Parece que el nuevo parche estará pronto en el PTR listo para testear, y de momento en MMO-champion han posteado una enorme lista de cambios. La lista oficial no está completa.
Aquí la lista: http://www.mmo-champion.com/content/3274-Patch-5-4-PTR-Build-17056-Patch-5-4-PTR-Build-17056
Lo más interesante
Listado de las novedades más interesantes según MMO-C.
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Aparecen los "Reinos Virtuales"; que esencialmente juntan reinos. Te pemitirá seguir jugando en tu reino, pero comerciar y hacer arenas, raids y mazmorras con gente del grupo de reinos al que perteneces, además de una Casa de Subastas conjunta.
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Tendremos "Proving Grounds", con cuatro niveles de dificutlad: Bronce, Plata, Oro e Infinito
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Nuevo escenario: The Celestial Tournament. Su logro está encuadrado en Pet Battles.
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Nuevo boss de Darkmoon, un Dire Wolf gigante. Parece que suelta una mascota, una montura y un arma para transmog (una zarpa).
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Habrá un torneo de batallas de pets en la Timeless Isle.
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Las posibilidades de obtener loot al usar el bonus roll ha sido incrementada en Mogu'shan Vaults, heart of Fear, Terrace of Endless Spring y Throne of Thunder, en la versión de dificultad del Raid Finder.
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La posibilidad de obtener loot al usar el bonus roll ha sido incrementada en Throne of Thunder en dificultad Normal.
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Los jugadores que obtengan el mejor tiempo de su servidor en un Challenge Mode recibirán un título temporal de cada una de las mazmorras, que persistirá mientras que el jugador tenga el récord. También recibirán un Feat of Strenght.
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Las mejoras permanentes de objetos que proporcionan Encantamiento, Ingeniería, Peletería, Sastrería y varios vendedores y misiones pueden ser aplicados ahora a objetos de cualquier nive. El efecto de dichos encantamientos se ajustará al nivel del jugador.
Notas oficiales
Patch 5.4 will be available for testing on the Public Test Realms (PTR) soon! Participating on the Public Test Realms lets you test new content before it's available. This patch includes a brand new Raid, a new area: Timeless Isles, class tuning changes, assorted bug fixes, and more.
PTR Disclaimers
Please keep in mind that the notes below are not final, and a great deal could change before the release of patch 5.4.
Not all the content listed may be available for testing or may only be available during a limited testing window during the 5.4 PTR. When the PTR is available, keep an eye on the PTR Discussion forum for further details.
General
New Raid: Siege of Orgrimmar
More information coming soon.
New Feature: Flexible Raid Difficulty
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This is a new raid difficulty designed for pre-made groups of 10 to 25 players or any number in between. This means it's possible to have raids of 15 or 22 players! Difficulty will adjust automatically based on the number of players present with encounters intended to provide a challenge roughly between Raid Finder and Normal difficulty.
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Flexible Raid difficulty requires a pre-made group to join but has no minimum item level requirements or role restrictions. Both BattleTag™ and Real ID friends are eligible to participate.
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Loot quality will be between Raid Finder and Normal difficulty and awarded through a personal loot system (similar to Raid Finder). Bonus rolls and loot specialization will also be supported.
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Players will be able to earn raid achievements just like in Normal or Heroic difficulty.
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Flexible Raid difficulty has a lockout that is separate from Raid Finder and Normal difficulty.
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To learn more about Flexible Raids, please visit our blog titled: A Raid for All Seasons: Flexible Raid Preview.
New Area: Timeless Isle
More information coming soon.
New Feature: Proving Grounds
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Proving Grounds is a new feature for individual players to test and improve their combat skills.
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At the Proving Grounds, players may undertake trials, designed for Damage, Tank, or Healer roles.
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It provides a great opportunity to learn how to Tank or Heal, without the need of a group.
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Each trial is available in four separate difficulties: Bronze, Silver, Gold, and Endless. Harder difficulties include more difficult and varied enemies.
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Endless mode allows you to test your mettle against increasingly difficult enemies. Compare your best scores to friends and guildmates!
[PTR]: Access to the Proving Grounds and more information is coming soon.
New Feature: Virtual Realms
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Virtual Realms are sets of realms that are fused together, and will behave exactly as if they were one cohesive realm. Players on the same Virtual Realm will be able to join guilds, access a single Auction House, join arena teams and raids, as well run dungeons or group up to complete quests.
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Players belonging to the same Virtual Realm will have a (#) symbol next to their name.
Classes
Fears cast by players no longer increases the target's movement speed.
Vengeance gains from being critically hit have been halved.
Death Knight
Blood
Dancing Rune Weapon no longer costs Runic Power.
Unholy
Master of Ghouls now reduces the cooldown of Raise Dead by 60 seconds.
Druid
-General
Innervate now causes the target to gain mana equal to 50% of the casting Druid’s Spirit every second for 10 seconds.
Wild Mushroom Restoration version of the ability now summons a single mushroom at the friendly target’s location. If the mushroom is recast, the mushroom moves to the new location and retains its accumulated bonus healing. A single mushroom now heals for as much as what 3 mushrooms combined healed for previously.
Wrath has its mana cost increased by 50%.
-Talents
Dream of Cenarius has been completely redesigned to reduce complexity and increase usability, but maintain the spirit of the effects. Benefits now varies by specialization.
Balance: Increases the amount healed by Healing Touch by 20%. Casting Healing Touch increases the damage bonus of the Druid's next Eclipse by 10%.
Feral: Increases the amount healed by Healing Touch by 20%. Casting Healing Touch causes the Druid's next Rip to deal 15% increased damage.
Guardian: Increases the amount healed by Healing Touch by 20%. Mangle (Bear) critical strikes have a 20% chance to make the next Healing Touch or Rebirth instant, free, and castable in all forms.
Restoration: Causes Wrath to deal 20% more damage and heals a nearby friendly target for 100% of the damage done.
Heart of the Wild when activated, now also provides a 25% bonus to healing for Restoration Druids.
Mass Entanglement no longer has a limit on the number of targets that could be affected, up from 5.
Nature's Swiftness is no longer a talent, and is now an ability learned by Restoration Druids at level 30.
Nature’s Vigil when activated, causes healing spells now trigger an additional heal on a nearby ally for 25% of the amount healed. This is in addition to the existing effect where it damages a nearby enemy target for 25% of the healing done.
Soul of the Forest has been partially redesigned to make it more attractive to Balance, Guardian, and Restoration Druids.
Balance: Wrath, Starfire, and Starsurge casts have a 8% chance to cause the next Astral Communion to instantly advance the Druid to the next Eclipse.
Guardian: Increases Rage generation from Mangle (Bear) by 20% instead of 30%, but the bonus now also applies to Rage generated by Primal Fury.
Restoration: Now causes the Druid to gain 100% haste (up from 75%) on their next spell after casting Swiftmend.
Ysera's Gift, a new talent healing the Druid for 5% of their maximum health every 5 seconds. If the Druid is at full health, it will heal the most injured friendly target nearby instead. This talent fills the spot vacated by Nature's Swiftness.
-Glyphs
New Glyph: Glyph of Efflorescence increases the healing done by Swiftmend by 20%, causes the Efflorescence healing effect to be triggered by Wild Mushroom instead of Swiftmend, and lasts as long as the Wild Mushroom is active.
Glyph of Innervate now causes Innervate to give both the Druid and the target 60% of the normal effect of the spell if it's cast on a target other than the Druid.
Balance
Eclipse now energizes the Druid for 50% of their maximum mana when triggered, up from 35%.
Moonkin Form no longer reduces all damage taken by 15%.
Starfire has its mana cost increased by 50%.
Starsurge has its mana cost increased by 50%.
Restoration
Genesis is a new Restoration spell learned at level 88. Genesis targets all party or raid members within 60 yards and accelerates the casting Druid's Rejuvenation effects, causing them to heal and expire at 400% of the normal rate. Costs the same amount of mana to cast as Rejuvenation.
Swiftmend area-of-effect healing effect is now called Efflorescence.
Wild Mushroom: Bloom is no longer capable of critical strikes, and accumulates overhealing done by Rejuvenation by 100%, down from 150%. Overhealing bonus no longer benefits from Naturalist or Mastery: Harmony.
Hunter
-General
Arcane Shot had its damage and focus cost increased by 50%.
-Talents
Aspect of the Iron Hawk now reduces all damage taken by 10%, down from 15%.
Silencing Shot is no longer a talent and is now an ability for Marksman Hunters.
Marksman
Binding Shot is no longer a Marksman Hunter ability and is once again a talent.
Monk
-Talents
Ring of Peace has a new visual effect.
Paladin
-General
Turn Evil now has a 15-second cooldown. (Note: Glyph of Turn Evil will be redesigned and noted in a future PTR update.)
-Talents
Burden of Guilt has been replaced with a new talent called Evil is a Point of View, which allows the Paladin to use Turn Evil on players and beasts.
Hand of Purity now reduces damage taken from harmful periodic effects by 80% (up from 70%) and reduces damage taken from harmful periodic effects that cannot be prevented by immunities by 40% (up from 0%).
Unbreakable Spirit has been simplified. It now reduces the cooldown on Divine Shield, Divine Protection, and Lay on Hands by 50%.
-Glyphs
Glyph of Inquisition has been redesigned. The glyph now increases the duration of Inquisition by 30 seconds (up to a maximum of 2 minutes) each time the Paladin lands a killing blow on targets that yield experience or honor.
Retribution
Guardian of the Ancient Kings (Retribution version) now has a reduced cooldown of 3 minutes, down from 5 minutes, and the maximum number of stacks has been reduced to 12.
Inquisition now lasts 20 seconds per charge of Holy Power consumed, up from 10 seconds.
Priest
-General
Leap of Faith no longer has a facing requirement.
-Talents
Angelic Feather now increases allies' movement speed by 80%, up from 60% and the feathers have a duration of 10 minutes, up from 5 minutes.
Divine Insight for Discipline Priests now has a 100% chance to activate its effect after using Penance, up from 40%.
Twist of Fate damage and healing threshold to activate has been increased to 35%, up from 20%.
Shadow
Shadowform no longer reduces all damage taken by 15%.
Class Armor
Restoration PvP 4-piece set bonus is no longer an area-of-effect and only affects the character that dispels Vampiric Touch.
Rogue
-General
Recuperate now restores 4% of maximum health every 3 seconds, up from 3%.
-Talents
Nightstalker now increases damage dealt by abilities while stealthed by 50%, up from 25%.
Combat
Killing Spree targeting has been changed. If Blade Flurry is not active, Killing Spree will now hit the Rogue's target 7 times or pick the closest eligible target if none had been selected. Killing Spree will continue to work as it has while Blade Flurry is active.
Shaman
-General
Healing Rain radius has been increased to 12 yards, up from 10 yards.
-Talents
Astral Shift now has a cooldown of 90 seconds, down from 120 seconds.
Unleashed Fury Flametongue Weapon effect now increases Lightning Bolt damage by 30%, up from 20%.
-Glyphs
Glyph of Chaining now increases the cooldown on Chain Heal by 2 seconds, down from a 4 second increase.
Glyph of Fire Elemental Totem now reduces the cooldown and duration for Fire Elemental Totem by 50%, up from 40%.
Glyph of Riptide reduces the initial direct healing of Riptide by 75%, down from a 90% reduction to healing.
Enhancement
Stormstrike debuff now also affects Elemental Blast.
Restoration
Riptide mana cost has been reduced by 25%.
Warlock
-General
Fel Armor no longer reduces all damage taken by 10%.
-Talents
Howl of Terror is no longer a talent and is now a baseline skill for all Warlocks.
Demonic Breath, a new talent replacing Howl of Terror. The Warlock sends out a cone of Shadow damage, snaring targets, has a 20-second cooldown.
Kil'jaden's Cunning is no longer a passive ability. Kil'jaden's Cunning now now has a duration of 15 seconds with a 1.5 minute cooldown.
Mannoroth's Fury is no longer a passive ability. Mannoroth's Fury now has a duration of 15 seconds with a 1.5 minute cooldown.
Warrior
-General
Enrage now also triggers on critical hits from Devastate and Shield Slam.
Shattering Throw no longer costs rage.
-Talents
Enraged Regeneration now instantly heals the warrior for 10% of their total health (up from 5%), and an additional 10% over 5 seconds (up from 5%).
Vigilance no longer transfers damage to the Warrior. The talent now reduces amount of damage the target takes by 30% for 12 seconds.
Arms
Slam now does an additional 10% damage to targets affected by the warrior’s Colossus Smash.
Fury
Titan’s Grip now works with polearms.
Quests
The Strength of One's Foes: Players should no longer be receiving excess Sigils of Power or Sigils of Wisdom.
Creatures
Bonus Roll change: Players that don’t have a coin or elect to not use a Bonus Roll when defeating one of the world bosses (Sha of Anger, Galleon, Nalak, and Oondasta) can come back later that same week to use the Bonus Roll. The limit has not changed and remains one attempt and one bonus roll per boss, per week.
Pet Battles
General
A new pet battle tournament is available on the Timeless Isle, more details coming soon!
Players are now able to trade in any 3 of the same family specific Flawless Battle-Stones for a single Marked Flawless Battle-Stone.
Viewable pet battles will now display working health bars.
Battle Pet levels are now only shown on the map if you are tracking Battle Pets.
Aquatic type's passive effect now reduces damage from damage-over-time effects by 50%, up from 25%.
Critter type's passive effect now makes critters immune to roots, stuns, and sleep effects.
Dragonkin type's passive effect now activates after an attack brings a target's to below 50% health, up from 25%.
Elemental type's passive effect now only affects negative direct effects of weather. (E.g. Sandstorm's accuracy reduction won't be applied, but the damage reduction will.)
Magic type's passive effect now caps damage taken at 35% of maximum health, up from 40%.
[i]Battle Pets[/i]
Darkmoon Zeppelin: Several abilities have swapped positions.
Mechanical Pandaren Dragonling: Several abilities have swapped positions.
[i]Battle Pet Abilities[/i]
Accuracy now affects the entire team.
Dark Simulacrum has been replaced with a new ability, Rot. Rot deals Undead damage and temporarily turns the enemy pet's type into Undead.
Trihorn Charge now has a 1-round cooldown.
Trihorn Shield now displays the correct amount of damage reduction.
Raids, Dungeons, and Scenarios
[i]Raids[/i]
The chance for awarding loot from kills or bonus rolls has been increased for Mogu'shan Vaults, Heart of Fear, Terrace of Endless Spring, and Throne of Thunder on Raid Finder difficulty.
The chance for awarding loot from using a bonus roll has been increased for Throne of Thunder on Normal difficulty.
[i]Dungeons[/i]
Players who obtain a realm-best time in a Challenge Mode dungeon (group must contain at least 3 people from the same realm to qualify) will receive a temporary title specific to each dungeon (e.g. Siegebreaker for Siege of Niuzao temple, Darkmaster for Scholomance, etc.). This title will persist for as long as a player retains the top time on the realm. Holding a realm-best time at any point will also confer a permanent Feat of Strength to record the accomplishment.
PvP
Season 14 Grievous gear is now available. Elite versions of Grievous gear will require a rating of 2000 to purchase.
Season 13 Tyrannical gear can now be purchased with Honor Points.
Season 12 Malevolent gear can now be crafted.
[PTR]: For testing purposes, Grievous Flaskataur will be available near the Niuzao Temple selling standard Grievous gear for gold.
Items
All permanent item enhancements provided by Enchanting, Engineering, Leatherworking, Tailoring, and various vendors and quests are now able to be applied to items of any level. This means all enchantments can now be applied to heirloom items.
High level enhancements applied to items equipped by low level players have their power scaled down to be similar to enhancements intended for that level range.
Low level enhancements applied to items equipped by high level players do not grow further in power beyond their intended level range.
UI
The vestigial Use Hardware sound option has been removed.
Bonus de Tier
En las notas del PTR de MMO-champion (no oficiales todavía), se pueden ver ya los futuros bonus de Tier 16 para las distintas clases:
Death Knight
Item - Death Knight T16 Blood 2P Bonus (New) Every 4 Heart Strikes, Rune Strikes, or Blood Boils will add one charge to your next Bone Shield.
Item - Death Knight T16 Blood 4P Bonus (New) Dancing Rune Weapon will reactivate all Frost and Unholy runes as Death Runes, and make your next 4 Death Strikes free.
Item - Death Knight T16 DPS 2P Bonus (New) Killing Machine and Sudden Doom grant 500 Haste or Mastery, whichever is highest, for [ 200% of hnd + 4 ] sec, stacking up to 10 times.
Item - Death Knight T16 DPS 4P Bonus (New) Death Coil increases the duration of Dark Transformation by 1.5 sec per cast. Pillar of Frost increases rune regeneration speed by 100% while active.
Druid
Item - Druid T16 Balance 2P Bonus (New) Arcane spells cast while in Lunar Eclipse will shoot a single Starfall bolt at the target. Nature spells cast while in a Solar Eclipse will shoot a single Sun bolt at the target.
Item - Druid T16 Balance 4P Bonus (New) Every time you enter Solar or Lunar Eclipse, the cooldown of Celestial Alignment is reduced by 3 sec.
Item - Druid T16 Feral 2P Bonus (New) Omen of Clarity increases damage of Shred, Mangle, and Ravage by 20% for 6 sec.
Item - Druid T16 Feral 4P Bonus (New) Tiger's Fury generates 5 combo points.
Item - Druid T16 Guardian 2P Bonus (New) When Barkskin fades, Savage Defense is automatically activated, and a 40 Rage Frenzied Regeneration is automatically cast.
Item - Druid T16 Guardian 4P Bonus (New) Activating Frenzied Regeneration and Savage Defense will cause a heal over time on yourself for 10% of your maximum health over 8 sec.
Item - Druid T16 Restoration 2P Bonus (New) Ironbark increases your critical chance by 20% for 12 sec.
Item - Druid T16 Restoration 4P Bonus (New) Rejuvenation, Lifebloom, and Wild Growth critical heals have a chance to cause all cast time heals for the next 12 sec to cause a Living Seed on the target for 80% of the amount healed.
Hunter
Item - Hunter T16 2P Bonus (New) Arcane Shot and Multi-shot reduce the cooldown of Rapid Fire by 2 seconds per cast.
Item - Hunter T16 4P Bonus (New) Explosive Shot casts have a 40% chance to increase the number of charges your next Lock and Load effect has. Instant Aimed shots reduce the cast time of your next Aimed Shot by 50%. Offensive abilities used during Bestial Wrath increase all damage dealt by 2%, stacking up to 15 times.
Mage
Item - Mage T16 2P Bonus (New) Arcane Missiles causes your next Arcane Blast within 10 sec to cost 25% less mana, stacking up to 4 times. Consuming Brain Freeze grants 1 charge of Fingers of Frost. Consuming Pyroblast! increases your haste by 750 for 4 sec, stacking up to 5 times.
Item - Mage T16 4P Bonus (New) Arcane Missiles has a 20% chance to not consume Arcane Missiles!. Consuming Brain Freeze has a 75% chance to drop an icy boulder on your target. Fireball and Pyroblast have a 10% chance to cause Inferno Blast to have no cooldown for 6 sec.
Monk
Item - Monk T16 Brewmaster 2P Bonus (New) When your Black Ox statue Guards another player, you also get a Guard for 15% of that amount.
Item - Monk T16 Brewmaster 4P Bonus (New) Purifying Brew also heals you for 30% of the amount of staggered damage cleared.
Item - Monk T16 Mistweaver 2P Bonus (New) When Gift of the Serpent spheres heal a player, they gain an absorb for 20% of the amount healed.
Item - Monk T16 Mistweaver 4P Bonus (New) When your Renewing Mist heals a target, you have a 20% chance to cast a Chi Wave healing bolt that will not bounce at a nearby low health friendly target.
Item - Monk T16 Windwalker 2P Bonus (New) Combo Breaker: Tiger Palm now generates 1 Chi. Combo Breaker: Blackout Kick now generates 2 Chi.
Item - Monk T16 Windwalker 4P Bonus (New) Every 3 stacks of Tigereye Brew consumed cause your next Rising Sun Kick, Blackout Kick, or Fists of Fury to consume 1 less Chi.
Paladin
Unyielding Faith (New) Infusion of Light also increases the healing done by Holy Light, Divine Light, and Holy Radiance by 10%. Instant.
Item - Paladin T16 Holy 4P Bonus (New) Reduces the cooldown of Divine Favor by 45 sec. While Divine Favor is active, Mastery is increased by 1,500.
Item - Paladin T16 Protection 2P Bonus (New) Bastion of Glory now generates 1 Holy Power per stack consumed.
Item - Paladin T16 Protection 4P Bonus (New) While Guardian of Ancient Kings is active, 100% of the damage taken is converted into a heal over time that activates when Guardian of Ancient Kings fades.
Item - Paladin T16 Retribution 2P Bonus (New) When Art of War activates, all damage is increased by 5% for 6 sec.
Item - Paladin T16 Retribution 4P Bonus (New) Holy Power consumers have a 25% chance to make your next Divine Storm free.
Priest
Item - Priest T16 2P Bonus (New) Serendipity also increases the healing of your next Greater Heal or Prayer of Healing by 50% per stack. While Archangel is active, your critical chance is increased by 10%.
Item - Priest T16 4P Bonus (New) Circle of Healing and Prayer of Mending casts increase the effect of your next Holy Word spell by 50%, stacking up to 10 times. While Spirit Shell is active, you gain 10% haste and 3,500 mastery.
Item - Priest T16 Shadow 2P Bonus (New) Shadowy Recall effects have their critical damage bonus increased by 100%.
Item - Priest T16 Shadow 4P Bonus (New) Each Shadow Orb consumed for Devouring Plague increases the damage of your next Mind Blast, Shadow Word: Death, or Mind Spike cast within 12 sec by 20%.
Rogue
Item - Rogue T16 2P Bonus (New) When you generate a combo point from Revealing Strike, Honor Amongst Thieves, or Seal Fate, your next combo point generating ability has its energy cost reduced by 5. Stacks up to 5 times.
Item - Rogue T16 4P Bonus (New) Killing Spree deals 10% more damage every time it strikes a target. Abilities against a target with Vendetta on it increase your mastery by 250 for 5 sec, stacking up to 20 times. Every 4 Backstabs, your Backstab is replaced with Ambush that can be used regardless of Stealth.
Shaman
Item - Shaman T16 Elemental 2P Bonus (New) Fulmination increases all Fire and Nature damage dealt to that target from the Shaman by 4% for 2 sec per Lightning Shield charge consumed.
Item - Shaman T16 Elemental 4P Bonus (New) Your Lightning Bolt and Chain Lightning spells have a chance to summon a Lightning Elemental to fight by your side for 20 sec.
Item - Shaman T16 Enhancement 2P Bonus (New) For 10 sec after using Unleash Elements, your attacks have a chance to unleash a random weapon imbue.
Item - Shaman T16 Enhancement 4P Bonus (New) When Flame Shock deals periodic damage, you have a chance to gain 5 stacks of Searing Flames and reset the cooldown of Lava Lash.
Item - Shaman T16 Restoration 2P Bonus (New) When Earth Shield heals a target, the target will gain 100% of the amount healed as an absorb.
Item - Shaman T16 Restoration 4P Bonus (New) Spiritwalker's Grace will also summon a spiritual version of yourself that will mimic all cast time targeted spells for 15 sec.
Warlock
Item - Warlock T16 2P Bonus (New) Conflagrate has a 20% chance to increase the critical strike chance of Immolate and Incinerate by 15%. Unstable Affliction critical hits have a 40% chance to increase all damaging effects of Malefic Grasp and Drain Soul by 30% for 10 sec. Soul Fire has a 20% chance to increase you and your pet's damage dealt by 20%.
Item - Warlock T16 4P Bonus (New) When a Burning Ember fills up, your critical strike chance is increased by 15% for 5 sec. Haunt has a 20% chance to refund its shard when expiring. Shadow Bolt and Touch of Chaos have a 20% chance to also cast Hand of Gul'dan at the target.
Warrior
Item - Warrior T16 DPS 2P Bonus (New) Attacks against a target with your Colossus Smash debuff generate 10 Rage.
Item - Warrior T16 DPS 4P Bonus (New) Your Mortal Strike and Bloodthirst have a chance to activate Death Sentence, allowing Execute to be used above 20% target health. Below 20% target health, Death Sentence makes Execute free.
Item - Warrior T16 Protection 2P Bonus (New) You heal for 30% of all damage blocked with a shield and 30% of all damage absorbed by Shield Barrier.
Item - Warrior T16 Protection 4P Bonus (New) For 10 sec after Shield Wall fades, you gain Rage from taking damage.