COUNTER-STRIKE 2
- Counter-Strike 2 is now available and free to play
- Season One of Premier has begun
GAMEPLAY
- Enabled Competitive matchmaking
- Enabled Wingman matchmaking
- Enabled Private Matchmaking
- Added Training Day, a brief introductory experience for brand new players
- Improved player-against-player movement collision
- Improved consistency of bullet penetration
- Player reflections in water are now occluded by smoke
- Molotov fire now floats above the water
- Fixed character ambient occlusion being visible through walls
- C4 bomb lights don't reflect through walls
- Fixed some rare cases of viewmodel lighting corruption
- Adjusted smoke behavior to cover cases where smoke would stop less than a player's height above the ground
- Fix various bugs with switching teams in the middle of offline Deathmatch
- Fixed Famas reloading too early
- Chickens can finally fall off Vertigo
SOUND
- Added the new CS2 default music kit
- Added new audio customization settings
- Various mix tweaks and adjustments
- Various bug fixes related to music kits
- Updated the game startup sound
- Added background ambience to main menu scenes
- Restored the clutch_mode_toggle function
- Fixed a bug where sometimes c4 defuse and planting sounds could not be heard in certain locations
- Fixed some surfaces being incorrectly tagged causing incorrect footstep sounds in certain locations
- Fixed a bug where attackers could not hear headshot feedback through wallbangs or smokes
- Body damage feedback for attackers will now play within the same distance as it does for onlookers through smokes and wallbangs
- Fixed a bug where scoping in affected directional sound
- First person damage sounds are now more impactful
- Removed several legacy audio convars that existed in CS:GO but never had an effect in CS2
ANIMATION
- Adjusted character additive lean animation
- Adjusted jump animation, particularly when repeatedly jumping
- Adjusted jiggle-peeking animation
- Adjusted animated character head position relative to camera position
- Added bullet belt to negev
- Reduced foot sliding when carrying slower weapons
- Fixed character momentarily standing during crouch-planting animation
- Fixed incorrect viewmodel deploy speeds
- Fixed pops in some weapon inspect animations
- Inspecting weapons may now interrupt deploy animation
MATCHMAKING
- When one or more party members get convicted of cheating and permanently banned, all their associates will be penalized with loss of Profile Rank and CS Rating
- In Premier, players with a very high established CS Rating are not allowed to party with accounts that do not have an established CS Rating
MAPS
- Various bug fixes and tweaks for all shipped maps
- Adjusted vertical audio occlusion boundaries in Nuke and Vertigo
- Added an extra bell in Inferno
- Casual and Deathmatch maps are now separated into multiple map groups
MISC
- CS:GO Players who started playing more than a week ago will receive a commemorative CS:GO coin and CS:GO Music Kit
- Added Store tab to main menu
- Enabled all interactions with inventory items
- Replaced weekly drops with a weekly Care Package. Choose from weapon cases, weapon finishes, and graffiti
- Added demo playback support
- Added the ability to favorite and shuffle loadout items
- Added new item icons
- Office and Vertigo are available as main menu scenery
- Various updates for weapon finishes, including fixing overly strong wear on several Custom Paint Job finishes
- Reworked Phoenix Street Soldier balaclava texture to resolve visibility issues
- Enabled animated eyes on agent character models
WORKSHOP TOOLS
- Game clients running in workshop tools mode are not allowed to connect to VAC secure game servers
- Added an all-new help system featuring contextually relevant guides and information. Guides include gray scale value ranges for alpha channel masking, paint-by-number mask color assignments based on current finish type, and much more!
- Removed dynamic props from solid color inspect backgrounds
Actualización 27-9-2023 2.0
SOUND
- Weapon sounds will no longer sound like they come from the spot you are zoomed into
WATER
- Updated water in Nuke to fix an issue with smoke
- Reduced maximum amount of water refraction since it was looking too noisy/distracting
MISC
- Fixed a case where the death panel wouldn't show
- Fixed a case where the preview crosshair wouldn't show in game settings
- Fixed a case where debug text would appear on the crosshair
Actualización 28-9-2023
SOUND
- Fixed missing win/loss/MVP music in Casual
GRAPHICS
- Put range clamps on r_fullscreen_gamma, r_texture_stream_max_resolution, and r_character_decal_resolution
- Fixed smokes not rendering correctly on AMD GPUs on Linux
ANIMATION
- Adjusted grenade throw animations to reduce view obstruction
- Fixed a case where players would float a few inches off the ground after spawning
MAPS
- Various bug fixes and tweaks to Mirage and Overpass
COSMETICS
- Various bug fixes and tweaks to weapon finishes and stickers
- Updated Phoenix Soldier balaclava from green to original red color
- Fixed missing pouches on certain SWAT agents
MISC
- Fixed a bug where loadout shuffle would never happen
- Increased clickable area of sellback buttons in buy menu
- Fixed a case where the death panel would stay on-screen after respawning quickly
- Disabled CSTV and demo recording temporarily to increase server availability so more people can play
Actualización 29-9-2023
SOUND
- Fixed a case where grenade sounds were missing when exploding in-air
- Added separate sounds for grenades landing in vs out of the playable area
GAMEPLAY
- Fixed a case where both terrorists in a Wingman match would appear to have the bomb
MISC
- Various bug fixes for the Vulkan renderer
- Updated Phoenix Soldier icon to reflect recent balaclava color change
- Fixed a rendering issue in the nametag inspect panel
- Disallowed binding toggleconsole to mouse1 since it was preventing normal menu interactions
- Various bug fixes and tweaks to weapon finishes and stickers
- Fixed a case where surrender votes would incorrectly fail
ANIMATION
- Fixed a case where foot pinning wasn't active
MAPS
- Various bug fixes and tweaks to Ancient
PERFECT WORLD
- Players who launch the game in China and have previously accepted the Steam China Subscriber Agreement will now get a prompt at launch which allows selecting "-perfectworld" or "-worldwide" mode
- Launch prompt can be activated with "-promptperfectworld" command line flag or completely bypassed if "-perfectworld" or "-worldwide" command line flag is used
COMMUNITY DEDICATED SERVERS
- To launch a community dedicated server, you can use this reference command line:
-- cs2 -dedicated +map de_dust2- To enable logging, add to your server commandline:
-- +sv_logfile 1 -serverlogging- Or add to a config file:
-- sv_logfile 1
-- log on- To enable HTTP logaddress forwarding, ensure logging is enabled as above and use:
-- logaddress_add_http "<server address>:<port>"- Dispatched logs can be handled the same way as CS:GO
Actualización 02-10-2023
GAMEPLAY
- Removed movement penalty on mud surfaces
GRAPHICS
- Fixed a bug with shader compilation when connecting to a server that was causing hitches after connecting. Note that these hitches may still exist on AMD GPUs; we are working with AMD to address this
ANIMATION
- Fixed a bug where knife slashing couldn't be interrupted with an inspect
MISC
- Various bug fixes and tweaks to weapon finishes and gloves
- Fixed a case where molotov/incendiary grenades would create a fire ring in the air
- Improved performance of molotov/incendiary fire extinguishing
- Various improvements to weapon dropping and throwing
- Various crash fixes
Actualización 04-10-2023
GRAPHICS
- Removed Model / Texture Detail: Very High setting since it was identical to High. They used to differ by Texture Filtering Mode, but that's a separate setting now
ANIMATION
- Repositioned finger on AWP so it doesn't look as long
MAPS
- Various bug fixes and tweaks to Inferno, Anubis, Vertigo, Ancient, and Mirage
MISC
- Various bug fixes and tweaks to stickers
- Adjusted crosshair outline rendering for fractional values
- Fixed a bug where disconnecting from and reconnecting to a match would result in less XP
- Fixed the "buy <item>" command to work with the new flexible loadout system. The command will now find the named item in your loadout instead of assuming a default slot. If the named item isn't in your loadout, the command will fail. To buy by slot, use "buy secondary0", "buy midtier1", "buy rifle2", etc. instead
- Various tweaks to automatic sniper rifle muzzle flashes
- Various tweaks to glass impact effects
- Added sort options to secondary inventory select panel for actions like applying stickers
- Fixed a bug where users in Germany were incorrectly identified as users in China
Actualización 06-10-2023
GRAPHICS
- Fixed a case where water would appear black in screenshots and video capture
- For AMD GPU users, shader compilation hitches can now be fixed with a driver update: https://www.amd.com/en/support/kb/release-notes/rn-rad-win-23-20-11-7
ANIMATION
- Fixed a case where the grenade throw animation would be canceled by holding the inspect key
- Adjusted M4A4 and M4A1-S draw animation to start from out-of-frame
- Minor animation system performance optimizations
MAPS
- Various bug fixes and tweaks to Nuke, Vertigo, Anubis, and Overpass
MISC
- All surrender votes now require a majority to pass
- Fixed an exploit where players could spam chat during the Premier draft phase
- Fixed a bug where kicked players were receiving the maximum CS Rating penalty. Kicked players will now receive CS Rating based on the final outcome of the match instead
- Fixed a bug where the first character at the beginning of the terrorist team intro wouldn't render
- Configured SDL to prefer X11 over Wayland on Linux
- Paris 2023 items are no longer for sale
Actualización 09-10-2023
GRAPHICS
- Fixed a case where feet would appear black when looking down at them through a scope
- Fixed a memory leak due to particles
ANIMATION
- Fixed several hitbox alignment bugs
- Fixed knife spinning not feeling as fast as in CS:GO
- Fixed the bolt not moving during the M4A4 and M4A1-S deployment animations
- Fixed a bug where weapon inspect could interrupt the silencer toggle animation
MAPS
- Various bug fixes and tweaks to Mirage, Vertigo, and Nuke
MISC
- Fixed several bugs with "Looking to Play"
- Various bug fixes and tweaks to weapon finishes and stickers
- Fixed a bug where loadout changes weren't saved if the game was closed shortly after making changes
- Fixed a bug where Steam Friends' match status was delayed or missing
- CPU performance improvements for weapon tracers
- Added an official matchmaking datacenter in Chengdu, China
Actualización 10-10-2023
MATCHMAKING
- Matches will now be made with smaller rating differences between the teams at the expense of longer queue times.
Premier
- Relegation and Promotion matches will only occur at color boundaries, i.e. every 5000 CS Rating points.
- Increased possible CS Rating win/loss amounts to move players faster after calibration.
Actualización 12-10-2023
GAMEPLAY
- When a server disagrees about a player's loadout, such as when a match starts during a patch, the buy menu will now reflect the server-authoritative loadout
- Fixed a case where players could clip through ceilings
- Made adjustments to character shaders to improve player visibility
ANIMATION
- Fixed the "Smooth Criminal" foot pinning bug
- Adjusted team select and team intro knife animations to work with Shadow Daggers
MAPS
- Various bug fixes and tweaks to Inferno, Mirage, Nuke, Overpass, and Vertigo
MISC
- Added "Player Color" option to "HUD Color" setting that will make the HUD match your or your spectator target's player color in competitive modes
- Changed "Use Player Colors on Team ID" default to "Yes"
- Added "Large Player Count" setting to replace player avatars with team player count in the mini-scoreboard during the active portion of rounds
- Fixed a bug where graffiti changes mid-match were delayed
- Various bug fixes and tweaks to weapon finishes and stickers
WORKSHOP TOOLS
- New Screenshot button - captures a screenshot of the game window and saves a .png file to disk. Using "Inspect" with the gray or green backgrounds saves the .png with the UI elements hidden and a transparent background
- Added Inferno and Ancient preview maps (workshop_preview_inferno and workshop_preview_ancient)
- Workshop Item Editor - Integrated help system contains detailed guides when you see (More Help: Shift+F1) in the tool tip. These detailed guides contain important information about PBR color ranges, wear/durability masking alpha values, and much more
Actualización 13-10-2023
MISC
- Various bug fixes and tweaks to agents, gloves, and stickers
- The Accept Match popup will now show server information if latency is notably high
- Fixed a bug where ping calculations were incorrect in Sydney which resulted in players connecting to distant data centers
- Added a list of nearest official datacenters under the "Max Acceptable Matchmaking Ping" setting
- Fixed a bug where the Perfect World region selection popup wouldn't save the last selection state
- Fixed the defuser not showing up on the scoreboard
Actualización 17-10-2023
GAMEPLAY
- Command aliases now leverage subtick accuracy
SOUND
- New sound for final 10 seconds of bomb beeping
- Added missing KSK agent voice
- Reduced falloff distance of knife impact and swish sounds
- Various tweaks and bug fixes around occlusion filters and footstep clarity
MISC
- Fixed missing gamestate integration data regarding flashbangs and damage stats
- Fixed a bug where a defused bomb would block the player from swapping to a gun dropped close by
- Fixed some cases where players could peek through ceilings
- Convar cl_draw_only_deathnotices now blocks match status alerts such as LAST ROUND OF FIRST HALF.
- Added a game server command sv_load_forced_client_names_file. Running tournament servers with +sv_load_forced_client_names_file namesfile.txt allows loading a key-values file where client names are enforced to be the tournament registered player names.
- Added an additional fallback path for game clients to download network configuration.
- Added a game setting cq_netgraph_problem_show_auto that allows players to enable automatic display of network connection issues in top right corner of game HUD.
Actualización 19-10-2023
- Added a startup check for incompatible AMD graphics drivers. We will now begin reversing VAC bans for affected players
- Fixed a bug in Windows 11 Auto HDR that led to smokes intermittently disappearing
- Miscellaneous bug fixes
Actualización 20-10-2023
- Added more client information to the screen timestamp label to help investigate reported issues.
- Fixed rendering issue related to GPU UltraWide+ feature.
- Stability improvements.
Actualización 25-10-2023
MAPS
- Various bug fixes and tweaks:
Inferno
- Improved bomb visibility when planted in fountain on bombsite B
- Improved grenade bounce behavior on roof and stone models to make it more predictable
- Removed part of railing on balcony
- Adjusted garage door on bombsite A to improve player readability and clipping
- Fixed lighting bug on Inferno workshop map
- Fixed various micro-gaps
- Overall clipping / movement polish
Overpass
- Removed or tweaked models and textures to improve player readability
- Adjusted lighting in certain areas to improve player readability
- Adjusted grenade clipping in various areas
Nuke
- Fixed clipping on ramp room doorway tread plates to prevent erroneous grenade bounces
- Fixed collision on doorways from ramp to bombsite B to be more accurate
- Improved player readability against container on bombsite B
- Fixed some cases where players clipped through garage door at lobby
- Removed dynamic light at squeaky to prevent shadows giving away player position through doorway
- Fixed various holes in world
- Overall clipping / movement polish
Dust2
- Fixed micro-cracks in crate models
Anubis
- Adjusted grenade clipping in and around bombsite B to prevent grenades getting stuck in tight spots
- Fixed multiple cases where dropped weapons clipped through world geometry
- Fixed multiple holes and cracks in world.
- Fixed missing collision on geometry where c4 could be thrown out of the map
- Clipped multiple areas where players could stack, providing an unfair vantage point
- Fixed lightmap issues around CT spawn water
- Improved player readability in mid
- Improved CT team intro position
- Overall clipping / movement polish
Office
- Improved player readability at CT spawn around swat van
- Fixed gaps in some cubemaps which were causing lighting issues
- Fixed some lighting artifacts on crates at low settings
- Disabled motion on vending machine
- Overall clipping / movement polish
Vertigo
- Fixed ladder collision blocking bullets and grenades
- Fixed steel beams having incorrect surface property
- Overall clipping / movement polish
Mirage
- Fixed various bullet penetration issues
- Overall clipping / movement polish
Ancient
- Made fog adjustments to improve player readability
- Fixed micro-cracks in crate models
- Fixed multiple holes and cracks in the world
- Made visibility adjustments to donut area
- Fixed bullet penetration issues through wood panels near bombsite B
- Fixed material properties on some tarp models
- Overall clipping / movement polish
MISC
- Fixed some cases where weapons could fall out of the world
- Fixed a bug where Molotov self damage could be incorrectly penalized as team damage
- Improved performance for muzzle flashes and HE grenade effects
- Various bug fixes and tweaks to weapon finishes and stickers
- Added code to correct packets that arrive out of order in quick succession. These packets were showing up as loss in the net graph.
- Fixed a bug where SDR routing could sometimes choose the second-best route when immediately connecting, and then stick to that route for too long.
Actualización 02-11-2023
WORKSHOP
- Enabled uploading CS2 maps to the workshop
- Community Servers can host workshop maps
- Added paint metalness and roughness by color features to Solid Color, Hydrographic, and Spray-Paint finishes in the Item Editor
- Added option to toggle "Automatic PBR Color Correction" to all sticker types in Item Editor
- Various Item Editor help system updates including "mat_fullbright 10" to test PBR
- Various updates to workshop tools
GAMEPLAY
- Fixed a case where user commands would be ignored in poor network conditions
- Fixed a case where weapons would fire faster than intended
- Fixed a case where clients would show multiple gunshots for one actual shot
- Fixed a case where players would fail to keep their weapons between rounds of overtime
- Fixed some instances of dropped weapons falling out of the gameplay space
- In firstperson, dead players will now see their own ragdoll at the server-authoritative lag-compensated position of their demise
- Decoy grenades interact aesthetically with smoke clouds
- Smoke grenades now have a minimum fuse duration to prevent smokes from prematurely detonating if stuck in crevices
- Players now ignore individual damage events dealing less than one point of damage
- Knife attacks will now prioritize enemies and will only hit teammates if there are no enemies in range
- Knife attacks no longer predict damage effects or sounds on the client
- Knife attack immediately after switching to a knife will always deal full damage amount
- For a given map location, eye height is now consistent regardless of how the player arrived
MAPS
INFERNO
- Fixed clipping in various areas
- Fixed various microgaps
- Fixed disappearing meshes in skybox
- Removed birds that got mistaken for grenades
SERVERS
- Added sv_maxuptimelimit setting to request server shutdown after certain number of uptime hours.
- Support -sv_maxuptimelimit command line parameter to randomly select uptime limit per instance within a range, e.g. "-sv_maxuptimelimit 48-72" command line parameter will request game server instance to self-shutdown somewhere between 48 and 72 hours by issuing "sv_shutdown" command on the game server.
- Added game server startup timing log records.
- Game servers will now print global chat messages when players acknowledge newly acquired items while connected to the game server.
- Fixed a bug showing 100% packet loss immediately after connection
- Fixed a bug where scoreboard ping could get stuck at a value lower than the real ping
MISC
- Improved rendering of stickers
- Added wins and wins-needed to Competitive Play Menu map tiles
- Fixed various minor HUD bugs
- Fixed various skins and sticker bugs
- Fixed various bugs with item inspection UI
- Fixed a skinning issue with Trapper Aggressor agent's legs
- Improved performance of player animations on client and server
- Smoke grenade canister changed to chrome material
- "Boost Player Contrast" no longer applies to dead players
- Adjusted microphone voice threshold value
Actualización 03-11-2023
- Updated Redemption UI to show remaining time before weekly rollover
- Competitive Rating will now be updated after returning to main menu from a win
- Added notice to end of match for when CS Rating had been adjusted midmatch (e.g. due to the outcome of a match that the player was kicked from or abandoned, or recovering lost points from playing against a cheater)
- Various bug fixes and tweaks
Actualización 08-11-2023
GAMEPLAY
- The visual and audio feedback from sub-tick input—such as movement acceleration and muzzle flashes—will now always render on the next frame
- Random numbers used for shooting spread are now synchronized between clients and servers by default. This makes tracers and decals match their server-authoritative trajectories more closely. Note: Spread has been synchronized on Valve official servers since 10/14
- Fixed a bug where pressing a movement key immediately after jumping resulted in an inconsistent jump height
MATCHMAKING
- Parties of four are now able to queue for Premier mode
- Added vote-kick immunity for solo players who get matched on the same team with a party of four players
- Adjusted the algorithm for re-establishing CS Rating after a period of inactivity in Premier mode
AUDIO
- Reduced the maximum audible distance of grenade bounce sounds
- Improved occlusion filter quality
- Addressed issue where sometimes headshot dink sounds playing as feedback for the attacker could be mistaken for incoming damage
- Lowered volume of sound for headshot damage with no armor from a victims perspective to bring it inline with volume of other headshot sounds
- Changed jump land sounds to have the same maximum audible distance as footstep sounds
- Changed volume falloff curve of jump landing sounds to better convey distance
- Improved molotov extinguish effects to sound better when multiple are playing at once
- Brought back spark sound feedback when bomb defuse is cut short due to player spinning
- Fixed issue where at very close proximity, a victims death groan could be mistaken as coming from the attacker
- Fixed a case where unsilenced m4a1-s did not have any distant gunfire sounds
MAPS
Mirage
- Fixed clipping on bench in palace
- Lowered the height of box on A site to match CS:GO
EFFECTS
- Improved performance of blood effects at close range
- Improved bomb light visibility from back of bomb
- Reduced muzzle flash during quickswitch from scoped rifles
- Reduced the strength of the kill streak HUD effect after five kills
CSTV
- Added setting "tv_record_immediate" to control when CSTV demo file will start recording content. If the setting is enabled then content will start at the moment when tv_record is executed on the server. If the setting is disabled then content will start recording from tv_delay earlier
- CSTV demos can now be recorded without delayed CSTV spectating enabled. Requires setting "tv_record_immediate 1" and executing "tv_record" at the moment when recording should start
MISC
- Adjusted wear values of some stickers to better match CS:GO
- Fixed a bug with workshop tools that would prevent light_environment from baking static shadows in some circumstances
- Improved quality of 'Performance' HDR rendering mode
- Enabling the upload of workshop maps for Wingman mode
Actualización 09-11-2023
MISC
- Added support for accepting game invites and party invites from Steam Chat and Steam Overlay.
- Added an execution delay for certain commands that can be specified on command line to be deferred until main menu fully loads (e.g. econ action preview commands, match download commands, playdemo, and similar).
- Fixed a bug that caused game events to not appear in CSTV demos recorded in tv_record_immediate mode.
- CSTV auto record now requires either an active CSTV server or tv_record_immediate to be enabled.
- Performance optimizations in game server demo recording code.
Actualización 13-11-2023
GAMEPLAY
- Fixed a bug where collision between players was sometimes causing players to step up
- Fixed a bug where players could slide up walls in Mirage mid
- Fixed a movement systems bug where players could get stuck on geometry
- Fixed a bug that prevented "Zoom Button Hold: Repeat Disabled" from working correctly
- Fixed a case where switching weapons immediately after shooting would result in the shot not registering on the server
- Fixed a case where players could shoot during freeze time at the ends of warmup, halves, and matches
Actualización 16-11-2023
[ GAMEPLAY ]
More sub-tick visual and audio feedback improvements Reduced sniper scope bob animation magnitude and frequency Fixed a bug causing duck to be slower when the Duck Mode was set to Toggle Fixed a case where grenade throws weren't registering on the server Thrown grenades no longer prematurely detonate if thrown while intersecting a teammate Players can no longer mitigate fall damage by defusing the bomb Adjusted weapon drop trajectories to make throwing weapons more consistent, especially when throwing weapons downward When a network interruption is detected by official game servers, the affected match will be cancelled Added unique sounds for running and jumping on metal railings and poles
[ ANIMATION ]
Fixed a bug that occurred when interrupting the CZ75a deploy with inspect Fixed the inspect and other animations for the Shadow Daggers Fixed a 'broken wrist' animation with the Survival Knife Adjusted the Mac10 first person animation to include strap and bolt movement Fixed AWP and SSG firing animation/inspect behavior while zoomed in Fixed a case where the Deagle slide would fail to reset on round restart The Revolver barrel now incrementally rotates for each shot Fixed some animation issues with weapons placed in community maps Fixed cases where the C4 light would not blink when held or holstered by players Fixed some cases where the player's shadow would show an incorrect pose
[ MISC ]
Fixed a bug where bot_knives_only didn't work for T's Fixed some visual issues with demo playback Improved performance of screen particle effects Fixed the Mute Enemy Team and Mute All But Friends settings failing to mute voice Text from blocked players will no longer be visible in the premier pregame chat Players frozen by half-time gamerules are now immune to certain damage types Decals now evict the lowermost decal if enough decals overlap in a single location Player visibility fog adjustment no longer applies to dead ragdolls Smoke particles no longer stick to dead ragdolls Fixed self/team burn damage getting recorded as enemy damage
[ UI ]
Revised some common chat strings Added convar cl_deathnotices_show_numbers for observers to have quick access to player's spectate index Added a warning message for AMD and Nvidia graphics users with out-of-date drivers "Kevlar & Helmet" entry in the Buy Menu will now present itself as simply "Helmet" when contextually correct Added time to weekly rollover to the reduced XP message in the player profile tooltip Fixed kill feed and death panel not displaying correct information if the killer died earlier or disconnected Fixed round-delayed stats not updating at match end Changed deathmatch scoreboard stats from K/D/A/Score to K/HS%/DMG/Score Fixed case where text during defuse would get cut off Added direction indicators to players in the square radar Fixed case where kill icon would not display in the post-round damage info panel Fixed bad string in the commend dialog panel Fixed case where round stats in the Watch Menu would be assigned to the wrong side
[ WORKSHOP ]
Fixed custom sound events files in workshop maps Added some material settings for water refraction/caustics Workshop maps can now be tagged as supporting Wingman mode Linux clients can now run workshop maps without requiring -insecure Added trigger_hostage_reset trigger and logic_eventlistener entities Added convars sv_walkable_normal and sv_standable_normal to allow community servers to tweak player movement on angled surfaces Fixed health getting clipped when it exceeds 3 digits
[ MAPS ]
Overpass:
Fixed various cases where level mesh was disappearing occasionally Various visual updates and fixes to models and materials Straightened out some collision that was pushing players off of walls or corners Turned off the collision of some light fixtures that were pushing players off of walls Added a metal plate to swat van to hide player feet, adjusted clipping around van Fixed some small holes in the world Fixed some texture mapping seams Added player clipping on some floor grates to smooth player movement Fixed some issues with the collision and surface property of fire extinguishers Added and adjusted some grenade clipping Adjusted some clipping on boxes and cable stacks in connector
Ancient:
More player and grenade clips adjustments Closed various holes and cracks in the world
Mirage:
Fixed clipping around scaffolding at bombsite b to prevent one-way peeking through geo
Office:
Fixed player getting stuck on large crate in garage General grenade clip polish Vending machine break sequence now only happens once to avoid strobing lights Removed collision from pipes and cctv cameras at ct spawn garage Added grenade clips to doors at stairwell Fixed hole in door frame at t-spawn Fixed texture errors on ceiling at conference room Fixed some lighting errors on low settings Fixed weapons getting stuck behind crates at back way Fixed lighting artifacts in front courtyard Fixed bad boost onto electrical boxes in garage
Anubis:
Fixed z-fighting on stairs in connector Improved ground at bombsite A so that it has more accurate footstep sounds Fixed gap in world around b-site planting area Fixed z-fighting a backdrop temple near t-spawn Fixed missing collision at connector that would allow grenades to fall through world Fixed hole in world at street that allowed players to see through to canal Fixed vis issue on street looking back to t-spawn Fixed UV stretching in connector Sealed up holes in building rooftops for entire level to prevent grenades getting stuck in void Fixed holes in lower tunnel Fixed hole in canal
Inferno:
Moved bucket on scaffolding on bombsite B that could be mistaken for player during combat Closed hole to prevent grenades from falling through the map on bombsite A More player clip adjustments Fixed various micro gaps
Nuke:
Minor clipping fixes on rooftops and hut Better caustics in pool at B site Fixed vis issue in garage looking towards hell
Vertigo:
Fixed some light fixtures showing backfaces Fixed some light fixtures being misaligned Fixed missing vent pieces in Tunnels Attempt to fix players clipping through wood boards by stairwell at bombsite b Fixed bad clip above door at elevator Fixed flashbang inconsistency with metal gratings at scaffolding Fixed missing collision on horizontal tower beams at b-site Added grenade clips around bombsite b to prevent smokes getting caught in bad spaces Cleaned up geo and did a grenade clip pass around scaffold to make grenades work better Added grenade clip to b platform Fixed disconnected girders at mid Moved stack of drywall at back door>b for better movement/cover Improved clipping at side Jobsite injury signs are more responsive[/quote][/spoiler]
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