PC Gamer ya ha visto y probado la versión PC de GTA V y en resumidas cuentas es exactamente el port que todo el mundo deseaba. Estas son algunas de sus opciones gráficas:
Video memory slider: shows you how much video memory is being used in MB.
Ignore suggested limits option: game detects your setup automatically, but you can push your system further if you like.
Options for screen type, aspect ratio and refresh rate.
DirectX Version Output monitor: 1-3
Anti-aliasing: FXAA, MSAA and Nvidia TXAA supported.
Pause game on focus loss.
Scaling bars for population density, population variety and distance scaling.
Texture quality: normal to very high.
Shader quality: normal to very high.
Shadow quality: normal to very high.
Reflection quality: normal to very high.
Reflection MSAA
Water quality: normal to very high.
Particles quality: normal to very high.
Grass quality: normal to very high.
Soft shadows options: softer, softest, AMD CHS, Nvidia PCSS
Post FX options: up to ultra.
Motion blur strength: scaling bar.
In-game depth of field effects: on/off.
Anisotropic filtering: up to x16 .
Ambient occlusion options.
Tesellation options.
Advanced graphics
Long shadows: on/off.
High resolution shadows: on/off.
High detail streaming while flying: on/off.
Extended distance scaling bar.
Extended shadow distance bar.
Benchmark testing.
El equipo en el que han probado el juego a 4k y 60fps fluidos era un:
i7 [email protected]
SLI GTX 980
32GB RAM
SSD de 256GB
Obviamente al alcance de solo unos pocos pero el consumidor medio podrá disfrutar de 1080p y 60fps sin problemas. La versión definitiva de Grand Theft Auto V saldrá en tan solo 6 días y lo que es mejor, ¡el port será bueno!
http://www.pcgamer.com/why-gta-5-pc-is-the-definitive-version-of-rockstars-epic/
http://www.pcgamer.com/gta-5-pc-graphics-options-in-full/