Miss Fortune’s in a fairly healthy state. The slight changes we’ve made emphasize her core strengths and shave some hidden power in favor of clarity. Fancy design speak aside, the TLDR is your ultimate barrage of bullets remains unblemished, but we’ve removed Grievous Wounds from Impure Shots.
Digging into some of the other smaller changes, the updated Strut means shields will keep her passive up when fleeing or engaging and we’ve replaced Grievous Wounds on Impure Shots with new surprise strutting: activating her W now grants Miss Fortune’s passive instantly.
"The slight changes we’ve made emphasize her core strengths and shave some hidden power in favor of clarity. "
We’ve cleaned up the bounce logic for Double Up (yes, we’ve done this before) and improved visual feedback when the ability fails. Now you’ll see a dud bullet plop onto the ground a bit behind the first target if there isn’t anything to hit.
Make It Rain’s a slick package of utility wrapped in a hail of bullets, so we’ve increased the early rank slow, although it doesn’t scale up quite as fast. Overall, we’ve reduced the duration but kept the damage the same. This’ll make the damage slightly more consistent, and provides clarity for both MF and anyone caught in pig-iron precipitation.[/spoiler]
Visuals
spoilerMiss Fortune’s donned a new model for almost all of her skins (her Arcade self was already pretty snazzy) and her base, although we’ve kept the familiar look you’ll recognize from her splash art. With new run animations, we’ve made it easier to tell when her passive is up.
"Miss Fortune’s donned a new model for almost all of her skins and her base, although we’ve kept the familiar look you’ll recognize from her splash art. "
We’ve also taken the opportunity to gussy up her spell effects. Make it Rain, for example, now kicks up dust from the dirt lanes or splashes into the river depending on where it’s targeted. You’ll see a few other improvements to readability and general upkeep bringing her art in line with current standards, but that’s the gist of how we’ve given the bloody-haired Bounty Hunter new paint and polish in this update.
Gangplank
Passive: Trial by Fire
Every several seconds, Gangplank’s next melee attack ignites the target, dealing bonus true damage over time and granting a brief burst of movement speed. Destroying a Powder Keg instantly refreshes Trial by Fire.
Q: Parrrley
Gangplank fires his pistol at his target, dealing damage and applying on-hit effects. If Parrrley kills a unit, the shot plunders bonus gold and refunds mana. For each Gold plundered, Gangplank gains a Silver Serpent that he can use at the shop to upgrade Cannon Barrage.
W: Remove Scurvy
Gangplank consumes a large quantity of citrus fruit, curing all disabling effects and healing him based on his missing health.
E: Powder Keg
Places a powder keg that can be attacked by Gangplank or his enemies. If Gangplank destroys a keg, it explodes in an AoE blast that slows and spreads the damage of the attack to all nearby enemies. Other casks within the zone will chain explode. If an enemy destroys the cask, it defuses the explosion and grants gold.
R: Cannon Barrage
Signals Gangplank’s ship to fire waves of cannonballs at an area. Each wave deals magic damage and slows enemies. Cannon Barrage can be upgraded up to three times.
Death’s Daughter fires an initial mega-cannonball in the center of the area of effect.
Raise Morale gives allies within the area of effect additional move speed.
Fire at Will increases the rate of fire over the duration of Cannon Barrage.
In-Lane
spoilerGangplank might be a murderous malevolent seamaster in Runeterra, but in-game, he’s opportunism in the (salted) flesh. We often reference windows of power, and Gangplank’s updated gameplay heavily rewards him for maximizing his. His passive, Trial by Fire, hits like a warship’s ram in trades, with the true damage DoT capable of chunking meaty portions off his opponent’s health bar. With the accompanying speed burst, he has the potential to stomp in and saunter out of quick duels.
"His passive, Trial by Fire, hits like a warship’s ram in trades. "
Learning to play the Powder Keg minigame is crucial for both Gangplank and his opponents. He has higher range than other melee fighters, and a ton of potential burst damage with chained gunpowder cask explosions, but the key there is potential.
When Gangplank triggers the last hit on his cask, it explodes for substantial AoE damage, but even more significantly, it re-procs his passive. Skilled Gangplank players will set up casks ahead of planned trades and skirmishes to maximize their burst. But careful counterplay will allow opposing champions to defuse the gunpowder cask with a last-hit of their own, denying Gangplank his explosion and sudden fire-stick stabbing.[/spoiler]
Teamfighting
spoiler The updates to his gameplay pattern solidify Gangplank’s primary role as a potent split-pusher, as he can contribute meaningfully to a teamfight from across the map without needing to use a summoner spell to join the fray.
When split-pushing, GP needs to be mindful of his surroundings, even more than someone like Shen or Tryndamere, who have built-in dashes or spins that can put a solid wall between them and their pursuers. While Remove Scurvy keeps him relatively safe from individual crowd control, he won’t outrun most gap-closing enemies without using his ult unless he steals an opportunistic passive proc.
In situations where split-pushing is weak and team-fighting the strongest option, Gangplank benefits from strategic planning and careful positioning of his Powder Kegs. In many cases, Remove Scurvy'll let him skirt the frontline and dive the squishies with a crit-loaded Parrrley.
"Depending on his build, Gangplank can tank damage and crowd control with Remove Scurvy, or look to pelt opponents with Parrrley crits and powerful melee damage. "
Depending on his build, Gangplank can tank damage and crowd control with his W, or look to pelt opponents with Parrrley crits and powerful sustained melee DPS. By using the Silver Serpents he earns with Parrrley, he can upgrade Cannon Barrage. Depending on which upgrades you choose, GP can help his friends make their escape, attempt to zone apart the enemy team, or concentrate fire on an unprotected target. Because the upgrades stack, you can even do all three over the course of a long enough game.