Me limito a copiar / pegar de NeoGaf. Que estoy desde el móvil.
Game Rankings:
Joystiq: 5/5
Middle-earth: Shadow of Mordor is a well-paced sandbox game with a revolutionary new game mechanic in the Nemesis System, which I imagine we'll see iterated on in the years to come. The Nemesis System creates the opportunity for two players to have wildly different experiences fighting the Uruk-hai, while Talion collects trinkets and upgrades. Your nemesis (an Uruk who will find a way to kill you time and time again) will be completely different from your friend's, and you'll have plenty of unique experiences to share about different tactics you used to take out a certain warchief. Or, how you were chasing a captain who retreated in battle and ran right into the jaws of a wild caragor, robbing you of sweet victory.
What would have otherwise been a competent sandbox game with solid combat mechanics and an interesting twist on a known fantasy world is elevated by the Nemesis System. Shadow of Mordor is the strategic person's action game.
Polygon: 9.5
The gameplay foundation of Middle-earth: Shadow of Mordor is very strong, which makes it all the more incredible that it's also the least exciting thing about the game. Most video games choose to either tell you a story or give you a world in which you can create your own stories; very rarely are these two paths mixed, and even more rarely with any success.
Shadow of Mordor is that ultimate rarity. It tells a fun little story that would be enough to hold up most games on their own. But it also provides all of the tools to ensure that the most interesting tales to come out of the game will be the ones that were not scripted.
IGN: 9.3
Middle-earth: Shadow of Mordor stands out from other open-world action games by putting a great new layer on top of the trail that Batman blazed. I was surprised at how well it integrates its excellent combat with rewarding feedback and progression not just for me, but also for my enemies. I’ve had many more memorable and unpredictable battles with its randomized Warchiefs and captains than I did in the scripted campaign missions, and I expect those to keep on coming.
The Escapist 4.5/5
Bottom Line: As an open world game set in Middle-earth, Shadow of Mordor delivers unique emergent gameplay, finely-tuned combat mechanics and a story which avoids typical fantasy fare. While the main storyline can be finished relatively quickly, there is a lot of content in Mordor for you to pursue however you like.
Recommendation: Even if hardcore Tolkien fans could be split on the themes of the game, interacting with the emergent system of the orc army of Mordor is a joy most gamers will appreciate as a step forward in design.
Gamesradar: 4.5/5
Shadow of Mordor isn't just the greatest Lord of the Rings game to date--it's also one of the most entertaining open-world adventures around. By the time you've concluded Talion's journey, you'll feel like you've experienced your own personal odyssey through Middle-earth, locked in a struggle against adversaries that only you truly know. The thrill of undermining the Uruks' hierarchy doesn't last forever, but the memories of the villains it generates will stay with you for a long time.
Shacknews: 9
Shadow of Mordor is influenced by other games, but not defined by them. Instead it takes pieces from some of the best games of the last few years, augments them with RPG mechanics and the new Nemesis system, and integrates them all so well together that it's sometimes hard to tell where one system begins and another ends. It's a remarkable achievement, and should justifiably establish Monolith as the torch-bearer for the Lord of the Rings series.
Gamefront: 9
Shadow of Mordor may not hew exactly to Tolkien’s lore, but it’s certainly close enough for the vast majority of folks. More importantly, it’s a fun game that lets you experience The Lord of the Rings regardless of how much knowledge you have of the world coming in. Great combat and an amazing setting round out one of the best Lord of the Rings titles in years.
EGM: 8.5
In a sense, then, Shadow of Mordor comes at a crucial time for Middle-earth in the public consciousness, and it looks primed to carry the torch of Tolkien for the foreseeable future. Monolith seems more than capable of doing for Sauron and company what Rocksteady did for the Dark Knight: finally delivering a gaming franchise worthy of the iconic fiction. We’ve seen competent games based on Tolkien’s works here and there, but this may well become the first series that has the chance to finally live up to the source material. Considering the important place Tolkien holds in fantasy and storytelling, that’s a welcome sight for games—and one long overdue.
Game Informer: 8.25
Shadow of Mordor is an unabashedly challenging and complex experience, sometimes at the expense of accessibility. I’m thrilled that we’ve got a new franchise in the fertile ground of Tolkien’s fiction. Add in a borderline revolutionary approach to mission design, and this is a firm foundation for a stellar new series.
Gamespot: 8
Shadow of Mordor's second half introduces even more ways to mess with Uruks' minds. Ultimately, you are able to command individual captains and assist them in battle as they fight their way up the pecking order. The story gives this system a purpose so that your political shenanigans don't come across as neverending busywork, though even without narrative context, the nemesis system is remarkably absorbing. It is the orcish congress, and I am a muscled version of Kevin Spacey's character in House of Cards. I am the puppetmaster, and the Uruk-hai are my puppets.
All of these tasks are dotted across the game's two expansive maps, which invite you to chase one waypoint after another, murdering captains, infiltrating Uruk feasts, and collecting artifacts that unveil truths about the wraith's past misdeeds. This structure (of course) recalls Assassin's Creed, but it is now imperative that the Assassin's Creed series learn from Shadow of Mordor. Easy comparisons aside, this is a great game in its own right, narratively disjointed but mechanically sound, made up of excellent parts pieced together in excellent ways. I already knew what future lay in store for Middle-earth as I played Shadow of Mordor; I'm hoping that my own future might one day bring another Lord of the Rings adventure as stirring as this one.
Eurogamer: 8
One of the most enduring themes of Tolkien's universe has been the corrupting influence of power, but this has almost always been explored through the eyes of individuals that refuse to abuse that power. In death, Talion is free to do what those characters were never able to, and you experience first-hand what an intoxicating high that can be. At the start of the game you're not much more than a lowly Ranger, sneaking through camps and silently slitting Orcish throats in the night. By the end of the game you're boldly strolling through those same camps, as terrified uruks whisper tales of the Ranger-turned-Gravewalker over fortifying gulps of grog. There's plenty to see and do in Mordor when you're dead; all that's left, in the words of a wise old wandering wizard, is to decide what to do with the time that is given to you.
Destructoid: 6
Ultimately, like many ambitious projects, Middle-earth: Shadow of Mordor doesn't deliver on everything it sets out to do. Although Monolith's heart is in the right place and the stuido honors the lore, it doesn't really add anything that's worth seeing outside of some solid open world gameplay. It isn't a bad game, it just feels far too repetitive for its own good.
Kotaku: YES