PoE 2 EA - Notas del parche 0.1.0d

RenTao

Relacionado: https://www.mediavida.com/foro/poe/estamos-mejorando-path-of-exile-2-vuestro-feedback-717398

0.1.0d Patch Notes

General Improvements and Changes

  • Passive Block chance now applies to blockable hits from all directions, as opposed to just hits from in front.

  • Player size is now set to Zero units while dodge rolling instead of One unit.

  • Some smaller monsters can now be pushed while dodge rolling. This includes monsters such as the Adorned Beetles in Keth.

  • Inscribed Ultimatums and Djinn Baryas now display whether you will obtain Ascendancy Skill Points upon completing the Trial of Chaos or Trial of the Sekhemas respectively.

  • Removed World Map Pins for encounters that were not from specific locations in Areas. ie. From Monster drops.

  • Improved attack in place behaviour.

  • Rain of Arrows and Firestorm now have a hit-rate limit to prevent cases of them absolutely obliterating very large bosses. This will have little to no impact outside of boss fights with very large hitboxes.

  • Leech has been buffed.

  • Boneshatter now more reliably hits your target.

  • The duration of Armour Break has been increased to 12 seconds (previously 6).

  • To improve performance, Incinerate now creates circular areas of ignited ground instead of segments.

  • Added CTRL+Click shortcut to open the Currency Exchange at the appropriate NPCs.

  • Added a button to travel to the Trial of Chaos on the world map.

  • Added art for Close Combat Support.

  • Added 2D art for the Defiance of Destiny Unique Amulet.

  • Added "Ascendancy Skill Points" as a keyword, which details how sets of Ascendancy Points are obtained.

  • Added search functionality for Gemcutting and vendor inventories when using a controller. Keybinds for searching Stash on a controller have also been updated.

  • Added Gemcutting restrictions option for Gamepad.

  • Added suggested Supports for Time of Need.

  • Updated the suggested Supports for Bonestorm.

  • Added an option for opening the Trade website to the main menu for consoles.

  • Runes now sell to vendors for more Gold.

  • Updated art for Reserved Life and Mana.

  • Updated the description on Runes to clarify that once socketed they cannot be replaced.

  • Auras and Curses that affect ally or enemy resistances now display values in the Skill popout panel.

  • Tweaked the audio of the Kiwi Pets, Chimera Pet, and Baby Crowbell Pet to reduce their impact in town areas.

  • Updated the wording on the Invoker's "...and Protect me from Harm" Ascendancy Passive Skill to clarify its functionality.

  • Updated the description on Hexblast to clarify that it only detonates a single Curse per Enemy in its radius.

  • Updated the description on Fiery Death Support to clarify that the Supported Skill does not need to kill the ignited enemy itself.

  • Reduced the defenses provided to monsters by the Magma Barrier modifier.

  • Walking Goliaths no longer use their suicide attack if they are Rare.\
    Trigger Gems and Energy Gain

  • Trigger gem energy gain was not in the right place and it was far too easy to use ailments to trigger spells. One problem with the previous system is that if we balanced it to make triggering happen in boss fights then the triggering would happen far too often during clearing. In order to address this we are now making "Monster Power" part of the calculation for energy gain. This means that it's far easier to trigger skills from Unique Monsters than it is from normal monsters, but you also hit many more normal monsters when fighting. Another issue was using low level skills with unconditional ailment applications such as Flame Wall to ignite enemies for triggering. In order to make the source of the ignite matter we are making the energy gain be dependent on the strength of the ignite. We have also rebalanced all energy gain across the board.
    Ultimatum Changes

  • Generally improved balance across the board with Ultimatum monsters, bosses and modifiers. Mostly targeting outliers that were too difficult and bringing them in line.

  • The monster density of Ultimatum encounters has been made more consistent.

  • Stormcaller Runes, Blood Globules, Heart Tethers and Impending Doom rings no longer spawn while a player is on a lift or near the altars in the Vaal Soul Core room.

  • Fixed a bug where Player Minions could get stuck at the top of the lift in the Trials of Chaos.
    Bug Fixes

  • Fixed a bug which caused enemies to be Primed for Stun or Electrocute earlier than intended while in a party.

  • Fixed a bug where Gemling Legionnaires with the Integrated Efficiency Ascendancy Passive Skill allocated could lose their 3 additional Skill Slots if they were empty when entering a new area.

  • Fixed a bug with party member reviving when using WASD input where you could revive party members from too far away.

  • Fixed a bug where "Waystones found have a chance to be a tier higher" on the Atlas Passive Tree wasn't working.

  • Fixed a bug where the Audio Mix setting was not being remembered when restarting the game.

  • Fixed a bug where one of the small Passive Skills in the Fleshcrafter cluster was not connected to the Notable Passive Skill. It is possible for your Passive Skill Tree to be reset if you had this cluster allocated, apologies!

  • Fixed a bug where you could not open a portal in The Riverbank in Cruel difficulty.

  • Fixed a bug where some of Zalmarath, the Colossus' skills could persist after their death.

  • Fixed a bug where opening a full-screen panel while disenchanting could prevent you from performing any actions until you relogged.

  • Fixed a bug where some fire spells, such as Volatile Dead and Incinerate, were not functioning correctly with Raging Spirits.

  • Fixed a bug where "Buffs on you expire Slower" from the Prolonged Assault Notable Passive Skill and other Chronomancer Ascendancy Passive Skills was applying to Debuffs and other effects as well as Buffs.

  • Fixed a bug where non-reviving Minions were spawning a Remnant from the Grim Feast Buff when dying in your presence.

  • Fixed a bug Infernalists with the Pyromantic Pact Ascendancy Passive Skill allocated were considered to be on Low Infernal Flame if they were at 50% of Maximum Infernal Flame or lower, instead of 35%.

  • Fixed a bug where the world map icon for Candlemass in Cruel was not updating correctly.

  • Fixed a bug where you could be unable to upgrade Gems despite satisfying the Attribute Requirement by having the Adaptive Capability Gemling Legionnaire Ascendancy Passive Skill allocated.

  • Fixed a bug where Fiery Death Support was not dealing damage correctly.

  • Fixed Infusion Support Gems on Herald skills applying the gain damage as extra elemental damage to all attacks instead of just the damage from the Herald skill.

  • Fixed a bug where Expedition encounters could fail to generate in the Decay Map.

  • Fixed a bug where Quality on the Sacrifice Skill was causing Minions to Revive 0-5% more slowly, instead of more quickly.

  • Fixed a bug where the exit portal for the final boss in Trial of the Sekhemas did not visually display upon killing the boss.

  • Fixed a bug where socketed Skills you didn't meet the requirements for were missing their name in the Skills menu when using a controller.

  • Fixed a bug where the Elemental Storm skill granted by the Stormweaver's Tempest Caller Ascendancy Passive Skill could sometimes place the storm underneath you.

  • Fixed a snapshotting bug with the "Loads an Additional Bolt" Crossbow modifier.

  • Fixed a bug where the Contagion Skill was not spreading Poison.

  • Fixed a bug where Tempest Bell could become invisible.

  • Fixed a bug where NPCs were missing their name labels in Hideouts when using a controller.

  • Fixed a bug where signing into a guest account on PlayStation 5 could delete your friends list in-game.

  • Fixed a bug where you could sometimes be unable to enter your hideout on PlayStation 5.

  • Fixed eight instance crashes.

  • Fixed six client crashes.

  • Fixed a client crash that could occur on Xbox.

  • Fixed three client crashes that could occur on PlayStation 5.

https://www.pathofexile.com/forum/view-thread/3621299

5
HaSHBeRRy

server down 15 min, parche nuevo.

DiVerTiMiX

se empieza a notar el parche

2
andrews

Se han cargado todas las builds de "Cast on..." practicamente, tanto que han cogido cosas de otros ARPGS podrian coger la mania de dejar de nerfear cosas que son minimamente divertidas

1 respuesta
Vain92

#4 Tú lo has dicho, han cogido cosas de otros ARPG y entre ellas el "fun detected = fun deleted".

Menos mal que el parche en sí es bueno.

3
HeXaN

Buenos cambios en este parche:

https://www.pathofexile.com/forum/view-thread/3621299

1
GaLiaNBeaST

Me han nerfeao el muro de fuego pa hacer trigger de meta ;_(

Yo estoy triste

1 respuesta
Petxa

Han jodido El cast de minions calaveras infinitas con El cast on minion death? Y El cast on ignite con El incinerate? Me acaban de joder la build si es asi

2 respuestas
T

#8

Si, al 90% seguro. Y la de cold también de paso

Artherius

Es un EA, sois beta testers es lo que hay.

Grande GGG que no le tiemble el pulso.

10
senzye

Antes del parche se me crasheaba al minimizar la mitad de las veces, ya no. Nerfeos oh yes

Yo estoy feliz

Gustberg

Literalmente no puedo avanzar, llego una build de Cast on freeze, y literalmente se me echan encima y no puedo matarlos antes de que se me coman vivo. No me da el mana para sobrevivir.

Nyulocka

A mi ya el mago de hielo se me estaba haciendo bastante tedioso y con bastante dificultad, he hecho rerroll a un ranger y Joe, que divertido es xd.

SamaWoodo

Lo de que en estos casos no regalen un full respec…

5
FraG

Perfecto, estaba leveando con cast of freeze y ahora es injugable xdd

squa1o

#8 Eso ayer por la mañana ya lo hotfixearon, ni siquiera es del parche de hoy. A mi tb me jodió :_)

ChaRliFuM

El dodge ahora se siente mucho mejor la verdad

1
ElGranMou

Lo de que se te congela el juego y tienes que forzar reinicio se sabe algo?

1 respuesta
Psicodelicia

Que se supone que han cambiado al Cast on freeze?

1 respuesta
Nyulocka

#18 Dios, ayer me pasó con un 1/4 de vida del boss final antes de la ascensión.. que rabía.

FraG

#19 a todos los triggers en general, han reducido la energia que se genera para el proc del cast on x, y ahora necesitas minimo 10 o 12 freezes para que haga proc

1 respuesta
OtherFeral

"Inscribed Ultimatums and Djinn Baryas now display whether you will obtain Ascendancy Skill Points upon completing the Trial of Chaos or Trial of the Sekhemas respectively."

Me podríais ayudar a entender esto? No se dónde consigo la 3 ascendancy

1 respuesta
0nLy

Me estás diciendo que me tiré 3 horas ayer cambiandome la build y +50k de oro al mago cast on freeze para que ahora ya no se pueda usar?

Me parto los cojones

Cual es la mejor build de mago después del parche?

4 2 respuestas
MoRiBuNdO

#22 https://www.mediavida.com/foro/poe/poe2-como-ascender-717374

1
Nyulocka

#23 Yo he dropeado al mago con eso te lo digo todo. Paso de farmear a ritmo mierde. Es que no tengo mucho mas de oro para volver a cambiar la build.

Zariel

Es esperable y entiendo nerfeos masivos a mecánicas desbalanceadas.

Entiendo que haya coste de respec para testear la fricción y ajustar los números de cara a la release.

No entiendo que no ofrezcan un respec total gratis por este tipo de parche como han hecho siempre. Penalizan demasiado el testeo y frustran a jugadores menos experimentados.

5 2 respuestas
Psicodelicia

#21 joder.... Pues menuda experiencia para un primerizo en PoE, me he tirado farmeando información para que me jodan 12h después jajaja. Gracias

1
0nLy

#26 Básicamente, ayer me gasté el 80% de mi oro en hacer respec para que 1 día después literalmente sea injugable.
Ahora para mi es más fácil empezar de 0 después de 50h que intentar hacer algo con mi pj xd

Llevo 3 días sufriendo como un condenado para buscar una build que me permita ir rápido y me ha durado 3 horas. Además me gasté los orbes de joyero que son súper escasos... rip

3 2 respuestas
Psicodelicia

#28 i feel you

Nomebanees

#28 Si con el mago no ibas rápido y todavía no la han nerfeado, con la bruja llegas allí en 20 horas xd