Mirando el tweak.ini, el movimiento de esta demo se supone que no tendrá nada que ver con el de la demo multiplayer/juego final:
[b]PlayerMove[/b] =
{
QWPhysics = false,
AbsoluteVerticalVelocityBelowWhichDoubleJumpHappens = -1.0,
SecondsWhenYouCanBunnyHopAfterLanding = 0.2,
SecondsWhenYouCanBunnyHopBeforeLanding = 0.2,
PlayerSpeed = 8.0,
MaximalBunnyHopSpeed = 15.0,
BunnyHopAcceleration = 0.3,
JumpStrength = 1.0,
StairsUpSpeed = 1.0,
StairsDownSpeed = 1.0,
MaximalItemPushMass = 2500.0,
SlowdownDuringJump = 20.0,
StrongAirControl = 0.2,
WeakAirControl = 0.002,
IceSlideModifier = 0.06,
IceSlideAngleModifier = 0.5,
PlayerSpeedIce = 9.0,
SlopeAngleToSlide = 60.0,
ShowSpeedmeter = false,
ComboDelay = 0.00,
ShockedTime = 0.5,
ExplosionShockedTime = 0.1,
},
[b]MultiPlayerMove[/b] =
{
PlayerSpeed = 11.0,
JumpStrength = 1.26,
BunnyHopAcceleration = 0.2,
SecondsWhenYouCanBunnyHopAfterLanding = 0.16,
SecondsWhenYouCanBunnyHopBeforeLanding = 0.16,
BunnyHopDifficulty = 5.0, -- 1/5 sek to max karta, czyli BHA = 0 (0.2 s)
MaximalBunnyHopSpeed = 28,
MinimalTimeBetweenBunnyHops = 0.3,
AbsoluteVerticalVelocityBelowWhichDoubleJumpHappens = -1.0,
AccelerationWhenWalking = 2,
DecelerationWhenWalking = 0.46,
StairsUpSpeed = 1.0,
StairsDownSpeed = 1.0,
MaximalItemPushMass = 2500.0,
SlowdownDuringJump = 9999.0,
StrongAirControl = 0.2,
WeakAirControl = 0.002,
SlopeAngleToSlide = 60.0,
ShockedTime = 0.5,
ExplosionShockedTime = 0.2,
MinimalExplosionImpulse = 0.5,
}