy target, inflicting normal damage plus 30,000 Fire damage every 2 sec for 20 sec.
Grip of Hate 10 12 sec cast.
Lightning Lash Lightning infused fists zap an enemy target, inflicting normal damage plus 30,000 Nature damage every 2 sec for 20 sec.
Quivering Palm 8 10 yd range.
Reversal: Arcane Shock An arcane-infused weapon shocks an enemy target, inflicting 40,000 Fire normal damage plus 40,000 Arcane damage every 2 sec for 50 sec.
Reversal: Flaming Spear A fiery spear sears the flesh of an enemy target, inflicting normal damage plus 40,000 Fire damage every 2 sec for 50 sec.
Reversal: Lightning Lash Lightning infused fists zap an enemy target, inflicting normal damage plus 40,000 Nature damage every 2 sec for 50 sec.
Reversal: Shadowburn Burns an enemy target's soul, inflicting normal damage plus 40,000 Shadow damage every 2 sec for 50 sec.
Shadowburn Burns an enemy target's soul, inflicting normal damage plus 30,000 Shadow damage every 2 sec for 20 sec.
Smoke Blades Attacks nearby enemies in a smoky whirlwind, inflicting 25% 20% of weapon damage and reducing their chance to get a critical strike by 100% for up to 30 sec.
Sunbeam Standing in the Sunbeam makes the target immune to Dread Shadows, but slowly shrinks the Sunbeam.