#2189 Tienes que meterlo en un autoexec.
viewmodel_fov "68"
viewmodel_offset_x "2.5"
viewmodel_offset_y "2"
viewmodel_offset_z "-1.5"
viewmodel_presetpos "0"
y ahí pones los parámetros que tu quieras dejando el presetpos a 0.
#2189 Tienes que meterlo en un autoexec.
viewmodel_fov "68"
viewmodel_offset_x "2.5"
viewmodel_offset_y "2"
viewmodel_offset_z "-1.5"
viewmodel_presetpos "0"
y ahí pones los parámetros que tu quieras dejando el presetpos a 0.
#2172 Por cosas como estas tengo la certeza de que nunca solucionarán el problema de los cheats, y cuando digo solucionar no me refiero a que dejen de existir sino a poner un mínimo de interés en ello.
#2193 Si ves que al entrar al juego no se te pone automaticámente pon en consola: exec autoexec y si al cerrar y volverlo abrir no se te guarda pon en opciones de lanzamiento +exec autoexec
¿Alguien sabe por qué la primera ronda me pega petardazos y después se arregla solo?
Suena a coña, pero es así jajaja
#2199 se saltan números porque tendras puesta alguna región en concreto. En el global te tendrían que salir todos.
Edito: me lo he inventado.
edit nvm te tendrian que salir bien
asique puede que alguno se si que a llevado premio
aunque en todas las regiones faltan algunos numeros asique ni idea
#2200 que dices troll, esta puesto en europa como siempre, y el top tendria que salir el de europa, con su numero 1, 2, 3 y asi todos jajaja vaya invent te has pegao
Los quitan de la clasificación si no juegan durante 7 días. Es una forma de evitar que gente inactiva permanezca en el top.
Hace tiempo leí que a algunos jugadores les habían quitado una burrada de puntos por inactividad de simplemente unos días, pero pensé que estaba fixeado...
#2211 Todos qué ?, es una pregunta tan simple de decir sí o no, que ganas de complicar la cosa me cago en mi vida.
[UPDATE] 09 November 2023
Current version of the game: 1.39.6.8 (2000186)
• [ GAMEPLAY ]
The visual and audio feedback from sub-tick input—such as movement acceleration and muzzle flashes—will now always render on the next frame
Random numbers used for shooting spread are now synchronized between clients and servers by default. This makes tracers and decals match their server-authoritative trajectories more closely. Note: Spread has been synchronized on Valve official servers since 10/14
Fixed a bug where pressing a movement key immediately after jumping resulted in an inconsistent jump height• [ MATCHMAKING ]
Parties of four are now able to queue for Premier mode
Added vote-kick immunity for solo players who get matched on the same team with a party of four players
Adjusted the algorithm for re-establishing CS Rating after a period of inactivity in Premier mode• [ AUDIO ]
Reduced the maximum audible distance of grenade bounce sounds
Improved occlusion filter quality
Addressed issue where sometimes headshot dink sounds playing as feedback for the attacker could be mistaken for incoming damage
Lowered volume of sound for headshot damage with no armor from a victims perspective to bring it inline with volume of other headshot sounds
Changed jump land sounds to have the same maximum audible distance as footstep sounds
Changed volume falloff curve of jump landing sounds to better convey distance
Improved molotov extinguish effects to sound better when multiple are playing at once
Brought back spark sound feedback when bomb defuse is cut short due to player spinning
Fixed issue where at very close proximity, a victims death groan could be mistaken as coming from the attacker
Fixed a case where unsilenced m4a1-s did not have any distant gunfire sounds• [ MAPS ]
Mirage
Fixed clipping on bench in palace
Lowered the height of box on A site to match CS:GO• [ EFFECTS ]
Improved performance of blood effects at close range
Improved bomb light visibility from back of bomb
Reduced muzzle flash during quickswitch from scoped rifles
Reduced the strength of the kill streak HUD effect after five kills• [ CSTV ]
Added setting "tv_record_immediate" to control when CSTV demo file will start recording content. If the setting is enabled then content will start at the moment when tv_record is executed on the server. If the setting is disabled then content will start recording from tv_delay earlier
CSTV demos can now be recorded without delayed CSTV spectating enabled. Requires setting "tv_record_immediate 1" and executing "tv_record" at the moment when recording should start• [ MISC ]
Adjusted wear values of some stickers to better match CS:GO
Fixed a bug with workshop tools that would prevent light_environment from baking static shadows in some circumstances
Improved quality of 'Performance' HDR rendering mode
Enabling the upload of workshop maps for Wingman mode
The changelog is taken automatically from the official site!
Parties of four are now able to queue for Premier mode
Added vote-kick immunity for solo players who get matched on the same team with a party of four players
No sé si alegrarme o acojonarme.
#2215 buf eso de inmunidad... No sé qué es peor... Casi que prefiero tener que buscar uno en looking to play