Cambios en PBE - Posible Patch 3.9

Petterrr

notas

"Hey Summoners,

As you know, we use the PBE servers as a testing ground for a lot of our experimental changes, but we’ve run into situations where sometimes a change requires a bit more nuance to understand. As a result, we’ll be driving these PBE context posts when we can offer some more context. 

Also note that these changes are tentative, like anything else on the PBE, so they are all very subject to change. [/i]

champions

Brand

Pillar of Flame
Mana cost reduced at later ranks from 70/80/90/100/110
Delay normalized from 0.5s ~ 0.75s

Conflagation
Mana cost increased from 60/65/70/75/80

Pyroclasm
Mana cost reduced at later ranks from 100/150/200

Draven

We wanted to lower Draven’s high early game damage output from his passive, as it was not adding much in terms of real gameplay. Unfortunately, to get the numbers right we realized we would need to reduce his passive damage to a point where it would be even more unsatisfying. We instead opted to rework Draven’s passive into something that reinforces his current gameplay and can be appreciated by both him and his opponents. Welcome to the League of Draven. 

League of Draven (New Passive)
Draven gains a stack of Adoration when he catches a Spinning Axe or kills a minion or monster. When Draven kills an enemy champion, he cashes in half of his Adoration stacks, gaining gold per stack consumed. Draven loses up to a certain amount of stacks of Adoration upon death.

Elise

Spider Form / Human Form
No longer counts as a spellcast for the purposes of items like Tears of the Goddess, Sheen, etc.

Jayce

Transform: Mercury Hammer / Mercury Cannon
No longer counts as a spellcast for the purposes of items like Tears of the Goddess, Sheen, etc.

Kennen

We’ve tuned down some of Kennen’s early game lane harass, especially given how much teamfight potential he has.

    Base Attack Damage at level 1 reduced from 54.6
    Attack Damage gained per level increased from 3.3

Mark of the Storm
Mark duration reduced from 8 seconds

Leblanc

Leblanc's Mimic was less a decision point and more of a tool to one-shot someone with Sigil of Silence. These changes are aimed at improving the patterns and decisions around using Mimic. Our most obvious adjustment is the fact that mimicked abilities will now deal their own base damage instead of amplifying the base spell. This means players will be able to use Mimic in more creative ways at level 6, rather than holding it for Sigil of Silence. Additionally, Sigil of Silence will now deal less damage up front but more damage on detonation in order to better promote LeBlanc’s multi-skill interaction. 

Mirror Image
The Mirror Image will now attempt to run instead of standing still

Sigil of Silence
Mana Cost reduced from 70/75/80/85/90
Impact Damage decreased from 70/110/150/190/230
Impact AP Ratio decreased from 0.6
Mark Damage increased from 20/40/60/80/100
Mark AP Ratio increased from 0.3
Silence duration reduced from 2 seconds

Distortion
Cooldown now starts on cast rather than after returning to your Distortion

Ethereal Chains
Slow duration (and time until root) reduced from 2 seconds
Root duration standardized across all ranks from 1/1.3/1.6/1.9/2.2
Cooldown increased at earlier ranks from 10/10/10/10/10

Mimic
Mana Cost decreased at early levels

    All mimicked abilities now deal their own base damage instead of amplifying the base spell. In all cases, the mimicked spell will deal higher damage than the base spell (due to higher base damage or higher AP ratios).


[b]Leona [/b]

Solar Flare
Delay normalized from 0.5s0.75s

Nidalee

[i]Aspect of the Cougar[/i]
    No longer counts as a spellcast for the purposes of items like Tears of the Goddess, Sheen, etc.

Shyvana

We’re repositioning Flame Breath as a core tool for objective control and faster jungle clear while also emphasizing its use as a “burn down” ability to be followed up with auto attacks against more tanky fighters. We’ve also increased Shyvana’s Fury gain at higher levels of Dragon’s Descent to help her engage in team fights more consistently at late game. Lastly, we’ve moved Shyvana’s old passive effects to the actual ability tooltips to help centralize information.Fury of the Dragonborn

    Remade. All Fury of the Dragonborn effects are now located on the ability tooltip rather than the passive.

NEW PASSIVE: Dragonborn
Gains bonus Armor and Magic resistance. This bonus is increased per level. These bonuses are doubled in Dragon Form.

Flame Breath
No longer reduces Armor by 15%
Now passes through all units hit instead of stopping at the first
Debuff duration increased from 4 seconds
Damage decreased at higher levels from 80/125/170/215/260
On-hit magic damage to debuffed targets changed to a % of the target's Maximum Health from 15% of Flame Breath's damage.

Dragon's Descent
Passive Armor/Magic Resistance component removed
Fury Gain per hit increased at later ranks from 2/2/2
Passive Fury Gain increased at later ranks from 1/1/1 per 1.5 seconds

Swain

Nevermove
Delay normalized from 0.75s1s

Veigar

Dark Matter
Delay normalized from 1.2s1.5s

Ziggs

We wanted to make it easier and more rewarding for Ziggs to use Satchel Charge offensively, whether he’s detonating it immediately or leaving it down on the battlefield to zone. We also wanted to make Satchel Charge noticeably easier to use for players with a moderate or higher amount of latency. 

Satchel Charge
Can now be reactivated while in flight, causing the Satchel Charge to detonate on landing
Missile speed increased from 1600
Increased knockback distance from 350
Cooldown now starts when spell is cast, not when Satchel Charge detonates

Items

ItemsWards

We’ve changed the reward structure for killing wards to alleviate the gold pressure that can accumulate on supports as they push for vision dominance around key locations. With Oracle’s Elixir already on a timed duration, no longer making it expire on death means players can be more aggressive with oracles, rather than passively clearing warded areas they know to be safe. We want the focus of Oracle’s Elixir to be more of an opportunity cost rather than a safety liability for the Oracle user.

    Vision and Sight Ward are now worth slightly more gold, up from 25
    Wriggle's Lantern Ward is now worth slightly more gold, up from 15
    Reward structure for killing wards has been changed to the following:

    The killer of the ward gains 50% of the ward's base gold value
    Nearby allied champions with Oracle Elixir or allied champions that have placed Vision Wards nearby split 50% of the ward's base gold value

Oracle’s Elixir

    No longer expires on death
    Sightstone and Ruby Sightstone now display the number of placed Ghost Wards in their inventory tooltips

Tear of the Goddess

We feel like players were able to build tear items up too quickly, especially in the case of Manamune with its fairly cheap cost.
Mana gain per spell cast or Mana expenditure reduced to 3 from 4

Manamune

    Mana gain per basic attack, spell cast, or Mana expenditure reduced to 3 from 4

Black Cleaver

Previously, characters like Jarvan who applied multiple physical damage sources on a single attack could apply multiple stacks of Black Cleaver's shred. We're cleaning up the item to make it more understandable. Character's like Shyvana or Renekton that apply more than one basic attack at the same time will still stack up multiple shreds as normal.

    Can no longer apply more than one stack of Armor Shred per basic attack.

Maw of Malmortius

We’ve made Maw of Malmortius’ passive bonus easier to understand at a glance. Now Maw will grant its maximum AD when the shield procs, so players will know exactly when they’re at their peak power.

    Now grants 60 Attack Damage up from 55
    Now grants 40 Magic Resistance up from 36
    Passive now grants 1 Attack Damage for every 2% Health you are missing, up from 2.5%
    Passive now capped at 35 Attack Damage, down from 40"
Cambios 18 de Junio
Cambios 20 de Junio
Cambios 21 de Junio
1
Spank

Lo más tocho para mi sin duda son los cambios al oracle y a Drevan

1
ocbblack

draven ahora sin pasiva de daño, pero gana dinero.. :S

Zaryei

Lo de Draven lo veo más op. Llegar antes al late te supone mucho más ventaja que su pasiva anterior. Las partidas no suelen durar más de 40 minutos y si con los mismos minions y las mismas kills que el adc enemigo llevas un espadón más pues puede dar la vuelta a muchas cosas.

1 respuesta
AikonCWD

#4 Que chorrada.

Ashe le ocurre lo mismo y no por ello te posicionas con un equipo "muchisimo más pepino" que el adc enemigo. Lo mismo ocurre con un TF en tu equipo.

Esas pasivas yo creo que se notan en midgame, que puedes terminar algún item antes que el otro, pero el late va a seguir igual.

Vámos, digo yo.

4 1 respuesta
-OnE-

Por fin le han quitado a Jayce y Nidalee lo de cargar la lágrima con su ulti. Es que su putísima madre, eso estaba muy cheto.

1 respuesta
Alexz

He entendido que ahora no pierdes el oracle si mueres?

2 respuestas
Zaryei

#5 Me refiero a que llegas antes al late, no que afecte al late, que claramente no lo mejora. Si tienes antes la build completa te da una ventaja mucho mayor que si el otro adc tiene todavía dos items por terminar.

#9 Pero la cuestión es que llegas, y normalmente con Ashe yo si llego bastante antes al late, o si me han stompeado en fase de líneas (siempre por culpa de mi support y mi jungler :( ) puedo irme a farmear un ratillo y acabar la build a la vez que el otro adc, y creeme que me ha salvado más de una vez. Its called lvl hierro III

1 respuesta
AikonCWD

#8 Sigo sin verlo... Yo jugando con ashe o con un TF en mi equipo no llego (con notable diferencia) al late antes que mi adc enemigo.

#7 Exacto

1 1 respuesta
B

Veo Jayce y se me ponen de corbata, pero leo y es solamente la lágrima, menos mal que reducir el daño de la Q va para largo :3

2 respuestas
Sertkoc

Espero que suban el precio del oracle a 1000g porque sino esta demasiado op.

1 respuesta
K

Que a 1000, a 5000 mejor.En la s2 si que estaba op, pero que valiera lo mismo pero durando 4 o 5 min y perdiendolo si morias igual era una tonteria.

Knelo

#10 Si la Q de jayce no pega.....

1 respuesta
MiembroPaco

#13 prueba a lanzarla a través de la E :clint:

1 respuesta
ArThoiD

Rework a Shyvana habrá que ver

frandqt

q puto sentido tiene lo del oracles?

1 respuesta
AikonCWD

#16 que ahora tendrán más utilidad?

alhar

#7 eso parece, sera como las poti roja y azul que mueres pero su efecto continua hasta que se acabe el tiempo, me parece bien, para un support debe ser un poco putada dejarse 400 en un oracle y morir al minuto de salir de base y tener que gastarse otros 400 xD

Knelo

#14

OP oracle gogogo

1 1 respuesta
D4rk_FuRy

no puedo ver el apartado ligas en mi perfil, lo han quitado por este parche o algo?

Hated

#10
Yo creo que algo se va a notar entre el nerf a cargar la lagrima y el nerf a la murama

1 respuesta
B

#21 Yo soy de esos que se quedan en base echando spells mientras sube la barra de vida y la de maná está llena, así que no lo voy a notar XD

CoolSpot

Madre mia en lugar de hacerle un rework a Leblanc para que sea viable de alguna manera la nerfean bastamente, y pensar que fue el primer champ que me compré que lastimica.

Knelo

La unica manera de hacerla viable a LB es que tenga un clearwave decente. No necesita mas.

1 respuesta
CoolSpot

#24

Algo tendrían que hacer eso es seguro porque es un champ de papel, sin sustain ninguno, sin pasiva util, sin daño AoE, de rango bajo, con la mitad de sus hechizos skillshots y sin capacidad de farmeo asi que a mi entender algo tendrian que hacer con ella.

zaskkk

Buena suerte para cargar la lagrima ahora con nidalee... gj riot :S

1 respuesta
tirititran

Lo del oracle es lógico, igual que los otros elixires. Y no tiene que costar más, ¿cuánto tendría que costar antes entonces, que se lo ponía el chogath de turno y no había quien se lo quitara hasta el final de la partida?

#26 No creo que Nidalee sea la que más problema tenga cuando sus habilidades en forma de puma no cuestan maná.

#28 Que fuesen todas las habilidades en modo puma las que no valen ya sí estaría feo xD

1 respuesta
zaskkk

#27 No me lo he leído entero si no que One ha dicho que ahora no podrá cargar con la ulti, e entendido que no podrá cargar la lagrima con las habilidades en puma, pero ara veo que nada mas es al usar la R, pues vaya chorrada.

1 respuesta
S

Pocas veces habeis usado a LB, nerf MERECIDISIMO!

Que no sepas farmear con LB no significa que necesite un clearwave. ( que estaria mu bien la verdad xD )

1 respuesta
MrFrit0

Creo que leéis mal el cambio de la gota. ^^

No especifica que los hechizos individuales no carguen, sino que apretar R no lo hace.

Por otra parte, creo que darle un clearwave a LB en mi opinión la haria demasiado bestia, no es por nada. De toda la vida LB farmea champs.