Review patch 1.11 talentos de mago

shakespeare

Patch Notes:

Due to significant talent changes, Mages will have all talent points refunded and can be respent. Training costs for all talent spell replacements have been significantly reduced.

Arcane Explosion is now instant cast and will no longer remove the Presence of Mind effect when used.

Evocation - Is now available to all mages (via trainer), starting at level 20.

Conjure Food now has a new rank (Rank 7) available in Stratholme.

Frost Ward now has a new rank (Rank 5) available as item loot in dungeons.

Mana Shield - Damage taken will now be absorbed by other absorb spells (e.g. Ice Barrier, PW: Shield) before being absorbed by Mana Shield.

Dampen Magic - Damage and healing reduction increased on ranks 3 through 5.

Amplify Magic - Damage and healing bonus increased on ranks 2 through 4.

Arcane Talents

Tier 1

Arcane Subtlety
Reduces your target's resistance to all your spells by 4/7/10, and all of your spell criticals cause 17/34/50% less threat.
Note: Functionality has been significantly altered.

Arcane Focus
Reduces the chance that the opponent can resist your Arcane spells by 2/4/6/8/10%.

Improved Arcane Missiles
Gives you a 20/40/60/80/100% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Tier 2 (No changes)

Wand Specialization
Increases your damage with Wands by 5/10/15/20/25%.

Arcane Concentration
Gives you a 2/4/6/8/10% chance of entering a Clearcasting state after any damage.

Tier 3

Magic Attunement
Increases the effect of your Amplify Magic and Dampen Magic spells by 25/50%.
Note: This talent previously only affected Dampen Magic.

Improved Arcane Explosion
Increases the critical strike chance of your Arcane Explosion spell by an additional 1/2/3/4/5%.
Note: AE is now an instant cast spell, so this talent has been altered to add +crit instead of casting time reduction.

Arcane Resilience
Increases your armor by an amount equal to 50% of your Intellect.
Note: Evocation, previously in this location and now a trainer spell, has been traded for one that also gives mages an armor boost.

Tier 4

Improved Mana Shield
Decreases the mana lost per point of damage taken when Mana Shield is active by 10/20%.

Improved Counterspell
Gives Counterspell a 50/100% chance to silence the target for 4 seconds.

Arcane Meditation
Allows 5/10/15% of your Mana regeneration to continue while casting.
Note: Previously five increments of 3%, freeing up two talent points to spend elsewhere.

Tier 5 (No changes)

Presence of Mind
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.

Arcane Mind
Increases your maximum Mana by 2/4/6/8/10%.

Tier 6

Arcane Instability
Increases your spell damage and critical strike chance by 1/2/3%.

Tier 7

Arcane Power
When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 seconds.
Note: Damage and mana cost have been reduced by 5%.

Fire Talents

Tier 1 (No changes)

Improved Fireball
Reduces the casting time of your Fireball spell by 0.1/.2/.3/.4/.5 seconds.

Impact
Gives your Fire spells a 2/4/6/8/10% chance to stun the target for 2 seconds

Tier 2

Ignite
Your critical strikes from Fire damage spells cause the target to burn for an additional 8/16/24/32/40% of your spells damage over 4 seconds

Flame Throwing
Increases the range of your fire spells by 3/6 yards.

Improved Fire Blast
Reduces the cooldown of your Fire Blast spell by 0.5/1/1.5 seconds.
Note: Previously in five increments; two skill points freed up.

Tier 3

Incinerate
Increases the critical strike chance of your Fire Blast and Scorch spells by 2/4%.

Improved Flamestrike
Increases the critical strike chance of your Flamestrike spell by 5/10/15%.

Pyroblast
Hurls an immense fiery boulder that causes 148 to 195 Fire damage and an additional 56 Fire damage over 12 seconds.

Burning Soul
Gives your fire spells a 35/70% chance to not lose casting time when you take damage.
Note: Previously three increments -- 25/50/65%. One talent point freed up.

Tier 4

Improved Scorch
Your Scorch spells have a 33/66/100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increase the Fire damage dealt to your target by 2% and lasts 15 seconds Stacks up to 5 times.
Note: Previously five increments of 20%. Two more talent points freed.

Improved Fire Ward
Causes your Fire Ward to have a 10/20% chance to reflect Fire spells while active.
Note: Was previously 20/35%.

Master of Elements
Your Fire and Frost spell criticals will refund 10/20/30% of their base mana cost.
Note: This is a new ability and, interestingly, affects more than one talent tree.

Tier 5 (No changes)

Critical Mass
Increases the critical strike chance of your fire spells by 2/4/6%.

Blast Wave
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and dazing them for 6 seconds.

Tier 6 (No changes)

Fire Power
Increases the damage done by your fire spells by 2/4/6/8/10%.

Tier 7

Combustion
When activated, this spell causes each Fire damage spell you cast to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
Note: Significant functionality change. This used to grant a 100% chance to crit with your next fire spell. The cooldown is not listed.

Frost Talents

Tier 1

Improved Frost Nova
Reduces the cooldown of your Frost Nova spell by 2/4 seconds.

Improved Frostbolt
Reduces the casting time of your Frostbolt spell by 0.1/0.2/0.3/0.4/0.5 seconds.

Permafrost
Increases the duration of your Chill effects by 1 second and reduces the target's speed by an additional 4%/7%/10%.
Note: Additional speed reduction is new.

Tier 2
Note: Improved Frost Nova has been removed.

Ice Shards
Increases the critical strike damage bonus of your Frost spells by 20/40/60/80/100%.

Frost Warding
Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15/30%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.

Frostbite
Gives your Chill effects a 5/10/15% chance to freeze the target for 5 seconds.
Note: Previously a Rank 6 item. Was also previously five increments of 3%. Two more skill points freed up. Winter's Chill moved to Rank 6, with adjusted functionality.

Tier 3

Piercing Ice
Increases the damage done by your Frost spells by 2/4/6%.

Cold Snap
Instant, 10-minute cooldown
When activated, this spell finishes the cooldown on all of your Frost spells.

Improved Blizzard
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40/60/75%. Lasts 4.50 seconds.
Note: Movement speed reduced by an additional 5%. Effect duration tripled.

Tier 4
Note: Improved Frost Ward has been removed.

Arctic Reach
Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%/20%.

Frost Channeling
Reduces the mana cost of your frost spells by 5/10/15%.

Shatter
Requires 3 points in Frostbite
Increases the critical strike chance of all your spells against frozen targets by 10%.
Note: Apparently now only one increment.

Tier 5 (No changes)

Ice Block
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.

Improved Cone of Cold
Increases the damage dealt by your Cone of Cold spell by 15%/25%/35%.

Tier 6

Winter's Chill
Gived your Frost damage spells a 20/40/60/80/100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 1% for 15 seconds Stacks up to 5 times.
Note: Previously added three increments of 4% speed reduction to Chill effects. Was a Rank 2 item.

Tier 7 (No changes)

Ice Barrier
Instant cast, 30-second cool down
Instantly shields you, absorbing 454 damage. Lasts 1 minute. While the shield holds, spells will not be interrupted.

Sacado de http://pc.ign.com/articles/704/704665p1.html

saludos

L4Nc3l0t

Ni para tomar por culo vale esto. NI PARA TOMAR POR CULO.

Blizz ojala te mueras :/

Edit: buen nerfed si señor.. "Shatter
Requires 3 points in Frostbite
Increases the critical strike chance of all your spells against frozen targets by 10%.
Note: Apparently now only one increment.
"

Shanky

Este parche da PENA.

UTaHJaZZ

oh si, ahora los magos tenemos... xD

atEr

pero si han reducido el coste de casi toda las habilidades esenciales , aparte que las posibilidades de builds se mutiplican mucho , no son los mega cambios pero estna muy bien :P

ManOwaR

En definitiva, dan mas opciones al mago elemental nerfeando al mago arcano y d hielo... podrian poner silence al CS d serie y entonces tendria a los magos contentos.

Por cierto, seguiremos sin tener ni 1 puta opcion para petar warlocks xd

Comtrend

#6 es cierto que hay mas posibilidades para hacerse un mago elemental... pero un counterspell sin silence o arcane explosion sin instant echan mucho "pa tras"... pero supongo que cuando saquen la exp (con su lvl 70) entonces si habra autenticas oportunidades de ser elemental

Pikachu

Conjure Food now has a new rank (Rank 7) available in Stratholme.

me quedo con esta. nerf mages

Shanky

Eso del mago elemental está bien, pero veo dificil matar a un caster sin imp cs.

GaMuSSo

#7 el AE será instant segun el parche, ahora el talento da +crítico

Veo un incremento en el pve, eliminar talentos obvios/inutiles y un poco más de vidilla, algo de armaduras... ojito con el combustion... cooldown del Ice barrier 30 segundos...

Bueno supongo que esperarán que petemos más gracias a los talentos de armor y esas cosas porque por lo demás :S

pd: si tienes el ice barrier ya no hace falta el mana shield xD y el talento de 50% de armadura segun intelecto tela.

ManOwaR

#7 el aoe lo hacen instant y el evocation traineable sin necesidad d talento.

Q echaras d menos? pues imp manashield, imp CS y clearcast... algo q tira mucho y hace q la gente no se haga magos elementales.

Se ve las intenciones d blizz d lejos, pero no es suficiente, yo sin imp CS d serie no me hago un mago elemental ni d coña, lo prefiero 21/30 arc fire, y mucho mas despues del PEDAZO nerf q le han metido al shatter.

yope

para cuando los test server ?

Dieter

6# Ya tengo un warlock a level 40 casi xD. Tengo de mago un main y amos comprado con el priest, este revamp es una mierda, espero que no se cumpla que..

"eyonix tiene de alt un priest...revamp de priest de la ostia, el main de eyonix es un shaman.....?..."

L4Nc3l0t

Puf.. sigo sin poder creermelo con lo del shatter.. ;/

ManOwaR

Bueno, yo miro el lado positivo...

me ahorro 50g en pasar d 31/20 a 21/30 x'D

Dieter

te olvidas del nuevo rank de comida, estarn contentos lo warlocks y los warriors xD.

cornelius

Ese fuego, me quedo con el talent master of elemental xD
Y combustion ya merece la pena darlo. Va a ser que me voy a pasar al PVp xD, Y por cierto el mana shield ahora absorbe hechizos?

Shanky

Si, es igual que el ice barrier, absorve todo el daño.

cornelius

Se podra ser mago elemental, solo q necesitaras cantidades industriales de mana.

ManOwaR

#17 no, no absorve, sino nos kitarian el frost ward y fire ward xD por cierto, hay alguna web con talent calculator para empezar a mirar builds?

atEr

el shatter no sufre nerf ni mucho menos estaba mal puesto en la web es mas sufre buff :P

Dieter

si lo del shatter 50 % es para todo los spells pues me parece una sobrada

23# esque con un build elemental , algo de tier 2, en una nova, se puede llegar a meter fireball, fireblas, y CoC, . eso es una sobrada de daño teniendo en cuenta que si eres elemental cuenta el ignite....

shakespeare

P.S. - Shatter was a miscommunication. It is 5 ranks of 10% increments, not one rank as initially reported. We have contacted IGN with the appropriate update information.

Errata de IGN, ahora frost no es uber en pvp, sino UBERISIMO Xd

L4Nc3l0t

DE PUTISIMA MADRE :D nice.

ManOwaR

DIOS me hago mago elemental d cabeza xD aunke como no pongan el silence en el CS x default me olvidare d petar priests y warlocks xd

Shatter
Requires 3 points in Frostbite
Increases the critical strike chance of all your spells against frozen targets by 10/20/30/40/50%.
Note: Updated.

Shanky

#25 ya deberías haberte olvidado hacer tiempo de matar warlocks :(

Gokuh

pf... conjure food rank 7: xa ke coño kiero sto? xD

los frost mages de antes petaban, xo ahora crujiran... y al fire y arcane ke les jodan no? s0rt xd

lo del evocation en trainer a partir del 20... vamos, me hago fire frost y a tomar x culo, xq arcane lo tenia x eso y el pom xD

y lo del shatter... no tiene nombre

en fin, thx blizz x tu sabiduria anal xd

Shanky

Yo no se que sería de mi mago sin improved counter spell :/

L4Nc3l0t

#28 yo tampoco..

Edit: me refiero contra casters..

ManOwaR

bueno, ahora tendras q interrumpir y pa eso hay addons q t chivan del casteo :P (lo malo q no hay conexion española q evite el lag xD)

Fijaos q el master of elements (nuevo talento) puede ser un mas q buen sustituto del clearcast.