Muy buenos cambios, si ahora ponen tambiej reputaciones y otraa cosas mas ligadas a la cuenta, renuevo suscripcion.
Entrevista con hacecosas, lo mas jugoso
Key Takeaways:
Cross-faction guilds may be considered in the future, but they want to take it slow and listen to community feedback.
Applying cross-faction gameplay to outdoor content would be a mammoth undertaking due to the way quests are built.
These changes are being implemented one at a time, in order to avoid having to undo and take away any of them in the future.
Not ruling out the idea of applying it to Classic, but unlikely from both technical and ideological reasons. Open to hearing community feedback.
Cross-faction grouping is a gameplay change which probably won't be acknowledged in the story, but the factions are currently in an armistice anyway.
It's unlikely they'll do another "all-consuming faction conflict expansion again" like BFA; more likely they'll focus on a wider range of perspectives.
https://www.ign.com/articles/world-of-warcraft-horde-alliance-cross-faction-play
#21875 en el long run tengo confianza en microsoft respecto al wow pero aun quedan 2 a;os para que microsoft tome las riendas y con suerte peinen a memecostas y danuser (espero que a mas, pero esos especialmente) del community council a todos menos a morgan, tina y pat. la rubia, la vieja lgbt a tomar por culo. cualquier developer que no juegue a su propio juego patada. es como los cocineros guarros de pesadilla en la cocina que dicen que no les gusta su propia comida. ni a ti ni a nadie
#21879 Eso si, pero yo creo que es mas la fecha de la 9.2 que tiene que anunciarla o esta semana o la que viene
Para mi gusto, muy pocos cambios a las clases y los legendarios ni hablemos.. espero con cierta esperanza que toquen algo.
CLASSES
Death Knight
Fixed an issue with Killing Machine that caused it to trigger less often than intended while Dual Wielding.
Class Sets
Unholy
4-piece: Soul Reaper now grants 25% damage (was 20%) from minions below 35% health.
Demon Hunter
Sinful Brand (Venthyr Ability) can no longer be overwritten by a lower duration Sinful Brand when applied via Metamorphosis.
Druid
Kindred Affinity’s (Kyrian Runecarving Power) stat bonus for the Druid reduced to 6% (was 8%) and the stat bonus for their partner reduced to 3% (was 8%).
Class Sets
Feral
4-piece: Now deals reduced damage beyond 8 targets.
Hunter
Class Sets
Survival
Fixed several issues that caused the damage from the set bonuses to be higher than intended.
Monk
Bonedust Brew’s (Necrolord Ability) damage and healing effectiveness has been increased to 40% (was 35%) and the ability can no longer critically strike.
Sinister Teachings (Venthyr Runecarving Power) now reduces the cooldown of Fallen Order by 2.5 seconds when you critically strike (was 5 seconds).
Priest
Pallid Command’s (Necrolord Runecarving Power) Rattling Mage’s Unholy Bolt damage has been reduced by 40%, and Brooding Cleric’s Stitch Wounds healing has been reduced by 5%.
Holy
Holy Word: Serenity mana cost reduced to 2.5% (was 4%).
Holy Word: Sanctify mana cost reduced to 3.5% (was 5%).
Afterlife (Talent) now has an additional effect – As a Spirit of Redemption, you may cast Resurrection, which ends the Spirit of Redemption. Afterlife’s Resurrection cast time is 6 seconds and Afterlife now prevents combat resurrections on the Priest for 30 seconds after using Resurrection.
Class Sets
Shadow
4-piece: Your Shadow’s Torment Mind damage has been reduced by 40%.
Rogue
Class Sets
Outlaw
4-piece: Pistol Shot has a 100% chance to grant a Hidden Bullet (was 50%). At 6 Bullets, your next Pistol Shot fires a free Between the Eyes as though 6 combo points were spent.
Subtlety
2-piece: Shadowstrike has a 15% chance to grant Shadow Blades for 5 seconds (was 20%).
4-piece: Your finishing moves have a 3% chance per combo point spent to cast Shadowstrike at up to 5 nearby targets (was 4%).
Shaman
Elysian Dirge’s (Conduit) recent change has been reverted back to increasing Vesper Totem’s effectiveness by 60–100% based on item level (was 123–212%).
Enhancement
Lava Lash mana cost reduced to 0.8% base mana (was 4%).
Crash Lightning mana cost reduced to 1% base mana (was 5.5%).
Fire Nova mana cost reduced to 1% base mana (was 5.5%).
Windfury Totem mana cost reduced to 1.5% base mana (was 12%).
Warrior
Class Sets
Fury
4-piece: Now appropriately grants Crushing Blow and Bloodbath when Reckless Abandon is talented, and no longer grants 50 Rage when Recklessness triggers while Reckless Abandon is talented.
ITEMS AND REWARDSToys that change your weapon’s appearance now correctly show your original enchant or illusion enchant on the new weapon.
PROFESSIONSMany skinnable, mineable, and gatherable enemies can now be skinned, mined, and gathered by all the players who engaged with the enemy and have the correct gathering skill.
Developers’ note: In order to help make “skinning” (skinning, mining, and herb gathering of enemies) a more group friendly experience, we have adjusted skinning rules. The majority of “skinnable” enemies will now following the normal tapping rules, and be skinnable by everyone who engaged with them and has the ability to skin them. Some weaker and very specific enemies can still only be skinned once, while some rare and powerful enemies will be skinnable by everyone who engages them and is capable.
USER INTERFACE AND ACCESSIBILITYArena groups in Group Finder now show their party members’ specialization in the mouseover tooltip.
Mythic+ Rating chat links now also show the player’s highest rating from a previous season.
The quest log now displays a clock icon next to quests that have a time remaining counter.
The gold, silver, and copper coin icons have been adjusted to have more contrast from each other and the background.
Pide mas que parece que te leen xd
Pues empiezan los cambios de balance. Así de primeras veo que los que jueguen Shadow pueden ir haciendo reroll si quieren pegar más que una pet.
Al enhancement le bajan el coste de mana de todo. Geniales cambios pa que la clase sea viable una vez mas.
#21891 pues que habia que nerfearlo pero se han pasado mucho. Hay que decir que todos los rangeds estan bastante reventados de nerfs, asi que eso los equilibra mas o menos, pero si el shadow esta out (y era una de mis opciones serias para este tier porque estaba muy fuerte en el ptr)
Creo que tambien han nerfeado algo mas al pollo a los Kyrianos pero lo jugare igual, ke me da mandra subirme otra cosa.
#21894 No me cambiare de main en principio , me gusta el druida , pero al nerfear el venthir y ahora tambien el kyrian. pinta regular de cara al 9.2.
#21890 Yo te lo explico: Hay juego mas alla de una instancia de 20.
El nerf al kyrian dru muy necesario tambien pero me parece increible que se hayan olvidado del dh necro.
#21897 el venthyr esta muy fuerte, es normal que lo nerfeen y nerfean tbm la mayoria de rangeds asi que va a seguir siendo bueno, no el top 1 by far de ahora pero seguira siendo bueno y se llevaran un par de pollos minimo seguro
#21898 esto es el problema de balancear de una 3 juegos diferentes, m+, pvp y raid. Querer que las specs estan balanceadas y sean competitivas en los 3 es una utopia. Habra specs para un contenido y specs para otro, al menos todas las clases tienen una spec buena en un contenido concreto.
Por ejemplo, no he visto un dh necro en todo lo que llevo de expa asi que supongo que sera algo que en PvP esta roto o que tiene? De echo han quitado una mecanica del dh venthyr que lo hacia estar muy fuerte en el PTR
#21899 a qué se debe tanto nerfeo a los rangeds? La verdad es que estoy mirando poco al PTR.
Aunque el Warlock parece que se está salvando por el momento. Si vuelvo para el parche quizás juegue un Demon.