Estan testeando el uso de vehiculos en overpass, ya se pueden usar helicopteros y tankes
Se viene Cs2 :battlefield open beta
Estan testeando el uso de vehiculos en overpass, ya se pueden usar helicopteros y tankes
Se viene Cs2 :battlefield open beta
La verdad q una compañia miltimillonaria haya sacado un juego tan rapido y lo unico q han dejado bien es el tema de skins y cajas, dice mucho de ellos y de nosotros como jugadores.
#1952 Es como va todo últimamente, y cuando digo todo es todo, menudo planeta guapo se está quedando.
#1952 He leído que Valve tiene sólo 300 personas trabajando en la empresa, sin estar claro cuantos desarrolladores tienen… dicen que es la compañía con mas beneficios por empleado del mundo 🥲
Chavales me ha dejado de funcionar el aim botz nada más entrar los bots estan to locos y no se quedan quitos
Este juego necesita YA más modos. Me paso el día con ganas de jugar pero no tengo tiempo para echar rankeds, y como casual es una soberana mierda, al final me echo un deathmatch y lo cierro. Necesitamos más cosas ya. Un casual con las normas de ranked, o al menos 5v5.
#1957 si tu problema es el tiempo, un casual con normas de ranked dura lo mismo no?
Ah bueno que querrás echarte 4 o 5 rondas y fuera.
Por si alguien le interesa... he encontrado este tracker de servidores comunitarios, tiene muchos de CS2 con los modos más comunes (FFA, retake, etc), y están bastante bien configurados. No hay de España, pero en Alemania con ping de 32ms van finos.
enjoy
https://tsarvar.com/es/servers/counter-strike-go/country:DE?match=cs2&playersFrom=5&maxPlayersFrom=3
#1968 nope.
De momento han metido una beta para solucionar el loss que tenía mucha gente (yo mismo, aunque aún no lo he probado).
Ya llevan un tiempo sin una actualización decente, no? Espero que sea porque están centrados en corregir los problemas del subtick, aunque siendo Valve, estarán haciendo una nueva caja.
A mi este cs se me peta cada vez más, los freezeos de 2 segundos son cada vez más constantes.
En la beta no me pasaba, iba perfecto.
#1967 Es ridiculo , hay que abrir hilo de opinion sobre Aguantar pick o fast pick ,
Imposible aguantar nada en este CS
[UPDATE] 25 October 2023
Current version of the game: 1.39.6.4 (2000171)
[ MAPS ]
Various bug fixes and tweaks:
Inferno
Improved bomb visibility when planted in fountain on bombsite A
Improved grenade bounce behavior on roof and stone models to make it more predictable
Removed part of railing on balcony
Adjusted garage door on bombsite A to improve player readability and clipping
Fixed lighting bug on Inferno workshop map
Fixed various micro-gaps
Overall clipping / movement polish
Overpass
Removed or tweaked models and textures to improve player readability
Adjusted lighting in certain areas to improve player readability
Adjusted grenade clipping in various areas
Nuke
Fixed clipping on ramp room doorway tread plates to prevent erroneous grenade bounces
Fixed collision on doorways from ramp to bombsite B to be more accurate
Improved player readability against container on bombsite B
Fixed some cases where players clipped through garage door at lobby
Removed dynamic light at squeaky to prevent shadows giving away player position through doorway
Fixed various holes in world
Overall clipping / movement polish
Dust2
Fixed micro-cracks in crate models
Anubis
Adjusted grenade clipping in and around bombsite B to prevent grenades getting stuck in tight spots
Fixed multiple cases where dropped weapons clipped through world geometry
Fixed multiple holes and cracks in world.
Fixed missing collision on geometry where c4 could be thrown out of the map
Clipped multiple areas where players could stack, providing an unfair vantage point
Fixed lightmap issues around CT spawn water
Improved player readability in mid
Improved CT team intro position
Overall clipping / movement polish
Office
Improved player readability at CT spawn around swat van
Fixed gaps in some cubemaps which were causing lighting issues
Fixed some lighting artifacts on crates at low settings
Disabled motion on vending machine
Overall clipping / movement polish
Vertigo
Fixed ladder collision blocking bullets and grenades
Fixed steel beams having incorrect surface property
Overall clipping / movement polish
Mirage
Fixed various bullet penetration issues
Overall clipping / movement polish
Ancient
Made fog adjustments to improve player readability
Fixed micro-cracks in crate models
Fixed multiple holes and cracks in the world
Made visibility adjustments to donut area
Fixed bullet penetration issues through wood panels near bombsite B
Fixed material properties on some tarp models
Overall clipping / movement polish
[ MISC ]
Fixed some cases where weapons could fall out of the world
Fixed a bug where Molotov self damage could be incorrectly penalized as team damage
Improved performance for muzzle flashes and HE grenade effects
Various bug fixes and tweaks to weapon finishes and stickers
Added code to correct packets that arrive out of order in quick succession. These packets were showing up as loss in the net graph.
Fixed a bug where SDR routing could sometimes choose the second-best route when immediately connecting, and then stick to that route for too long.
The changelog is taken automatically from the official site!
Nada sobre ticks o lo que sea que esté pasando?
Hay veces q la Q no me cambia el arma porque es como si perdiera ese paquete el servidor y tengo que darle dos veces, aparte de los freezeos...
#1974 que le pase a los de valve?
Improved bomb visibility when planted in fountain on bombsite A