Patch Note 9/10/2010

ReFluXeD

Lo habia puesto en la presentacion del nuevo campeon, pero lo pongo aqui para no mezclar cosas:

CAMPEONES


Anivia

Stats
o Increased HP per Level to 70 from 65
o Increased Base Damage to 48 from 45

Amumu
Bandage Toss
o Reduced Cooldown to 16/14/12/10/8 from 18/16/14/12/10
Curse of the Sad Mummy
o Reduced Duration to 2 from 2.5

Blitzcrank

Stats
o Increased Mana per Level to 40 from 36
Static Field
o Reduced Cooldown to 30 from 40
o No longer targets stealthed units
Overdrive
o Reduced Cooldown to 15 from 20
o Reduced Mana Cost to 75 from 90
o Now Reduces Movement Speed by 75 instead of 25% (fixes an edge case bug)
Mana Barrier
o No longer uses or refunds Blitzcrank's mana

Cho'Gath
Rupture
o Reduced Cooldown to 9 from 10
o Modified Mana Cost to 90 at all levels from 80/90/100/110/120
Vorpal Spikes
o Now classified as a SpellAoE (procs Rylai's Scepter and Spell Vamp)

Corki

Gatling Gun
o Reduced Mana Cost to 60/70/80/90/100 from 60/75/90/105/120
Phosphorous Bomb
o Reduced Mana Cost to 80/90/100/110/120 from 90/100/110/120/130

Evelynn

Passive
o When Evelynn scores a kill or assist, she gains 100 + 30*level health.
Hate Spike
o Damage rescaled to 25/38/50/63/75 (+0.33) from 25/40/55/70/85 (+0.28)
o Second Hit does 100% damage, up from 50%.
o Second Hit prioritizes nearby wounded enemy champions instead of a random target.
o Hate Spike mana cost rescaled to 10/12/14/16/18 from 8/12/16/20/24.
o Hate Spike leeches 5/10/15/20/25% of the total damage dealt.
o If the target is alone, Hate Spike deals 33% bonus damage.
o Hate Spike seek range increased to 375 from 350.
Shadow Walk
o Duration fixed at 30 seconds from 20/30/40/50/60.
o Stun Hit effect coming out of stealth reduced to 1s at all levels.
o Gives 10/14/18/22/26% bonus movement speed during shadow walk and for 4 seconds after shadow walk.
o Evelynn fade time reduced to 1.25s down from 1.5. Her maximum fade time reduced to 4s down from 5s.
o Mana cost rescaled to 100/90/80/70/60 from 75/75/75/75/75
o Cooldown rescaled to 16/14/12/10/8 from 12/12/12/12/12
Ravage
o Damage reduced to 75/130/185/240/295 (+0.75) from 80/135/190/255/320 (+1)
o Mana cost reduced to 75/85/95/105/115 from 90/105/120/135/150
o Ravage now reduces 10/15/20/25/30 armor and magic resistance from the target (up from 10/14/18/22/26).
o Ravage range increased to 500 from 250.
o Ravage cooldown increased to 10 from 9.
o Ravage incorporates a dash to the target.
Ultimate
o Remade as Exuding Embrace.
o Evelynn channels the essence of night, blinding enemies in the targeted area as well as reducing their movement speed by 45/60/75%.
o Cooldown goes from 90/75/60 seconds.
o Range 650, AoE: 275
Stats
o Base AS increased to 0.695 from 0.658.
o Armor gain per level increased to 4.5 from 4.
o Base health increased to 414 from 389
o Health gain per level increase to 86 from 76.
o MP/5 per level increased to 0.4 per level from 0.25 per level.
o Base MP/5 raised to 4.6 from 3.6

Fiddlesticks

Drain
o Reduced Cooldown to 10 from 12
o Reduced Mana Cost to 80/95/110/125/140 from 80/100/120/140/160
Dark Wind
o Reduced Cooldown to 14 from 15

Galio
Righteous Gust
o Increased Mana Cost to 80/85/90/95/100 from 70/75/80/85/90
Resolute Smite
o Increased Mana Cost to 70/75/80/85/90 from 60/65/70/75/80
Idol of Durand
o Increased Mana Cost to 100/150/200 from 100/145/190
o Reduced Duration to 2 from 2.5

Gragas
Barrel Roll
o Reduced Cooldown to 11/10/9/8/7 from 12/11/10/9/8
o Now slows attack speed by 20/25/30/35/40%
Drunken Rage
o Reduced Cooldown to 25 from 30
Body Slam
o Increased Cooldown to 7 from 6
Explosive Cask
o No longer slows attack speed

Jax

Equipment Mastery
o Tooltip updated to show health gained from each source dynamically
Leap Strike
o Cast time reduced by roughly 20% and travel speed increased accordingly
o Ability power ratio decreased to 0.7 from 0.8
Empower
o Now only deals damage to a single target rather than AoE
o Resets Jax'’s swing timer when cast
o Damage increased to 60/90/120/150/180 (+0.3 AD)(+0.4 AP) from 40/60/80/100/120 (+0.2 AD)(+0.2 AP)
o Mana Cost decreased to 20 from 35
o Cooldown increased to 9/8/7/6/5 from 5/5/5/5/5
o Tooltip corrected to accurately state it deals magic damage
o Fixed bugs where Empower incorrectly did less damage when used at the same time as Leap Strike or each 3rd Relentless Assault strike.
Counter Strike
o Damage increased to 80/110/140/170/200 (+0.6 AP) from 80/100/120/140/160 (+0.6 AP)
Relentless Assault
o New Active: Immediately grants Jax full stacks of Relentless Assault. Costs 80 mana. Cooldown of 60/60/60 seconds.
o Buff icon now dynamically shows the number of Relentless Assault stacks which Jax is benefitting from.
o Tooltip correctly indicates that Jax gains up to 10 stacks of Relentless Assault.

Karthus
Lay Waste
o Reduced Mana Cost to 20/26/32/38/44 from 20/28/36/44/52
Wall of Pain
o Reduced Cooldown to 18 from 22

Kassadin

Nether Blade
o Reduced Cooldown to 12 from 15

Katarina
Death Lotus
o Now fires 3 blades at all levels

Malphite
Seismic Shard
o Reduced Cooldown to 8 from 10
Unstoppable Force
o Reduced Cooldown to 130/115/100 from 140/125/110
Ground Slam
o Fixed a bug causing it to look like it had shorter range than it actually did

Malzahar
Nether Grasp
o Reduced Range to 700 from 750
Call of the Void
o Reduced Mana Cost to 80/90/100/110/120 from 90/100/110/120/130
Null Zone
o Modified Mana Cost to 90/100/110/120/130 from 80/95/110/125/140

Miss Fortune

Stats
o Reduced Base Armor to 12 from 15
Scattershot(Make it Rain)
o Reduced Slow Percent to 15/20/25/30/35% from 20/25/30/35/40%
Bullet Time
o Reduced Range to 1400 from 1500
o Reduced Physical Scaling to 40% per shot from 45%
Strut
o Reduced Movement Speed Cap to 70 from 80
Ricochet Shot
o Reduced Bounce Range to 500 from 575

Morgana

Black Shield
o Reduced AP Ratio to .9 from 1
Soul Shackles
o Reduced AP Ratio to .9 from 1
o Reduced Damage to 175/250/325 from 175/250/350

Nasus

Siphoning Strike
o Now resets auto attacks

Nidalee

Stats
o Increased Base Damage to 49 from 46
Primal Surge
o Increased Cost to 80/85/90/95/100 from 65/70/75/80/85

Poppy

Devastating Blow
o Now resets auto attacks

Rammus

Stats
o Increased Movement Speed to 310 from 305
o Increased Base MP Regen to .9 from .75
Powerball
o Reduced Cooldown to 10 from 11
Defensive Ball Curl
o Reduced Cooldown to 14 from 15
o Now Scales on 10% of Rammus's Total Armor
Puncturing Taunt
o Reduced Mana Cost to 50/60/70/80/90 from 50/65/80/95/110
o Made it much more responsive (less likely to bug out =-D)

Ryze

Updated Recommended Items
Base HP increased to 380 from 360.
Base Armor increased to 13 from 11.
HP Per level increased to 92 from 86.
Base movement speed increased to 315 from 310
Base HP Regen increased to 1.1 from 0.87
Overload
o Cooldown reduced to 10/9/8/7/6 from 11/10/9/8/7
o AP ratio reduced to .4 from .45
o Mana cost decreased to 50/60/70/80/90 from 50/65/80/95/110
Rune Prison
o No longer deals damage per tick and deals 60/95/130/165/200 damage up front. (down from 80/120/160/200/240 over the duration)
o AP ratio changed to a flat .6 from .4/.6/.8/1/1.2 (depending on snare duration)
o Now deals 5% of Ryze's maximum mana in bonus damage.
o Cast range increased to 625 from 600.
Spell Flux
o AP Ratio per hit increased to .4 from .38
o Mana cost reduced to 60/75/90/105/120 from 60/80/100/120/140

Singed
Stats
o Reduced MR to 30 from 35 (considered a bug)
Fling
o Reduced Cooldown to 10 from 11.5
Insanity Potion
o Reduced Cooldown to 100 from 120
o Reduced Duration to 20 from 25

Sion

Death's Caress
o Removed Initial Animation
o Reduced Damage to 110/160/210/260/310 from 120/170/220/270/320

Sivir
On the Hunt
o Increased Haste to 30/60/90% from 25/45/65%
Spell Shield
o Increased Mana Return to 150 from 125
o Reduced Cooldown to 22/19/16/13/10 from 28/24/20/16/12

Swain

Decrepify
o Increased total AP ratio to 0.9 from 0.75.
o Fixed a bug where Decrepify would slow through Highlander or Ragnarok.
o Fixed a bug where the damage portion sometimes would not break upon leashing the beam.
Nevermove
o Increased AP coefficient to 0.7 from 0.5.
Torment
o Increased base damage to 75/115/155/195/235 from 72/110/148/186/224.
o Increased AP coefficient to 0.8 from 0.6.
Carrion Renewal
o Increased regen to 300% from 250%.

Taric

Imbue
o Increased Cost to 80/95/110/125/140 from 70/85/100/115/130
o Reduced Heal to 60/100/140/180/220 from 70/110/150/190/230

Teemo
Base movespeed increased to 315 from 300.
Camouflage
o Fade time decreased to 1.5 seconds from 3.0
o Being invulnerable will prevent Teemo from Camouflaging. Specifically, Zhonya's Ring and Guardian Angel's effects will block Camouflage while they are active.
o Recalling will prevent Teemo from Camouflaging.
Blinding Dart
o Duration reduced to 1.5/1.75/2/2.25/2.5 from 1.5/2.0/2.5/3.0/3.5
o Cooldown reduced to 8 seconds from 10
o Will cancel autoattacks in progress when the blind is applied.
Move Quick
o Tooltip bug fixed -- will now update to display the effects of cooldown reduction.
Noxious Trap
o Teemo gains a "stored mushroom" charge every 30/26/22 seconds. Maximum three charges.
o Each cast requires and consumes a charge.
o Time to gain a charge is reduced by cooldown reduction effects.
o Time to gain next charge does not progress while you are at maximum charges.
o Teemo always has two charges stored upon reviving at base.
o Cooldown on placing a trap reduced to 1 second from 20.

Tryndamere
Bloodlust
o Reduced Cooldown to 12/11/10/9/8 from 14/13/12/11/10
o Increased Damage per Stack to 5 from 3
Spinning Slash
o Reduced Cooldown to 8 from 9
o Increased AoE to 225 from 185

Twisted Fate
Pick a Card
o Increased Blue Card Damage/Mana Return to 40/60/80/100/120 from 30/45/60/75/90

Twitch
Debilitating Poison
o Now has a range indicator
Expunge
o Now has a range indicator
Deadly Venom
o Reduced Duration to 6 from 8

  • Slightly Reduced Total Damage to 15-60 from 16-64

Urgot
Removed "Recommended" tag

OBJETOS

New Item: Hexdrinker
o Hexdrinker Recipe: Long Sword + Long Sword + Null-Magic Mantle + 570 gold = 1800 gold
o +35 Attack Damage
o +30 Magic Resistance
o UNIQUE Passive: If you are below 40% of your maximum health after taking magic damage, you gain 30 Attack Damage and 150 Magic Resistance for 4 seconds. This effect can occur once every 60 seconds.

Soul Shroud
o New recipe: Kindlegem + Ruby Crystal + Mana Manipulator + 485 gold, total price and stats unchanged.

Kindlegem
o Recipe price lowered to 375 from 425, making the price 850.

Shurelya's Reverie

o Recipe price increased to 550 from 500. Total price is unchanged.

Malady

o Recipe Changed to: Dagger + Dagger + Amplifying Tome + 550 = 1825 total cost.
o Base stats changed to +50% attack speed, 25 ability power from +50% attack speed, +15% life steal.
o Unique Passive changed to: Your physical attacks shred your target doing 20 magic damage and reducing their magic resistance by 6. Magic resistance reduction stacks up to 4 times.

Warmog's Armor
o Combine cost dropped to 980 from 1100 = 3000 total cost.
o Base stats changed to 920 health, 30 hp/5 up from 770 health, 30 hp/5
o Bonuses now cap at 450 health and 15 hp/5.
o Unique Passive changed to: Permanently gain 4.5 Health and .15 Health Regen per 5 sec per minion kill. Champion kills and assists grant 45 Health and 1.5 Health Regen per 5 sec. Bonuses cap at +450 Health, and +15 Health Regen per 5.

Atma's Impaler

o Recipe Changed to: Chain Vest + Health Crystal + 800 = 1975 total cost.
o Base Stats changed to 45 armor, 180 health from 45 armor, 18% critical strike.
o Unique Passive unchanged.

Rod of Ages
o Base Stats changed to 450 health, 525 mana and 60 ability power up from 360 health, 425 mana and 50 ability power.
o Bonuses cap at 180 health, 200 mana and 20 ability power, down from 270 health, 300 mana and 30 ability power.

V3dd3r

Pff cuantas cosas que ni me ha dado tiempo de leer. Asi por lo que he leido a destacar que este parche se acuerda de los Jax, Evelynn, Swain (LOL), Rammus, Ryze... es decir, de muchos heroes useless (Rammus mas que useless estaba siendo "olvidado" por los Amumu y Galio). Sera interesante ver como quedan Evelynn y Jax sobretodo. Amumu y Galio se llevan un pequeño nerfeo en sus ultis, no esta mal y a destacar en nerfeos tambien como el de Miss Fortune y el rango de su ulti, que ya era hora por cierto. El item nuevo no me llama la atencion para nada. Y la Enfermedad tiene pinta de que va enfocado a heroes hibridos no?

B

buff a jax y a mi jax me molaba antes asi q tocara probarlo a ver q tal ahora

aresw0w

han mejorado a casi todos no? por lo menos de los que he leido los han mejorado :S

V3dd3r

#4 si, creo que el "gran olvidado" de este parche ha sido Alistar, que necesita un lavado de cara tipo Jax o Evelynn.

-Orb-

Pero todos estos cambios es para testear en la beta no ? Como dije antes no creo que cambien tantas cosas de golpe vamos.

ReFluXeD

En el parche anterior estaban ocupados con la WCG y en este hacen muchas cosas de golpe, puede que el que saquen cambie algo o no xD

ungarense

han cambiado muchas cosas, la mecánica del juego va a cambiar un poco después de este parche

raijinz

Este parche de cuando es??

Daxter16

cuando lo ponen esto?

geronimo1

Supongo que la semana que entra

dagored

Por fin podre volver a jugar con mi main ( Eve) , interesante el nuevo jax y el swain mucho mas dopado, al igual que ryze personajes que no necesitaban nada, simplemente tenian sus partidas

D

Katarina
Death Lotus
o Now fires 3 blades at all levels

quiere decir que ahora das a 3 objetivos en todos los niveles de la ulti?

mkkkl

Urgot
Removed "Recommended" tag

Grandes.

V3dd3r

#12 si en una partida Ryze hace algo es simplemente porque los enemigos son subnormales, sin mas. Que lo mejoren me parece bastante bien. Espero y deseo que sea un heroe mgcdmg mejor de lo que es ahora

umillation

madre mia swain y ryzeeeeeeeeeeeeee :D

Wululu

Si q es cierto q ryze ahora mismo no estaba demasiado bien, lo malo q con este heroe no tienen punto medio.

pkjn

Parece que intentan "igualar" el juego, veamos si no es un parche de randoms heroes op

SniPy

#13 si
es hora de jugar con ella otra vez xD

dagored

#15 el ryze si te dejaban usar el burst seguia siendo algo bastante bestia. Eso si, tiene solo la prision de cc y es de papel, pero en low elo (que es a lo que jugamos la mayoria) si lo tiras todo de lejos y sales pitando puedes hacer tus kills
Eso si, si no hay tanks o gente para tirarse delante o simplemente enemigos tochos...... se vuelve bastante inutil, es bastante dependiente de tu equipo y de los items

dante-

Ryze no es viable simplemente por las setups actuales, se tiende a jugar con 3-4 héroes con mucha vida al contrario que meses atrás , no creo que el parche lo haga jugable en 5vs5 en 3on3 quizás .. Y .. Buen parche

GaLiaNBeaST

Han reventado a Miss Fortune... xD

Daxter16

hoy cuando he entrado había un parche que ocupaba 10mb o así, que han puesto?

pkjn

La sangre.

Hans2222

ahora no cal que pongamos el parche para el tema sangre?

ReFluXeD

#25 Que? No te he entendido nada xD

zErOx

Es ruso, creo.
No, no hace falta parche para la sangre...

V3dd3r

#22 yo mas bien diria que han balanceado a Miss Fortune. El rango de su ultimate lo pedia a gritos.

A

Este parche es lo que acaban de poner ahora?

ReFluXeD

No, han puesto sangre con el parche de ahora