Link if you don't like reading and just want to play with it: https://sheymyster.github.io/PoE-Craft/
I made a post a little while back asking if people would be interested in a crafting simulator for PoE. It got a lot of support, and I've been itching for a new project (coding is a hobby of mine), so I started working on it right then. I have a lot more features I'd like to implement but I feel I've reached a point where it's operational, it doesn't look like total shit, and it's fun to mess around on now.
FEATURES:
Transmute, Augment, Alteration, Regal, Exalt, Chaos, Scour, Alchemy, and Annulment. These orbs all work like they do in game. If you try to use an orb that's not possible, one of several alerts will alert in your browser telling you why you can't.
Magic items are limited to 1 suffix and 1 prefix just like in game. Rares are limited to 3 suffixes and 3 prefixes. If a stat rolls twice (as in a hybrid and normal roll) they will add together like in game.
Mod and tier weights work. I can adjust the weights of each mod and each tier within each mod to reflect what we know about how it works in game. I know that most mods seem to be evenly weighted with each other but some tiers are vastly less likely than their counterparts, so the tool will have them be just as dismally unlikely as in game.
Defensive stat on the item (i.e. Evasion right now because there's only 1 item) will update if you roll flat or % Evasion.
Item header will change color depending on rarity so it's easier to tell what the current status of the item is.
THINGS I WANT TO ADD:
More items obviously. I believe I've written it so that new items will be easy to add and shouldn't break anything. I'm trying to learn to make my coding projects more future proof so I don't end up re-writing half of something every time I try to add a feature. I'll have a selector like a drop down box or something to pick what item you'd like to craft.
Currency Counter. I want a little display showing how many of each orb you used so when you finally make something good you'll see how expensive it would have been in game.
More orbs. I'd like to add Divine orbs soon as I don't think it will be super hard. I'd also like Vaal orbs but that's going to take a bit because of the possible outcomes. Also, I feel like if I'm going to have Vaal's I should have jewelers/fuses since Vaal's can make white sockets. But, I don't know if you guys would really care to spam jewelers/fuses since it's not very interesting and the odds are pretty known.
Master Crafting. I feel like a crafting simulator isn't complete without meta-mods in the mix. This is going to take some thought so I can figure out the best way to implement it, but I definitely want to eventually.
If you read all of that, thanks for sticking in there! I appreciate all feedback and suggestions. I've hosted it on a github page for now since it's free and it was pretty easy to set up. If people like using it, I have no problem paying a few bucks a month to host it on an actual platform and giving it a custom domain name or something. Link again if scrolling through my wall of text is too much: https://sheymyster.github.io/PoE-Craft/